Dota 2 Update - August 14th, 2018

August 14, 2018

* Fixed a bug where Morphling's Morph was triggering Aftershock.
* Added a new webpage where you can set your fantasy lineup and check your points during The International: http://www.dota2.com/fantasy

Dota 2 Update - August 13th, 2018

August 13, 2018

* Fixed Ball Lightning refunding too much mana when spam clicking it while already in ball lightning.
* Fixed a rare bug with Alchemist stun malfunctioning with high amounts of cooldown reduction.

Closing in on The International

August 11, 2018



The International Group Stage is just five days away, and as we await the crowning event of the Dota 2 competitive season, it's time to check in on some of the final details for those watching the event.

Tournament News
As always, you can check out your in-game Compendium for a complete list of Casters and Talent for this year's event. While you're there, don't forget to fill out your predictions for hero picks, team results, player performance, and tournament meta. Predictions lock before the start of Group Stage play.

Today we've also launched the official tournament website for The International 2018, your hub for keeping up with the day-to-day of tournament proceedings. As the Group Stage and Main Event progress, you'll be able to see updated standings and new social media content posted each day from Vancouver.


  • Group Stage: August 15th – August 18th, 2018 – Like last year, two best-of-two groups of nine teams. Top four teams in each group advance to Upper Bracket, four – eight advance to Lower Bracket, bottom in each group is eliminated.

  • Main Event: August 20th – August 25th, 2018 – As before, 16 teams battle through a best-of-three double elimination playoff. Lower bracket first round is best-of-one, Grand Finals are best-of-five.


Media
Eighteen teams from around the world have earned a place in Vancouver for the final test of the Dota competitive season. Look back on their journeys to the tournament with The International Lowdown videos. Multiple videos are already available with more coming each day as we approach Group Stage. Once the tournament begins, check in on what's happening both on stage and behind the scenes on our media page, which features all content from our Youtube Channel, Twitter feed, and Instagram.

Newcomer Stream
Help friends interested in learning more about Dota understand the tournament flow by sending them to the Newcomer Stream. They'll be able to watch the main broadcast enhanced with contextual overlays that call out information helpful for understanding the intricate world of Dota during the biggest event of the season.

Pubstomps
There’s no better way to enjoy Dota than watching The International with friends. But not every fan can make the journey to Vancouver to witness the tournament in person. To help people around the world connect with each other for their own celebratory Dota events, we’ve once again partnered with Barcraft United to facilitate Pubstomp administration. Just visit the Barcraft landing page to find a Pubstomp in your area.

Dota Pro Circuit Rewind & The International Lowdown

August 08, 2018



One week remains until the first battle horns will sound to kick off Group Stage play at The International, and final preparations are well underway.

As the eighteen teams complete their journeys into Vancouver, now is an opportune time to take a look back upon the vastly different roads each has traveled through the Dota Pro Circuit season to arrive at the tournament.

Today, with the help of one SirActionSlacks, we'll recap all the DPC moments that determined the final standings for the eight direct invites in the new Dota Pro Circuit Rewind.

Starting tomorrow, SirActionSlacks will return each day leading up to the Group Stage to help you catch up on everything you need to know about all eighteen teams and their rosters in his week-long series, The International Lowdown.

Tune in daily August 9 - 14 at 10:00 AM PDT on our Youtube or Twitch channels for a new episode. The International Lowdown will feature three teams each day, and viewers on Twitch will also see select classic matches from the archives of The International.

Dota 2 Update - August 6th, 2018

August 07, 2018

* The recent treasure bundle added at level 615 now repeats every 615 levels.
* Fixed a bug that could allow Dark Willow to cast both ultimates at the same time

Dota 2 Update - August 3rd, 2018

August 04, 2018

* Fixed various charged abilities not consistently being affected by cooldown reduction properly
* Fixed a bug where non-stun interrupts did not reliably cancel channeled abilities if cast an instant before the end of the channel; for example Vengeful Spirit's Nether Swap cast on a target at the last tick of channeling a Town Portal scroll.
* Hero voice lines for picking up bounty runes no longer play in the first 30 seconds of game time.
* Fixed an uncommon client crash with Morphling's Morph ability.
* Fixed a bug in the interaction of Lycan's Howl and units with low max HP, which sometimes created uncontrollable and unkillable units.

Dota 2 Update - August 2nd, 2018

August 03, 2018

We’ve heard a bunch of complaints from the community after the recent treasure was released, and we wanted to walk you through how things unfolded from our end.

On Tuesday after the release, we heard the community being concerned if there were bugs with the item drops, with many examples of people not getting the Witch Doctor set but having the Phantom Assassin and Outworld Devourer sets. We looked into it to see if there were any differences between the drop rates of those items, and found that all three were identical, so we just assumed it was anecdotal cases and selection bias. Another contributing factor is that the volume of Treasure 3 is meaningfully less than Treasure 1 and 2, partly because a lot of customers bought the Weekend Bundle Sale and that did not include Treasure 3 (as is the case historically). So it would then be expected that a number of people would have some items and not the others, and that the Witch Doctor set would be the most rare.

However, the complaints continued to come in, and it was confusing to us why. We decided to investigate a bit more, but were generally still assuming it was a mixture of selection bias and supply differences between Treasure 1 and 2 and Treasure 3, especially since we knew the three items were identical. Late last night we eventually found a bug that existed for all the Immortal treasures this season. It primarily affected players who opened a very large number of treasures, causing the drop rates to not escalate as quickly as they did last year. And since the volume of Treasure 3s were lower than the other two, it was a more visible bug to players.

As a result of this, this morning we started working on fixing this. We are re-running the rolls for players on Immortal Treasure 1, 2 and 3, and will be granting the items shortly as well as fixing the bug for unopened treasures. We will also be giving all Battle Pass owners 10 extra levels.

In addition to this, we’ve also heard the community being unhappy at the content of the level 615 reward. As part of this update, we are adding an extra bundle of treasures at level 615. It’ll include 4 Immortal Treasure 1, 4 Immortal Treasure 2, and 4 Immortal Treasure 3.

Immortal Treasure III

August 01, 2018



Immortal Treasure III has arrived, featuring all-new items for Shadow Shaman, Dark Willow, Queen of Pain, Batrider, Zeus, and Naga Siren.

In addition to these items, each of these treasures you open also offers increasing odds to receive a very rare Golden version of the Queen of Pain item, or an ultra rare bundle for Witch Doctor. You might even unearth a rare haul of Battle Points, or the cosmically rare Emblem of the Crystal Echelon.

All Battle Pass owners can find an Immortal Treasure III ready to unbox in the Armory, and you can earn more treasures by increasing your Battle Level. Check out a preview of the new items and custom effects from today’s treasure over on the Battle Pass page.

This patch also includes an update to The International Compendium revealing this year's roster of broadcast talents, and a list of today's bug fixes can be found here.

Dota 2 Update - July 31st, 2018

August 01, 2018

[ Bugfixes ]
- Fixed a bug that allowed players to cause Monkey King's Primal Spring activation sound to play at different location than it would be cast.
- Fixed a bug that prevented Monkey King from drawing creep aggro for a short time when attacking out of Mischief.
- Monkey King may now transform into an Arcane Rune.
- Fixed a bug that caused Morphling's Morph to gain certain abilities even if the morphed hero had not yet skilled them (e.g. Ogre Magi's Multicast).
- Fixed a bug that allowed players to ping the real version of a hero if they had them selected before using illusion-creating abilities such as Manta Style and Doppleganger, which randomize the position of the hero.

[ General Changes]
- Enchanted Mangoes are now initially sellable at full price for ten seconds after they are purchased.
- Increased the number of Pro Circuit Prediction Tokens given per week to 60

Dota 2 Update - July 29th, 2018

July 30, 2018

7.19:
==

* Daily Bonus Hero changed from 2 Mangoes to 1
* Added 2 trees near the cliff area below the Dire primary jungle shrine

* Abaddon: Mist Coil manacost reduced from 50/60/70/80 to 50
* Ancient Apparition: Ice Vortex manacost reduced from 80/90/100/110 to 65/80/95/110
* Bloodseeker: Level 25 Talent reduced from +20% Max Thirst and Damage to +18%
* Bloodseeker: Thirst bonus rescaled from 16/24/32/40 to 7/18/29/40
* Broodmother: Spin Web movement speed reduced from 40/50/60/70% to 25/40/55/70%
* Broodmother: Spin Web charge replenish rate increased from 40 to 45 seconds
* Centaur: Base strength increased by 2
* Crystal Maiden: Crystal Nova manacost increased from 100/120/140/160 to 130/140/150/160
* Drow Ranger: Base strength reduced by 1
* Enchantress: Nature's Attendants manacost i ncreased from 110/120/140/150 to 170/160/150/140
* Juggernaut: Blade Fury damage increased from 80/105/130/150 to 90/115/140/160
* Necrophos: Reaper's Scythe Scepter cooldown increased from 55/40/25 to 60/50/40
* Necrophos: Ghost Shroud self magic resistance reduction increased from 30% to 40%
* Necrophos: Reaper's Scythe cast point increased from 0.5 to 0.55
* Ogre Magi: Fireblast damage increased from 55/110/165/220 to 60/120/180/240
* Outworld Devourer: Sanity's Eclipse damage multiplier increased from 8/9/10 to 9/10/11
* Outworld Devourer: Essence Aura mana bonus increased from 125/200/275/350 to 150/250/350/450
* Phantom Lancer: Juxtapose Illusion incoming damage increased from 500% to 600%
* Phantom Lancer: Base intelligence reduced by 2
* Phoenix: Level 15 Talent reduced from +60 Fire Spirits DPS to +50
* Puck: Waning Rift silence duration increased from 1.5/2/2.5/3 to 2/2.5/3/3.5
* Pudge: Meat Hook cooldown increased from 17/15/13/11 to 27/22/17/12
* Pugna: Base damage reduced by 2
* Riki: Smoke Screen cast point improved from 0.4 to 0.2
* Shadow Shaman: Base armor increased by 1
* Sniper: Level 15 Talent increased from +25 Shrapnel DPS to +35
* Sven: Base damage increased by 2
* Templar Assassin: Psionic Traps damage reduced from 250/350/450 to 250/300/350
* Timbersaw: Reactive Armor armor per stack increased from 1/1.2/1.4/1.6 to 1.3/1.4/1.5/1.6
* Treant Protector: Leech Seed manacost increased from 80/95/110/125 to 100/110/120/130
* Visage: Gravekeeper's Cloak minimum damage reduced from 50 to 40
* Weaver: Base movement speed reduced from 280 to 275
* Windranger: Windrun cooldown increased from 12 to 15/14/13/12
* Winter Wyvern: Splinter Blast manacost increased from 90/110/130/150 to 105/120/135/150
* Zeus: Nimbus radius reduced from 500 to 450

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