The International 2018 Tickets and Venue
March 16, 2018

For the first time ever, the battle for the Aegis of Champions will be waged on Canadian soil, as The International Dota 2 Championships invite the world's top Dota teams to face off at Rogers Arena in Vancouver, British Columbia on Monday, August 20th through Saturday, August 25th.
Tickets sales begin on Friday, March 23 at 10:00 AM and 10:00 PM PDT, with two ticket types available. The Midweek ticket—available for $125 CAD—will grant attendance to the first four days of the event, August 20th – 23rd. The Finals ticket—available for $250 CAD—will grant access to the last two days, August 24th and 25th.
Check out the Ticketing FAQ here for more information.
Tickets will be available via Ticketmaster.ca. We recommend that you prepare your Ticketmaster account and log in before tickets go on sale to help ensure a smooth purchasing experience. If you are unsure when tickets will go on sale in your time zone, please use this time zone converter.
- Seattle: March 23rd at 10AM and 10PM
- Rio de Janeiro: March 23rd at 2PM and March 24th at 2AM
- London: March 23rd at 5PM and March 24th at 5AM
- Berlin: March 23rd at 6PM and March 24th at 6AM
- Moscow: March 23rd at 8PM and March 24th at 8AM
- Beijing: March 24th at 1AM and 1PM
- Singapore: March 24th at 1AM and 1PM
- Seoul: March 24th at 2AM and 2PM
- Sydney: March 24th at 4AM and 4PM
Dota 2 Update #2 - March 15, 2018
March 16, 2018
- Fixed various bugs with Dota Plus Assistant suggestions
Dota 2 Update #2 - March 15, 2018
March 16, 2018
- Fixed various bugs with Dota Plus Assistant suggestions
Dota 2 Update - March 15, 2018
March 15, 2018
7.11:
==
* This version is focused on changing how the gold and buyback formulas work
* Buyback cost changed from 100 + ( Level * Level * 1.5) + (Time * 0.25) to 100 + Networth / 13
* Buyback no longer reduces gold earned after respawning
* AoE gold for the losing team no longer scales with the overall team networth difference, just the individual networth of the dying hero. Previously, a core on your team doing really well meant that a support on your team dying gave an increasing amount of gold to the enemy.
- The comeback component is now just: ( DyingHeroNetWorth * 0.026 + 70 ) / # of killers
This takes the place of the components below that considers Networth
For example in the 1 killer case, it replaces (NetWorthEarlyFactor * 90 + NetWorthFactor * 0.03375).
Like the previous formula, it is only given to the losing team.
* The gold multiplier based on the dying hero's net worth rank changed from 1.2/1.1/1.0/0.9/0.8 to 1.2/1.05/0.9/0.75/0.6
* For reference, the previous AoE gold formula is listed below:
Terms:
--
NetWorthDifference = ( EnemyTeamNetWorth / AlliedTeamNetWorth ) - 1 [With a min of zero and a max of 1]
NetWorthFactor = NetWorthDifference * VictimNetWorth
NetWorthEarlyFactor (for when Enemy has more NW) = ( EnemyTeamNetWorth - AlliedTeamNetWorth ) / 4000 [Has a max of 1]
NetWorthPoorFactor = 1.3 - 0.1 * NetWorthRank (dying's hero's networth rank)
NetWorthRankingFactor (hero's rank amongst allies involved in the kill): For 1/2/3/4/5 from poorest to richest are: { 1 } / { 1.3, 0.7 } / { 1.3, 1.0, 0.7 } / { 1.3, 1.1, 0.9, 0.7 } / { 1.3, 1.15, 1.0, 0.85, 0.7}
Formula:
--
1 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 126 + 4.5 * VictimLevel + NetWorthEarlyFactor * 90 + NetWorthFactor * 0.03375 )
2 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 63 + 3.6 * VictimLevel + NetWorthEarlyFactor * 67.5 + NetWorthFactor * 0.03375 )
3 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 31.5 + 2.7 * VictimLevel + NetWorthEarlyFactor * 45 + NetWorthFactor * 0.03375 )
4 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 22.5 + 1.8 * VictimLevel + NetWorthEarlyFactor * 31.5 + NetWorthFactor * 0.027 )
5 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 18 + 0.9 * VictimLevel + NetWorthEarlyFactor * 22.5 + NetWorthFactor * 0.02025 )
==
* This version is focused on changing how the gold and buyback formulas work
* Buyback cost changed from 100 + ( Level * Level * 1.5) + (Time * 0.25) to 100 + Networth / 13
* Buyback no longer reduces gold earned after respawning
* AoE gold for the losing team no longer scales with the overall team networth difference, just the individual networth of the dying hero. Previously, a core on your team doing really well meant that a support on your team dying gave an increasing amount of gold to the enemy.
- The comeback component is now just: ( DyingHeroNetWorth * 0.026 + 70 ) / # of killers
This takes the place of the components below that considers Networth
For example in the 1 killer case, it replaces (NetWorthEarlyFactor * 90 + NetWorthFactor * 0.03375).
Like the previous formula, it is only given to the losing team.
* The gold multiplier based on the dying hero's net worth rank changed from 1.2/1.1/1.0/0.9/0.8 to 1.2/1.05/0.9/0.75/0.6
* For reference, the previous AoE gold formula is listed below:
Terms:
--
NetWorthDifference = ( EnemyTeamNetWorth / AlliedTeamNetWorth ) - 1 [With a min of zero and a max of 1]
NetWorthFactor = NetWorthDifference * VictimNetWorth
NetWorthEarlyFactor (for when Enemy has more NW) = ( EnemyTeamNetWorth - AlliedTeamNetWorth ) / 4000 [Has a max of 1]
NetWorthPoorFactor = 1.3 - 0.1 * NetWorthRank (dying's hero's networth rank)
NetWorthRankingFactor (hero's rank amongst allies involved in the kill): For 1/2/3/4/5 from poorest to richest are: { 1 } / { 1.3, 0.7 } / { 1.3, 1.0, 0.7 } / { 1.3, 1.1, 0.9, 0.7 } / { 1.3, 1.15, 1.0, 0.85, 0.7}
Formula:
--
1 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 126 + 4.5 * VictimLevel + NetWorthEarlyFactor * 90 + NetWorthFactor * 0.03375 )
2 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 63 + 3.6 * VictimLevel + NetWorthEarlyFactor * 67.5 + NetWorthFactor * 0.03375 )
3 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 31.5 + 2.7 * VictimLevel + NetWorthEarlyFactor * 45 + NetWorthFactor * 0.03375 )
4 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 22.5 + 1.8 * VictimLevel + NetWorthEarlyFactor * 31.5 + NetWorthFactor * 0.027 )
5 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 18 + 0.9 * VictimLevel + NetWorthEarlyFactor * 22.5 + NetWorthFactor * 0.02025 )
Dota 2 Update - March 15, 2018
March 15, 2018
7.11:
==
* This version is focused on changing how the gold and buyback formulas work
* Buyback cost changed from 100 + ( Level * Level * 1.5) + (Time * 0.25) to 100 + Networth / 13
* Buyback no longer reduces gold earned after respawning
* AoE gold for the losing team no longer scales with the overall team networth difference, just the individual networth of the dying hero. Previously, a core on your team doing really well meant that a support on your team dying gave an increasing amount of gold to the enemy.
- The comeback component is now just: ( DyingHeroNetWorth * 0.026 + 70 ) / # of killers
This takes the place of the components below that considers Networth
For example in the 1 killer case, it replaces (NetWorthEarlyFactor * 90 + NetWorthFactor * 0.03375).
Like the previous formula, it is only given to the losing team.
* The gold multiplier based on the dying hero's net worth rank changed from 1.2/1.1/1.0/0.9/0.8 to 1.2/1.05/0.9/0.75/0.6
* For reference, the previous AoE gold formula is listed below:
Terms:
--
NetWorthDifference = ( EnemyTeamNetWorth / AlliedTeamNetWorth ) - 1 [With a min of zero and a max of 1]
NetWorthFactor = NetWorthDifference * VictimNetWorth
NetWorthEarlyFactor (for when Enemy has more NW) = ( EnemyTeamNetWorth - AlliedTeamNetWorth ) / 4000 [Has a max of 1]
NetWorthPoorFactor = 1.3 - 0.1 * NetWorthRank (dying's hero's networth rank)
NetWorthRankingFactor (hero's rank amongst allies involved in the kill): For 1/2/3/4/5 from poorest to richest are: { 1 } / { 1.3, 0.7 } / { 1.3, 1.0, 0.7 } / { 1.3, 1.1, 0.9, 0.7 } / { 1.3, 1.15, 1.0, 0.85, 0.7}
Formula:
--
1 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 126 + 4.5 * VictimLevel + NetWorthEarlyFactor * 90 + NetWorthFactor * 0.03375 )
2 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 63 + 3.6 * VictimLevel + NetWorthEarlyFactor * 67.5 + NetWorthFactor * 0.03375 )
3 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 31.5 + 2.7 * VictimLevel + NetWorthEarlyFactor * 45 + NetWorthFactor * 0.03375 )
4 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 22.5 + 1.8 * VictimLevel + NetWorthEarlyFactor * 31.5 + NetWorthFactor * 0.027 )
5 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 18 + 0.9 * VictimLevel + NetWorthEarlyFactor * 22.5 + NetWorthFactor * 0.02025 )
==
* This version is focused on changing how the gold and buyback formulas work
* Buyback cost changed from 100 + ( Level * Level * 1.5) + (Time * 0.25) to 100 + Networth / 13
* Buyback no longer reduces gold earned after respawning
* AoE gold for the losing team no longer scales with the overall team networth difference, just the individual networth of the dying hero. Previously, a core on your team doing really well meant that a support on your team dying gave an increasing amount of gold to the enemy.
- The comeback component is now just: ( DyingHeroNetWorth * 0.026 + 70 ) / # of killers
This takes the place of the components below that considers Networth
For example in the 1 killer case, it replaces (NetWorthEarlyFactor * 90 + NetWorthFactor * 0.03375).
Like the previous formula, it is only given to the losing team.
* The gold multiplier based on the dying hero's net worth rank changed from 1.2/1.1/1.0/0.9/0.8 to 1.2/1.05/0.9/0.75/0.6
* For reference, the previous AoE gold formula is listed below:
Terms:
--
NetWorthDifference = ( EnemyTeamNetWorth / AlliedTeamNetWorth ) - 1 [With a min of zero and a max of 1]
NetWorthFactor = NetWorthDifference * VictimNetWorth
NetWorthEarlyFactor (for when Enemy has more NW) = ( EnemyTeamNetWorth - AlliedTeamNetWorth ) / 4000 [Has a max of 1]
NetWorthPoorFactor = 1.3 - 0.1 * NetWorthRank (dying's hero's networth rank)
NetWorthRankingFactor (hero's rank amongst allies involved in the kill): For 1/2/3/4/5 from poorest to richest are: { 1 } / { 1.3, 0.7 } / { 1.3, 1.0, 0.7 } / { 1.3, 1.1, 0.9, 0.7 } / { 1.3, 1.15, 1.0, 0.85, 0.7}
Formula:
--
1 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 126 + 4.5 * VictimLevel + NetWorthEarlyFactor * 90 + NetWorthFactor * 0.03375 )
2 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 63 + 3.6 * VictimLevel + NetWorthEarlyFactor * 67.5 + NetWorthFactor * 0.03375 )
3 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 31.5 + 2.7 * VictimLevel + NetWorthEarlyFactor * 45 + NetWorthFactor * 0.03375 )
4 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 22.5 + 1.8 * VictimLevel + NetWorthEarlyFactor * 31.5 + NetWorthFactor * 0.027 )
5 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 18 + 0.9 * VictimLevel + NetWorthEarlyFactor * 22.5 + NetWorthFactor * 0.02025 )
Introducing Dota Plus
March 13, 2018

Today's update unveils Dota Plus, a new monthly subscription service designed to help you get the most out of every match you play.
Dota Plus is an evolution of the Battle Pass. In the past we released two types of Battle Passes, ones that revolved around the Majors, and one around The International. As a result of the recent introduction of the Pro Circuit, we've replaced the Majors Battle Passes with a new type of service that doesn't depend on a specific start and end date, and one that we can continually add features and content to over time.
This reimagining of the Majors Battle Pass will be an ongoing, uninterrupted service filled with features that provide both progression and opportunities for improvement. Hero Leveling offers you a way to make progress every match while earning Shards, a new currency that can be used to unlock rewards. Test your skills by completing hundreds of new Challenges of varying difficulties. Use the Plus Assistant to help you make build decisions by utilizing real-time item and ability suggestions. These suggestions are based on data gathered from millions of recent games at each skill bracket, ensuring your builds stay current in the ever-evolving meta. Better understand your playstyle by using new graphs and analysis tools both during the match and after it’s finished.
This update also includes the return of the Battle Cup. All Dota Plus members will have free weekly access to play in the weekend tournaments, while non-members can still purchase tickets for $0.99 to participate.
Everything Dota Plus has to offer is available now for $3.99 per month. Receive a discount if you sign up for a six- or twelve-month subscription. Want to gift Dota Plus to a friend? You can purchase gift memberships that will remain active for a fixed number of months.
Check out the Dota Plus page for more information on all of the features included in your subscription.
Introducing Dota Plus
March 13, 2018

Today's update unveils Dota Plus, a new monthly subscription service designed to help you get the most out of every match you play.
Dota Plus is an evolution of the Battle Pass. In the past we released two types of Battle Passes, ones that revolved around the Majors, and one around The International. As a result of the recent introduction of the Pro Circuit, we've replaced the Majors Battle Passes with a new type of service that doesn't depend on a specific start and end date, and one that we can continually add features and content to over time.
This reimagining of the Majors Battle Pass will be an ongoing, uninterrupted service filled with features that provide both progression and opportunities for improvement. Hero Leveling offers you a way to make progress every match while earning Shards, a new currency that can be used to unlock rewards. Test your skills by completing hundreds of new Challenges of varying difficulties. Use the Plus Assistant to help you make build decisions by utilizing real-time item and ability suggestions. These suggestions are based on data gathered from millions of recent games at each skill bracket, ensuring your builds stay current in the ever-evolving meta. Better understand your playstyle by using new graphs and analysis tools both during the match and after it’s finished.
This update also includes the return of the Battle Cup. All Dota Plus members will have free weekly access to play in the weekend tournaments, while non-members can still purchase tickets for $0.99 to participate.
Everything Dota Plus has to offer is available now for $3.99 per month. Receive a discount if you sign up for a six- or twelve-month subscription. Want to gift Dota Plus to a friend? You can purchase gift memberships that will remain active for a fixed number of months.
Check out the Dota Plus page for more information on all of the features included in your subscription.
Dota 2 Update - March 8th 2018
March 08, 2018
* Fixed Nullifier applying its Mute to sleeping units
Dota 2 Update - March 8th 2018
March 08, 2018
* Fixed Nullifier applying its Mute to sleeping units
Dota 2 Update - March 4th, 2018
March 04, 2018
* Fixed Penitence being able to pierce Spell Immunity if the target becomes immune after the projectile is fired