Dota 2 Update - June 1st 2016

June 02, 2016

* All Rare and Very Rare items in the Immortal Treasures now use escalating chances whereas previously only the Ultra Rare items operated along that mechanic. Rarity rolls have been backfilled to users who have already opened Immortal Treasure I, and those with successful rolls will find the respective items waiting in their Armory.
* Added an option for a hotkey to toggle autoattack state (between current and off)
* Performance optimizations to the Immortal Gardens terrain
* The -refresh cheat now refreshes Glyph and Scan

Dota 2 Update - May 31st, 2016

June 01, 2016

Removed the Arcane Rune component from "Mother Nature's Candy" Quest.
The "Have a Heart" Quest has been reworked to require Guardian Greaves instead of Heart.
Fixed the interaction of Bloodseeker's Rupture and Eul's Scepter. Interrupting Rupture during the cast animation does not spend the cooldown or mana cost of Rupture.
The Patrol command now has a small minimum required distance.
Item Workshop: Fixed an issue blocking submission of Undying’s Flesh Golem.

Dota 2 Update - May 28th, 2016

May 28, 2016

* Added Manila groupstage assignments to the watch featured tab

Dota 2 Update - May 27th, 2016

May 27, 2016

* Fixed Earthshaker's animation when self-casting Enchant Totem with Aghanim's Scepter.
* Added golden trees that grant a large bonus towards tree cutting.
* Vulkan: Fixed flickering on some NVIDIA GPUs

Dota Item Workshop
* Changes to Undying's hero wearable slots and adjusted budgets - belt is now part of armor slot, arms are now a separate slot. Updated Undying workshop reference file.
* Add Undying's Flesh Golem to the Workshop. This model is required to use Valve's default Golem skeleton, joint positions and animations. More information here: http://www.dota2.com/workshop/requirements/Undying
* Update Weaver and Timbersaw workshop reference files

Dota 2 Update - May 26th, 2016

May 27, 2016

* Fixed map pings when rebinding Alt.
* When Auto Attack is set to Always On, pressing stop while attacking will now cause your hero to stop auto attacking until you release the stop button. This behavior can be disabled in the advanced options.
* The all hero challenge and daily challenge heroes are visible again in the hero picker
* Fixed toggling Scepter Arctic Burn granting charges to Magic Stick
* Fixed Barrier capacity not being refreshed when a second Pipe is cast
* Fixed Tidebringer manual cast range
* Fixed Echo Saber incorrectly applying its debuff to the target during the first attack after being picked up, which ignored the cooldown state of the Echo Saber.
* Fixed Enchantress' Untouchable failing to apply on an auto-attack immediately after a cancelled attack order.
* Economy: Fixed Faceless Void's clashing animations and portraits when equipping various combinations of Jewel of Aeons, Viridus Claw and Primal Form of the Tentacular Timelord. Animations for Jewel of Aeons will take priority.

Dota 2 Update - May 25th, 2016

May 26, 2016

- Added rebinding the Alt modifier to the settings dialog.
- Added the Directional Move hotkey to the settings dialog.
- Added the Hold Select to Follow Hero option to the settings dialog.
- Arc Warden's Tempest Double no longer copies Tomes of Experience.

Dota 2 Update - May 24th, 2016

May 25, 2016

* A key input can no longer be bound to multiple console commands, except when cheats are on or spectating.
* Arcana vote totals are now never shown in active matches, instead, only the current leader is shown
* You can now select Quests up until the wager timer
* Fixed Eul's Cyclone not working while your hero is Spell Immune
* Fixed Shadow Word not working on Spell Immune allies
* Fixed some Quests not considering contributions from non-hero controlled units
* Fixed some Quests not considering contributions from modifiers without durations
* Fixed bug where battle point log didn't display the Commendable Notion achievement correctly
* Fixed bug where shadows rendered incorrectly in the dire base when using the spring weather
* Fixed bug where you could not select a team in ranked matchmaking
* Fixed bug where match details would show Dire winner when matches were not scored (due to leavers, poor network conditions, etc)
* Fixed bug that was preventing creating or editing a team
* Fixed X Marks The Spot not working on Spell Immune allies
* Vulkan: Fixed brightness slider in Exclusive Fullscreen mode on Windows
* Vulkan: Fixed memory leak in Scaleform

Dota 2 Update - May 23rd 2016

May 24, 2016

* The beta version of Vulkan support for Dota 2 is now available via DLC. Vulkan is a high-efficiency cross-platform graphics API for modern GPUs. For more information on Vulkan visit http://www.khronos.org/vulkan/.



Technical notes:
* Please make sure to opt-in to the Steam Client Beta for the latest Steam Vulkan Overlay (fixes performance issue with Steam Overlay).
* Enable with the -vulkan launch option after downloading the Vulkan Beta DLC. Remove -dx9/-dx11/-gl (if present) from any previous launch options.

Minimum requirements:
- Windows 7/8/10 64-bit: NVIDIA 600-series+ (365.19+ driver), AMD 7700+ (Crimson 16.5.2.1+ driver)
- Linux 64-bit: NVIDIA 600-series+ (364.16+ driver), AMD GCN 1.2 (16.20.3 driver)
- 2GB of GPU memory required - may experience crashes with < 2GB of GPU memory.

* The first time you run with Vulkan you may experience short stutters while the engine caches shaders on disk. After playing through or watching a match, these stutters should go away.

* There is a known issue on Linux with NVIDIA GPUs where tearing can be observed even when vertical sync is enabled. NVIDIA is aware of the issue and it will be fixed in the future through a driver update.

* Please file any bugs with the Vulkan version at https://github.com/ValveSoftware/Dota-2-Vulkan/issues/

Dota 2 Update - May 22nd 2016

May 22, 2016

6.87d:
--
* Doom cooldown increased from 125 to 140
* Armlet health drain increased from 40 to 45 per second
* Sun Ray cooldown increased from 20 to 26
* Beastmaster Boar Attack Damage reduced from 15/30/45/60 to 10/25/40/55
* Call of the Wild Hawk/Boar manacost increased from 15 to 25
* Rolling Boulder slow duration reduced from 2 to 1.4/1.6/1.8/2.0
* Lion's base intelligence reduced by 2
* Track self bonus gold reduced from 200/275/350 to 170/260/350

Dota 2 Short Film Contest

May 21, 2016



It's time to raise the curtain on the 2016 Dota 2 Short Film Contest.

From now until the morning of July 26th, 2016, filmmakers are invited to submit their short film creations to the Dota 2 Steam Workshop. Upon review of the Workshop ratings and discussions, Valve will nominate ten entries to be featured in The International 2016 Battle Pass for a final voting process by the community to determine the winners. The winning films will then be announced and showcased as part of The International 2016 broadcast, and while each nominee is guaranteed to win $500, the top three will take home prizes of $25,000, $10,000, and $5,000 for their efforts.

More information and guidelines on the submission process can be found on the Dota 2 Short Film Contest site.

Be sure to check in on the Workshop page regularly to help review the submissions you would like to see showcased at The International 2016.

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