Dota 2 Update - December 13th, 2013

December 14, 2013

* Wraith King has risen
* Fixed Recruits sorting in the wrong direction
* Fixed Captain crowns showing on all players when spectating CM games

* Added matchmaking preference to use themed or classic map
* Ranked matchmaking will always use the classic map. (This is to minimize fragmentation of the matchmaking pool)
* Tuned quality thresholds in ranked matchmaking to wait longer and require a higher quality match
* Private lobbies will use classic map if tournament version is selected in lobby settings
* Fixed bug causing full parties of 5 players to wait needlessly when searching for Wraith-Night or Coop Bot matches


Frostivus:
* Rebalanced both Shadow Fragments and Shining Fragments rewards
* Fixed towers sometimes becoming invulnerable
* Fixed CM hero selection being limited after a Frostivus game
* Fixed buy back cost not being reset on new game with increased difficulty
* After defeating Wraith King end panel now correctly shows up and shows fragment rewards and allows voting
* Added conversion of Shining Fragments to Shadow Fragments

Frosti… Wraith-Night

December 12, 2013

<a href="http://www.dota2.com/wraithnight/"><img title="He is the greatest warrior that has ever lived. On his first game of Dota he played Chen and won the game in 3 minutes." alt="" src="http://media.steampowered.com/apps/dota2/images/blogfiles/inline_wraithnight.jpg" width="576" height="337" /></a>

Your benevolent King has declared this coming December 12th an official holiday with the introduction of the Wraith-Night. A great and prosperous time is guaranteed for the entire family with festivities like the Harvesting of Souls. The little ones will especially enjoy playing in the snow while our Great Leader watches over from his Altar.

We love our King and are happy to provide souls for his Second Coronation. Remember, kill as many enemies to hurry the return of the Great One.

Frosti… Wraith-Night

December 12, 2013



Your benevolent King has declared this coming December 12th an official holiday with the introduction of the Wraith-Night. A great and prosperous time is guaranteed for the entire family with festivities like the Harvesting of Souls. The little ones will especially enjoy playing in the snow while our Great Leader watches over from his Altar.

We love our King and are happy to provide souls for his Second Coronation. Remember, kill as many enemies to hurry the return of the Great One.

Dota 2 Update - December 10th, 2013

December 10, 2013

GAMEPLAY

- Skeleton King: Removed for pressing ceremonial reasons

FINALLY FROSTIVUS

December 09, 2013

<a href="http://www.dota2.com/frostivus2013/"><img src="http://media.steampowered.com/apps/dota2/images/blogfiles/inline_frostivus2013.jpg" width="100%"></a>

Events beyond our control caused last year's wintry celebration to be cancelled, but this year we’re not letting anything stop us. Check in on our official Frostivus page as the Wreath-Night proceedings get underway...

FINALLY FROSTIVUS

December 09, 2013



Events beyond our control caused last year's wintry celebration to be cancelled, but this year we’re not letting anything stop us. Check in on our official Frostivus page as the Wreath-Night proceedings get underway...

Dota 2 Update - December 5th, 2013

December 06, 2013

• Fixed a bug that caused some gem names and stat values to get truncated in the tooltip.
• Recipe costs have been reduced. This change will affect newly dropped recipes.
• Items with gems that convey the Inscribed, Autographed, and Ascendant qualities will now appear consistently. If the gemmed item already had a special quality (like Genuine) then that special quality will take precedence over the gem quality.
• Several issues with crafting have been fixed:
o A bug that made it appear that items were 'eaten' by crafting has been fixed. No items were actually eaten (they are still in your inventory). For example, a recipe that took 5 inputs would sometimes only consume 4 of the inputs and remain incomplete. The 5th item was never consumed even though it appeared to be by the UI. Recipes will now consume the correct number of items.
o A bug has been fixed that made the display of some recipes show the wrong type of items already fulfilled (i.e.: 4 of the same thing when actually 4 different items were fulfilled).
o The server is notified of a crafting attempt earlier in the crafting process so that crafting results will appear earlier.
o The crafting completed animation now also plays for partial crafts. A dialog will appear during a partial craft indicating the recipe is not complete and needs more components to be finalized.
• The tradability policy for socketed gems and crafted items has changed:
o Gems extracted from an item that is "tradable after date" now become tradable after the same date.
o Gems extracted from an item that can never be traded no longer inherit that restriction. You can safely add gems to a permanently untradable item without the gems becoming permanently untradable.
o Gems that are not tradable (like Ascendant gems) will make the item they are added to untradable, but only while those gems are socketed. Extracting the gems will remove the trade restriction from the item they are added to.
o If one or more crafted inputs are "tradable after date" then the recipe and output will become "tradable after date" with the latest date of the inputs.
o If one or more crafted inputs are permanently untradable then the recipe and output will become permanently untradable.
o All previously crafted items have been grandfathered into these new rules and have been made tradable.

Dota 2 Update - November 26th, 2013

November 27, 2013

DIRETIDE
- Wave of Force damage is no longer reflectable

WORKSHOP
- Enabled Luna on the workshop with new model and texture files
- Updated workshop model and texture files (including fbx) for Lion, Axe, Omniknight, Nature's Prophet, Juggernaut, Naga Siren, Ogre Magi, Tidehunter, and Ursa.
- Enabled alpha test for Earthshaker materials

UI
- Improved Chinese IME support.

Dota 2 Update - November 25th, 2013

November 26, 2013

DIRETIDE - Sugar Rush
- Removed Roshan's 50% Base Magic Resistance
- Illusions can no longer be created in this phase
- Roshan can no longer be Rooted


LINUX/MAC OS X
- [OSX] Fixed crash for some users, especially when Command-tabbing.
- [OSX] Made Ctrl-click function like a right click.
- Upgraded to SDL 2.0.1

Dota 2 Update - November 22nd, 2013

November 23, 2013

- Fixed -workshop command line parameter not initializing correctly (caused various issues, including not requiring particle date for items that have attached particle systems)
- Self-Made items can no longer be chiseled, socketed, or hammered.
- Gems extracted from an item that is "tradable after date" or "cannot be traded" will gain the same property.
- The 'you have new items' notification has had a few issues fixed. This message will also now expire after 60 seconds if ignored.
- The pickup items screen has been removed. New items will be shown when the user enters the armory as popups.
- Some issues with client item acknowledgement have been fixed that caused items to be "invisible" to the armory but visible in the Steam backpack.
- When an item is hammered and its gems extracted, the now gemless item and the extracted gems will all popup as newly found items.
- A bug that caused gems to get stacked on top of the item they were extracted from in the armory UI has been fixed. Items that are hidden under gems can be found by moving the gems or sorting the backpack.
- We are in the process of restoring items that had their original special quality (genuine, vintage, etc) changed by gems. At the moment the Inscribed, Autographed, and Ascended qualities will only be set on items that have no other special quality.
- The reason for a new item entering the armory is now displayed in the item drop popup, i.e.: "Customer Support Granted You:" or "You Earned a Drop:"
- After acknowledging a new item drop, the armory will flip to the page where the item has been placed.
- After closing the socketing and crafting UIs the armory will return to its original page instead of going to page 1.
- Added new armory filters: "Is Equipped" and "Number of Sockets"
- You can now preview color and effect changes in the socketing UI before committing the changes.
- Fixed Necrophos VO playing at half speed.
- Fixed Juggernaut VO not playing.
- Added belt slot to Pudge
- The Star Series 8 Prize Pool has been correctly updated to $50,000 base.
- Fixed a case where html and 3D views in the UI could become corrupt after using alt-tab
- Fixed a crash when using alt-tab
- Fixed a crash when watching long replays on 32-bit windows
- New custom item sets for Abaddon, Bounty Hunter and Sand King as well as Coco the Courageous courier

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