Dota Plus Update — Spring 2022

March 02, 2022



As spring winds arrive to help break winter's final grip, it's time to welcome a new seasonal Dota Plus update — ushering with it new Plus features arriving from the latest Battle Pass, updated seasonal quests and guild rewards, and an all-new treasure to explore.

Assistant Features
Joining stack and pull timers, Dota Plus now includes a Rune Spawn Indicator, which you can see when pressing Alt. In addition, the Plus Neutral Item Upgrade Recommendations have also been promoted to a core Plus feature, helping you keep track of neutral items in your team's stash that might better fit your hero than your current choice.

Dota Plus Seasonal Treasure
The Spring 2022 Seasonal Treasure is here and available for purchase with shards. Exclusive to Dota Plus members, this treasure features all new sets for Axe, Omniknight, Lion, Anti-Mage, Grimstroke, Kunkka, Death Prophet, and Winter Wyvern. There's also a chance to unlock Leafy the Seadragon courier, who swims in bearing random prismatic and kinetic gems.

Updated Seasonal Quests & Guild Rewards
Today’s update also comes with a new set of Dota Plus quests to shore up your shard stash for new relics and the Seasonal Treasure — offering up to 115,200 shards over the course of the season. Guild rewards have also been updated, making new emoticons, sprays, and chat wheels available to high-scoring guilds.



Guild Tier
Rewards


Silver

  • Emoticon - rapier
  • Emoticon - spin
  • Emoticon - whoahahah



Gold

  • Spray - Legion Commander Winner
  • Spray - Mireska Wow
  • Spray - Tidehunter Thumbs Up



Platinum

  • Chat Wheel - "There is nothing that can stop this man!"
  • Chat Wheel - "А ну-ка иди-ка сюда. А вот все. Все."
  • Chat Wheel - "再见了宝贝儿!"


7.31b Gameplay Update

March 01, 2022

GENERAL



  • Mana cost reduction now stacks diminishingly



NEUTRAL ITEMS



  • Brigand's Blade: Bonus Damage per missing HP is now physical instead of magical



ITEMS



  • Boots of Bearing: Endurance unslowable duration reduced from 2s to 1.5s
  • Orchid Malevolence: Now requires a 300 gold recipe (Bloodthorn total cost also increased by 300)



HEROES


  • Batrider: Sticky Napalm Shard now has a 50% chance of applying Sticky Napalm on attack
  • Batrider: Flaming Lasso Mana Cost decreased from 175/200/225 to 150/175/200
  • Batrider: Movement Speed increased from 300 to 310
  • Batrider: Level 15 talent +25 Movement Speed reduced to +20

  • Huskar: Agility reduced from 13 + 1.6 to 10 + 1.5
  • Huskar: Inner Fire Cooldown increased from 14/13/12/11 to 17/15/13/11
  • Huskar: Level 15 Talent +5 Burning Spears DPS reduced to +4

  • Lina: Agility Growth increased from 2.1 to 2.4
  • Lina: Intelligence Growth increased from 3.7 to 3.8
  • Lina: Light Strike Array Damage increased from 80/130/180/230 to 100/150/200/250
  • Lina: Laguna blade manacost reduced from 250/400/550 to 150/300/450

  • Lone Druid: Spirit Link attack speed bonus decreased from 16/34/52/70 to 16/32/48/64
  • Lone Druid: Spirit Link Shared Armor reduced from 10/15/20/25% to 8/12/16/20%
  • Lone Druid: Level 15 talent -10s Savage Roar Cooldown decreased to -8s

  • Lycan: Summon Wolves damage reduced from 24-28/32-36/40-44/48-52 to 17-20/23-26/29-32/35-38
  • Lycan: Summon Wolves Shard wolf damage reduced from 48-52 to 35-38

  • Meepo: Agility Growth decreased from 2.4 to 2.2
  • Meepo: Level 10 Talent +6 Strength no longer applies twice to Clones

  • Morphling: Base Move Speed increased from 280 to 285
  • Morphling: Turn Rate improved from 0.6 to 0.7

  • Naga Siren: Rip Tide hit threshold increased from 5 to 6
  • Naga Siren: Rip Tide now triggers on Naga and all of her illusions every 6 attacks from Naga and her illusions combined (enemies hit by multiple rip tides only receive 1 instance of damage)
  • Naga Siren: Rip Tide Damage decreased from 40/50/60/70 to 40/45/50/55
  • Naga Siren: Level 10 Talent +20 Rip Tide Damage increased to +30

  • Puck: Base Mana Regen increased from 0 to 0.5
  • Puck: Turn Rate increased from 0.8 to 0.9
  • Puck: Waning Rift Max Distance increased from 300 to 400

  • Pudge: Flesh Heap is no longer Dispellable
  • Pudge: Flesh Heap cooldown decreased from 30/25/20/15 to 20/18/16/14
  • Pudge: Flesh Heap duration rescaled from 7 to 5/6/7/8
  • Pudge: Flesh Heap mana cost decreased from 50 to 35/40/45/50
  • Pudge: Level 25 Talent +1.5 Flesh Heap Stack Str replaced with 1.6x Flesh Heap Stack Str and Damage Block bonuses

  • Riki: Blink Strike mana cost increased from 50 to 50/55/60/65
  • Riki: Base Move Speed reduced from 320 to 315
  • Riki: Sleeping Dart Shard Sleep duration reduced from 4s to 3s

  • Storm Spirit: Electric Vortex Cooldown reduced from 22/20/18/16s to 20/18/16/14s

  • Terrorblade: Metamorphosis cooldown reduced from 155s to 150s
  • Terrorblade: Reflection radius increased from 475 to 500
  • Terrorblade: Conjure Image Illusion Damage taken reduced from 320% to 300%

  • Tiny: Grow bonus armor reduced from 12/18/24 to 10/15/20
  • Tiny: Grow Tree Bonus Damage decreased from 50% to 40/45/50%
  • Tiny: Level 15 talent decreased from +50% Grow Bonus Damage With Tree to +40%

  • Undying: Tombstone Zombie Damage reduced from 44-48 to 33-36

  • Techies: Blast Off! now deals self damage based on Techies' current HP, rather than max HP
  • Techies: Blast Off! self damage decreased from 50/45/40/35% to 35/30/25/20%
  • Techies: Blast Off! enemy damage decreased from 275/350/425/500 to 200/300/400/500
  • Techies: Blast Off! cooldown decreased from 45/40/35/30 to 39/36/33/30
  • Techies: Sticky Bomb explosion now slows enemies within the explosion radius by 15/25/35/45% for 2 seconds
  • Techies: Level 20 talent +100 Sticky Bomb Damage replaced with +125 Sticky Bomb Latch/Explosion Radius
  • Techies: Reactive Tazer Disarm duration rescaled from 3 to 2.4/2.7/3.0/3.3s

  • Zeus: Heavenly Jump now deals 20/50/75/100 damage
  • Zeus: Heavenly Jump now grants vision before applying the slow/damage

Gameplay Update

February 25, 2022


  • Primal Beast turn rate increased from 0.5 to 0.6
  • Onslaught run speed increased from 1150 to 1200
  • Trample mana cost decreased from 90/95/100/105 to 90/85/80/75
  • Trample cooldown decreased from 30/28/26/24 to 30/27/24/21
  • Trample base damage increased from 20/30/40/50 to 20/35/50/65
  • Trample now has correct dispel rules
  • Uproar stack duration increased from 15s to 20s
  • Pulverize now works with items that increase cast range
  • Primal Beast Level 20 Trample damage talent increased from +20% to +30%

The Primal Beast & 7.31 Gameplay Update

February 24, 2022



Freed from captivity by the unknowable machinations of the Continuum Device, an ageless hunger now stalks the lanes — as the new hero Primal Beast stomps his way into action along with the 7.31 Gameplay patch in today's update.

Following on the Beast’s savage trail, the jungle has awoken. A horde of new and updated creeps are ready to inflict retribution on heroes that have terrorized them for so long. To meet these upstart dangers, new items of power have been discovered, and others have been reworked. The multiverse ripples from within the Continuum Vault have wrought shocking changes to Techies and ample alterations to other heroes. With so much made anew, there are powder kegs full of things to investigate and explore.

Get started by smashing the list of changes directly into your brain over at The Primal Beast Update page. From there, it's just a short tromp into battle to discover all the possible things you can now pulverize with joy.

DPC Winter Tour Fantasy Treasure

February 10, 2022



Today's update features the new Winter Lineage Fantasy Treasure, here to recognize strategic excellence in Fantasy play for the DPC 2021-2022 Winter Tour. Filled with a special selection of sets re-themed for the DPC season, players will receive one of these treasures for every 3 Fantasy Levels they've earned.

To cap off the season, Regional Finals will take place in Western Europe, Southeast Asia, & South America on February 11-13, and in China, Eastern Europe, and North America on February 18-20, offering one last chance to earn Fantasy Levels. In addition, we've boosted the rewards for the upcoming period to a whopping 12 Fantasy Levels for the top 10% of performers, 9 Fantasy Levels for the top 25%, and 6 Fantasy Levels for the top 50%. Prove your Fantasy prowess, and scoop up a handful of treasures.

The schedule for matches is now available on the Dota esports portal, and the deadline to lock in your lineups is fast approaching: Thursday, February 10th 4:00pm PST. Make sure to finalize your selections now.

Aghanim's Battle Level Bundle

February 04, 2022



To aid the community's relentless quest of restoring order to the multiverse, Aghanim the magnanimous would like to present his very own Battle Level Bundle — available this weekend only and packed with a hefty level boost and treasure rewards. Each bundle purchase contains 60 levels, 3 Immortal Treasures, 3 Continuum Collection Treasures, and 3 Ageless Heirloom Treasures. At $14.99 each, they offer 70% savings on the combined value of levels and treasures, and each Battle Pass owner is able to buy up to two bundles.

Aghanim's Battle Level Bundle is a great way to push you over the line on a host of Battle Pass rewards like the custom lane and siege creeps at level 94; Mirana Persona at level 135; custom towers at level 200; Hoodwink Prestige set at level 277; Drow Ranger Arcana at level 333, and even more. With the bundle only available for a limited time — sales end on Wednesday, February 9th — there's no better time to multiply your rewards from the multiverse.

Looking further ahead, Gameplay Patch 7.31 is slated to arrive on February 23, 2022, once the effects of Aghanim's adventures have been mitigated and the Battle Pass has come to an end.

Aghanim's Labyrinth: The Continuum Conundrum - Gameplay Patch

January 29, 2022

Heroes

Clinkz

  • Melter, Ignite: Fixed attacks from skeletons not taking minor shards into account


Dawnbreaker

  • Solar Flare: Fixed fire not dealing damage


Kunkka

  • Torrent: Fixed bug where Torrent could increase enemy speed


Lich

  • Friendship Chain: Decreased bounce range bonus when bouncing to or from allies from 600 to 300
  • Frost Shield: Fixed damage reduction not applying to all auto attack sources
  • Sinister Spire: Fixed a bug where it did not slow movement speed


Lina

  • Long Blade: Fixed secondary blades not dealing damage
  • Share the Burn: Fixed it being castable on enemy units


Magnus

  • Too Many Waves: Fixed it not proccing on allies


Omniknight

  • Absolution: Fixed it failing to restore mana
  • Purification: Fixed secondary sources not dealing full damage
  • Stalwart: Fixed it not properly reducing cooldown and not reducing by correct stated value


Sand King

  • Pancenter: Fixed it reducing the damage of the primary Epicenter


Slark

  • Deep Six: Fixed not applying correct amount of Essence Shift stacks
  • Fish Food: Fixed inconsistency in applying attack speed
  • Pounce: Fixed units previously affected by Pounce Leash not being able to be affected again for the duration


Undying

  • Bring Out the Dead: Fixed Decay not doing damage if Tombstone ability was not skilled


Witch Doctor

  • Mumbo Jumbo: Fixed it not healing correctly
  • Voodoo Restoration: Fixed minor mana cost reduction shards increasing rather than decreasing mana cost

DPC Supporters Club Sale & Fantasy Update

January 29, 2022



DPC Supporters Club Sale
Ready to make your Dota allegiances known? The homestretch of the season is here and it's the perfect time to show your support. To make it even easier, from today until the conclusion of the DPC Winter Tour Regional Finals on February 20th, the Winter Tour Supporters Clubs are all on sale for half price. Make sure to support your favorite teams and help represent in force as you cheer for victory during the final fights.

DPC Fantasy Update
The DPC Winter Tour Fantasy Dota has been updated to include an extra two-week-long period for the Regional Finals. Check out the new quick-access menu under the Watch Tab to see a summary of how you can interact with the DPC. Plus, for any players who have already participated in Fantasy, stay tuned for treasure rewards arriving before the start of the Regional Finals.

Changes to Co-Op Bots Matchmaking Mode
Today's update also includes some modifications to Co-Op Bots Matchmaking to help improve behavior around disconnecting and queuing in general. You can check out the changes below:

  • Leaver penalties no longer apply in this mode.
  • If a player disconnects, a bot will control their hero while they are absent.
  • Players can now queue for multiple selected difficulties and supported bot scripts simultaneously, instead of only individual selections for each.
  • If a player has been in the queue for Co-Op bots for more than 2 minutes, a match will immediately be made including any players that are in the queue. Empty player slots will be filled with allied bots.
Aghanim's Labyrinth Update
We've also included a small update with a number of bug fixes for the Aghanim's Labyrinth game mode. Check out the patch notes for all the details.

Linux Runtime Update
As part of our continuing efforts to move Dota's technology forward, we have upgraded the Linux client to use the container version of the Steam runtime. This ensures better compatibility across distributions and prepares for future improvements.

The DPC 2021-2022 Winter Tour Regional Finals

January 22, 2022

A little over a week ago, we announced the cancellation of the first Major of the DPC 2021-2022 Season. When we did so, we didn't present an alternative solution that would address the absence of prize pool and DPC points.

When it became clear that scheduling a LAN with the proper requirements wouldn't be possible within schedule, we didn't feel confident that any alternative would have a positive outcome: Delaying the major to a much later date would make it unfair for players from teams who change rosters between now and then. Running a global online tournament would result in matches where the high latency among far-away regions would have a substantial impact on the quality of the matches, affecting the competitive integrity of those games. Replacing it with Regional or Bi-regional Tournaments would eliminate the cross-regional play that lets teams from deeper regions earn more points towards International qualification. In particular, Bi-regional tournaments can result in situations where an above average region is punished because they were paired with another strong region, and a weak region is benefited by being paired with another weak region.

We quickly realized though listening to feedback from teams and fans that our priorities were wrong and we were not successful at being mindful of players participating in the DPC. This was a big mistake on our part. We are sorry and we are set on making it right.

We held multiple discussions with Teams and Tournament Organizers, to understand what was possible to execute and what made the most sense for everyone. While it became clear to everyone involved that there was no perfect solution that would address every issue, we decided to move forward with running six Regional Finals tournaments.

The DPC 2021-2022 Regional Finals will take place over two weekends, with three regions playing on February 11-13, and the other three playing on February 18-20. The top 4 from each region will compete in a double elimination tournament with a $100,000 USD prize pool.

The regional schedule is as follows:

  • Feb 11-13, 2022: WEU, SEA, SA
  • Feb 18-20, 2022: CN, EEU, NA

Each Regional Finals placement will be awarded the following:

  • 1st place: $50,000 USD + 250 DPC points
  • 2nd place $25,000 USD + 130 DPC points
  • 3rd place: $15,000 USD
  • 4th place: $10,000 USD

More details will be made available through each Region's tournament organizer.

Since this would still create a situation where each region earned the same number of points towards TI qualification, we're revisiting The International 11 Qualifiers format to offset that bias as follows:


  • The TI Qualifiers will be played as originally planned, with the top team from each region qualifying to TI
  • Second and third place from each region's qualifiers will then compete in a LAN event shortly afterward, prior to The International
  • Out of those 12 teams, first and second place will qualify to The International 11.

As there are more teams qualifying for The International this season, The International 11 will feature 20 teams (two groups of 10) during group stage. Four teams will be eliminated, and Main event will carry on as it has in past Internationals.

These changes, which will be unique to the 2021-2022 season, will help to balance out the qualification in light of the potential DPC point discrepancy created by the absence of the first Major.

We expect the rest of the year to go as planned, and will be announcing information on the second and third Major in a few weeks. Additionally, Patch 7.31 will be released soon after the Regional Finals end.

Aghanim's Labyrinth: The Continuum Conundrum - Gameplay Update

January 19, 2022

General


  • A new set of legacy combat encounters have been added for Act 1 at Magician and higher difficulties
  • Surge ascension modifier move speed increase reduced from 50% to 40%, and the enemies can now be slowed
  • Reduced base armor on many bosses and captains
  • Reduced health and damage sensitivity of Toothy Toothums
  • Reduced health regeneration of enemy Alchemist Chemical Rage
  • Reduced damage of Brain Sap and Fiend's Grip in Demonic Woods
  • Glarf's Bloodlust option has been improved from 2 encounters, 50 bonus attack speed, 12% bonus movement speed to 3 encounters, 60 bonus attack speed, and 15% bonus movement speed
  • Fixed Carrie not leveling up with Ascension in Bug Bait
  • Fixed Bogdugg's Cudgel and Femur not working
  • Fixed cases of patrolling units being exploitable via attacks outside their aggro radius
  • Bosses will now only begin their fights once they've seen the player
  • Fixed being able to drop movement speed items to circumvent movement speed cap for trap rooms
  • Trap Room base movement speed increased from 350 to 360
  • The following items are no longer purchasable from the main shop:
    Creature Blade Mail
    Outworld Meteorologist Meteor Hammer
    Continuum Key
  • Fixed Pudge Encounter map on west side having too a narrow channel for Pudge to get through


Heroes

Bane

  • Enfeeble: Cast reduction minor shard increased from 3 to 4%
  • Fiend's Grip: Mana drain minor shard combined with damage per second minor shard


Clinkz

  • Singe: Knockback distance increased from 50 to 72
  • Singe: Knockback duration increased from 0.1 to 0.2
  • Singe: Slow duration increased from 1 to 2


Dawnbreaker

  • Solar Guardian: Cooldown reduced from 120/110/100 to 100
  • Lightbringer: Mana cost reduced from 100 to 75
  • Lightbringer: Duration increased from 5 to 6
  • Lightbringer: Cooldown decreased from 60 to 45
  • Sun Sentinel: Duration increased from 3 to 5 seconds
  • Death of a Star: Fixed some cases where the cast would not start
  • Death of a Star: Now increases base heal by 75


Disruptor

  • Glimpse: Bonus damage minor shard increased from 40 to 50
  • Static Storm: Cooldown reduced from 90/80/70 to 60/55/50
  • Shocking Travel: Increased damage from intelligence from 70% to 100%
  • Pacific Storm: Damage reduction increased from 30 to 50%, and also slows movement speed by 50%.


Drow Ranger

  • Gust: Bonus blind percent minor shard increased from 5 to 7
  • Marksmanship: Active cooldown reduced from 70 to 60
  • Silent Echo: Now also grants Drow 2 agility for every enemy hit and 4 agility for every captain hit for 12s.
  • Fleet-Footed: Now applies a basic dispell on allies.


Gyrocopter

  • Missile Ride: Area of effect increased from 90 to 120
  • Missile Ride: Now deals 2x damage
  • First Strike: Fixed it having no effect if cast again while already having Flak Cannon active


Juggernaut

  • Blade Fury: Duration minor shard decreased from 1.0 to 0.75
  • Detonate Ward: Now increases Healing Ward radius by 150.
  • White-Hot Katana: Ignite duration increased from 5 to 10
  • White-Hot Katana: Ignite damage increased from 25% to 50%


Kunkka

  • Torrent: Damage shard increased from 50 to 75
  • Tidebringer: Damage increased from 15/30/45/60 to 20/40/60/80
  • Tidebringer: Damage shard increased from 15 to 20
  • Ghostship: Cooldown reduced from 80/70/60 to 60
  • Ghostship: Removed rum absorb minor shard
  • Ghostship: Added 150 damage minor shard
  • Tsunami: Now fires a single wave forward that deals 250% of Tidebringer's damage as magic.


Lich

  • Frost Shield: Damage reduction increased from 5/10/15/20 to 7/14/21/28
  • Chain Frost: Cooldown reduced from 100/80/60 to 60/55/50
  • Anti-Magic Shield: Duration is now 50% of Frost Shield's duration


Lina

  • Fiery Soul: Removed stack duration minor shard
  • Fiery Soul: Removed mana cost / cooldown minor shard
  • Fiery Soul: Attack and movement speed shards combined into one upgrade
  • Dragon Trail: Now creates a Light Strike Array for every 250 distance rather than a fixed 4 (base power unchanged)
  • Ignition: Now uses Laguna Blade's damage instead of Dragon Slave's


Luna

  • Eclipse: Cooldown reduced from 140/130/120 to 90
  • Lunatic Frenzy: Lifesteal increased from 20 to 25%
  • Lunatic Frenzy: Duration multiplier increased from 3 to 4


Magnus

  • Empower: Removed cooldown/mana cost shard
  • Reverse Polarity: Cooldown reduced from 90 to 75
  • Over-Empower: Now triggers a 50% strength Reverse Polarity at the target when cast instead of granting full bonuses.
  • Shock and Awe: Now stuns instead of slows targets. Damage reduction changed from 75% for 2.5 seconds to 50% for 2.5 + stun duration seconds.
  • Too Many Waves: Internal cooldown decreased from 4 to 3.


Mars

  • Arena of Blood: Cooldown reduced from 90 to 75
  • Anyway, Here's Spearwall: Now causes soldiers to attack twice as fast and knock enemies back half the amount
  • Stunning Rebuke: Now grants 2 charges of God's Rebuke. The stun duration is now 50% of the knockback slow duration.


Omniknight

  • Guardian Angel: Cooldown reduced from 160/140/120 to 120
  • Guardian Angel: HP Regen minor shard increased from 8 to 12
  • Heal Life Angel: Purification Trigger chance from 20 to 25%


Queen of Pain

  • Sonic Wave: Cooldown reduced from 125 to 100
  • Fervent Assault: Buff duration increased from 4 to 10. Effect can now stack multiple times.
  • Hall of Pain: Area of effect increased from 80 to 125
  • Discordant Force: Attack damage increased from 10 to 15, and now gives 1% spell amplification per hit instead of attack speed.
  • Haunting Echoes: No longer creates a scream at the start location


Sand King

  • Base armor increased by 1
  • Burrowstrike: Damage upgrade from 60 -> 75
  • Burrowstrike: 0.75 stun duration minor shard has been added
  • Sandstorm: Blind and Slow have been combined into one upgrade
  • Caustic Finale: Explode damage minor shard from 40 to 50
  • Caustic Finale: Damage over time minor shard from 7 to 8
  • Caustic Finale: Slow minor shard has been removed
  • Epicenter: Attack Speed slow minor shard has been removed
  • Epicenter: Cooldown reduced from 120/110/100 to 100
  • Transport Burrow: Now creates an Epicenter at the arrival destination that pulses once for each second of Burrowstrike Stun duration.
  • Independent Sandstorm: Now also gives Sand King bonus movement speed equal to the slow


Slark

  • Pounce: Damage shard increased from 50 to 75
  • Pounce: Distance shard now also increases speed
  • Brackish Bath: Now always also affects Slark when another unit is targeted
  • Gone Fishing: Now also grants 2 charges of Pounce.
  • Lucky Catch: Proc chance increased from 15% to 20%.


Snapfire

  • Mortimer Kisses: Cooldown reduced from 120/110/100 to 90
  • Lil Friendly Shredder: Now also grants 3 additional attacks


Tusk

  • Ice Shards: Base duration from 3.0 to 3.0/3.5/4.0/4.5
  • Ice Shards: Duration minor shard from 0.5 to 0.75
  • Ice Shard Extension: Now also grants 2 charges of Ice Shards
  • Snow Fort: Now also grants Snowball 20% spell lifesteal that is shared with teammates in the snowball
  • Cool Party: Lifesteal increased from 8% to 12%
  • And Another Punch!: Now also refunds 50% of the Walrus Punch mana cost, and can occur if the death occurs during the slow debuff rather than only on a direct kill.


Ursa

  • Earthshock: Removed Earthshock slow minor shard
  • Ferocity: Now grants allies the current level of Overpower instead of bonus attack speed.
  • Cannonball: Now also increases Earthshock damage by 25%.
  • Ursa Minor: Swipes modifier increased from 25% to 35%


Viper

  • Shedding Skin: Aura radius increased from 900 to 1600
  • Shedding Skin: Damage increased by 50%


Void Spirit

  • Resonant Pulse: Absorb Per Unit minor shard increased from 15 to 20
  • Phantom Attack: Critical strike damage increased from 200% to 300%


Weaver

  • Time Lapse: Cooldown reduced from 70/55/40 to 60/50/40
  • Back To Basics: Now also casts Shukuchi on the ally afterwards.
  • Explosive Reality: Now triggers explosions all along the path rather than only the start and end positions.


Winter Wyvern

  • Ice Cold Killing: Now emanates the current level of Splinter Blast every second with 50% damage


Witch Doctor

  • Death Ward: Cooldown reduced from 80 to 60/55/50
  • Invigorating Charm: Now also grants 8% spell lifesteal
  • Bewitched: No channel Death Ward duration from 50 to 100%
  • Spirit Balm: Removed
  • Strange Boon: Removed

Ši svetainė naudoja tik būtinus slapukus prisijungimo funkcionalumui. Mes nenaudojame jokių sekimo, analitikos ar reklamos slapukų. Jūsų privatumas yra apsaugotas. Peržiūrėti privatumo politiką