Gameplay Update: Patch 7.27

June 30, 2020

The Dota 7.27 update is out with a lot of general changes, item balance changes and two all-new items.

Check the patchnotes here.

Battle Level Bundle

June 25, 2020



Explore ever deeper into the reaches of the Battle Pass rewards line with the Battle Level Bundle, available for a limited time only. Battle Pass customers can purchase this discounted bundle from now until the morning of Monday, June 29 to unlock 120 Battle Levels, 9x Immortal Treasure I, 6x Immortal Treasure II, and 3x Immortal Treasure III for only $29.99.

This bundle offers 75% savings on the combined value of the levels and treasures, and will contribute 25% of each sale directly to The International 10 prize pool. Each customer can buy up to two bundles.

The International 10 Battle Pass is jam packed with amazing rewards: the Sanctums of the Divine Terrain at level 160, the Toy Butcher Pudge Persona at level 255, the Disciple’s Path Anti-Mage Persona at level 305, the One True King Wraith King Arcana at level 375, the Eminence of Ristul Queen of Pain Arcana at level 445, the Compass of the Rising Gale Windranger Arcana at level 575, and the Collector’s Aegis at level 1000 to name just a few. The Battle Level Bundle is just the tool needed to unearth the full potential of this year’s Battle Pass.

Dota 2 Update - June 22nd, 2020

June 23, 2020

- Turbo: instant banning is back
- Turbo: neutral item times reflected in HUD

Dota 2 Update - June 19th, 2020

June 20, 2020

- Fixed flying vision not applying to some heroes with stolen spells. (i.e. Morphling with Tree Dance, all relevant spells in Ability Draft)
- Fixed Morphling, Rubick, and all heroes in Ability Draft being visible to enemies when using Tree Dance.
- Ability Draft: Tinker's Rearm now restores a single charge on abilities with charges when cast.
- Ability Draft: After Tree Dance is cast, the ability is replaced with Primal Spring while the hero is in a tree.

Collector’s Cache Submissions

June 17, 2020

We've received messages from workshop artists concerned about fairness in the upcoming Collector’s Cache, specifically that some item sets were over the polygon limits allotted by our workshop tools. We agree that this provides an unfair advantage and have removed them from the selection pool. Periodically we contract workshop artists that we've had a good experience with to create customized content. As part of that process, we need to tag their accounts so they can submit the raw files for a variety of types of content, privately, through the workshop. This system was intended to be used only for contract work, and not as a way to gain an advantage in general workshop submissions, which have their own guidelines, such as for the Collector’s Cache. We should have been more vigilant in monitoring submissions, as we’ve discovered several artists have submitted over-budget content in the past as well. We will be changing the submission process for contract work to prevent this from happening in the future.

Upon reviewing the community's top selections to construct the treasure list, we found two of the selections to be over the stated budgets. They will be replaced by the next two most highly-voted sets.

There was also a question as to why some sets had references to particles prior to the voting. This is a regular development process that we have for workshop items in general. If a Valve artist wants to do something different in between tasks, or has some availability and an idea to enhance a specific item from the workshop, they are encouraged to explore it. The reason for that is because it can be released at a later date in another treasure if it doesn't make it in the community-driven portion of the Collector's Cache. A similar scenario happened last year, where we had enough extra resources to be able to create a second Cache using some older popular items and some newer ones. For this year we aren't sure if we will release a second Cache, or instead use items we found interesting for a future treasure. That depends entirely on how the production schedule plays out, and if some things take longer or shorter than expected.

A couple notes for clarity: 1) polygon limits are the limits for what contributors should submit, and not the limit for what content is in the game necessarily, as there are often adjustments and changes that are done after a set is accepted. 2) None of the internal particles were part of the in-game display for voting

Finally, per feedback we've gotten from workshop artists, we will be reviewing the existing polygon limits for workshop submissions and evaluate doing an across-the-board increase to the limits.

Dota 2 Update - June 16th, 2020

June 17, 2020

- Turbo: MVP enabled
- Turbo: Couriers are invulnerable

Dota 2 Update - June 12th, 2020

June 12, 2020

- Added a new game communication setting “Text Filtering” which is enabled by default and blocks profane words used in text chat.

Eminence of Ristul — Queen of Pain Arcana

June 12, 2020




After so long exploring the playground of the mortal realm, Akasha returns now to the dangerous Court of Ristul, where fiendish new plans are set to begin. Celebrate her rise to power with the all-new Eminence of Ristul Arcana bundle, available now in The International Battle Pass.

This Arcana bundle includes a new model and base items, new animations, custom Sonic Wave and Blink, custom deny effect, ambient effects, a special whip melee attack animation for targets in close range, a Sonic Wave pain meter, and over 500 new Arcana-exclusive voice lines. Torment 1000 heroes with Sonic Wave in your victories to unlock the Royal Decree alternate style.

Make way for your queen over at the Eminence of Ristul update page.

Dota 2 Update - June 6th 2020

June 06, 2020

This update adds an option to allow players who preferred using the Sideshop to continue doing so. With the new option enabled, you will be able to use recycling to earn gold instead of the current mechanic. The option can be toggled on and off depending on your recycling preference at any time. Furthermore, gold will be provided once again through Guilds and Gauntlets.

We recognize that some players may have already spent their gold and consumed their gems since our update Thursday. We will be restoring everyone's gold to the value it was before the update. We will also restore any spent gems since then. Any items redeemed through the store will still remain in player's inventories.

Regarding the state of the bench, we know some players would want it reverted while others wouldn’t so we added a new button in the Sideshop to let you choose before taking any actions.

Collector's Cache Battle Pass Vote

June 06, 2020



The Dota 2 Workshop has seen an amazing amount of high-quality submissions for this year's Collector's Cache. As is custom, we'd like to invite all Battle Pass owners to weigh in on the process and help make the final selection.

From now until Friday, June 12, the final candidates for the Collector’s Cache will be featured for preview in the Dota 2 client, where all players can see a lineup of the item sets for easy comparison. Battle Pass owners can give a thumbs up or down to each set under consideration, and sets with the highest scores will be included as the main items of the Cache.

We'd like to thank all of the workshop artists who have submitted items, and we look forward to unveiling the collection that best represents the community's favor.

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