Dota 2 Update - March 2nd, 2020

March 02, 2020

- The rarity of “Very Rare” treasure items has changed to be closer to the halfway point between “Rare” and “Ultra Rare” items.

Dota 2 Update - February 26th, 2020

February 27, 2020

- Fixed a bug with combining Bloodstone or Rapier when some components were in your backpack.
- Fixed the interaction of backdoor protection and Lone Druid's Bear and Brewmaster's Primal Split.
- When selling stacked wards both sentry and observer wards now restock correctly.
- Fixed a bug where a gem stolen from the enemy team would credit the wrong player with bounty for wards killed.
- Fixed a bug where a creep killing a ward did not award bounty gold to the player who placed the detection.
- Fixed the interaction of Lone Druid's Spirit Bear and Magic Lamp.
- Dark Seer's Surge and Legion Commander's Press the Attack with the AoE talents will no longer cause the caster to pivot when self-casting.

The International 2020 Collector's Cache Call to Arms

February 13, 2020

We're six months away from The International 2020 in Stockholm, but it's never too early to start dreaming up new treasure ideas for this year's event — meaning that it's time once again to invite all Dota 2 Workshop creators to plumb the depths of their imaginations for new designs to include in the next Collector's Cache.

Similar to last year, we're not looking for sets confined within a specific theme. We encourage artists to explore any ideas they think will be compelling additions to their favorite hero's item collection. We would, however, still like to ask artists to avoid the use of any concepts that involve human skulls, blood, and gore.

Make sure to mark your submissions with the "Collector’s Cache 2020" tag when tendering items to the Workshop. All submissions must be on the Dota 2 Workshop by Monday, April 27th. We encourage all Dota fans to regularly visit the Workshop and vote through the Queue to ensure your voices are heard in the selection process.

Our merchandise partners are also ready to create some new designs for this year's Dota 2 merchandise release. If you've got a concept you think will resonate with fans, submit your design to the Workshop with the "Merchandise" tag and see how much community support it garners.

Dota 2 Update - February 11th, 2020

February 11, 2020

We are making our smurf detection system more sensitive in this update. This change will much more proactively target potential smurf accounts, but may on rare occasion give a normal player extra MMR.

Dota 2 Update - February 6th, 2020

February 07, 2020

- Neutral items held by Lone Druid's Spirit Bear now show as held by Lone Duid in the neutral items tab.
- Neutral items that have been consumed now show as "Consumed" in the neutral items tab.
- Neutral items that have been dropped on the ground outside the fountain, or are otherwise unaccounted for, are shown as "Unknown" in the neutral items tab.
- When you open the shop, if you had the neutral items tab open last, open the basic tab instead.
- The "Show Popular Items" button (star icon) in the shop is now a saved preference, and will not default to enabled when you start a new match.
- Toggling the "lock combining" option on items carried by the courier will no longer cause the courier to return to base.

Dota 2 Update - January 27th 2020

January 28, 2020

* Fix quickcast bindings both neutral items and TP

True Sight World Premiere — The International 2019

January 27, 2020



Join the pros who battled in The International Grand Finals — World Champions OG and runners-up Team Liquid (now the newly-dubbed Nigma) — alongside a live theater audience in Berlin, Germany on January 28th for the world premiere of True Sight: The International 2019.

OG made history in Shanghai last August by successfully defending their hold on the Aegis of Champions, becoming not only the first team to win The International in back-to-back years, but the first ever to carve their names into the Aegis for a second time.

Now, fans from around the globe can tune in live — right here on Steam or on Twitch — on Tuesday, January 28th at 7:00 p.m. CET to see exactly how the story unfolded, as the teams themselves relive the epic journey at the world premiere event hosted by Grand Finals casters ODPixel and Fogged — and joined by The International broadcast stalwarts Kaci and Slacks.

Dota 2 Update - January 24th 2020

January 25, 2020

* As a result of the experimental dota_camera_alternative option that has been in testing since summer, we’ve adjusted the default camera position. The console command “dota_camera_legacy 1” will adjust your settings to match the old camera if you prefer it.

New Bloom Treasure

January 24, 2020



Just in time for Lunar New Year and the Rat's time in the cyclical place of honor, the Treasure of Unbound Majesty is now available.

Packed full of sets for Drow Ranger, Visage, Undying, Storm Spirit, Dazzle, Kunkka, Arc Warden, Dark Willow, and Rubick, this treasure also includes the chance to unbox a rare Puck set, very rare Legion Commander set, or an extremely rare Templar Assassin set.

Available for $2.49 in the Dota 2 store, you can claim one of these treasures as a gift for completing the New Bloom rewards line—which also unlocks this year's seasonal New Bloom Celebrations and giftable spins on the rewards wheel.

Dota 2 Update - January 16th, 2020

January 17, 2020

- We’ve removed variability in the amount of MMR you gain or lose from a match. This means that there will no longer be matches that give results like +10/-40.

- Instead of matches giving 25 MMR, solo games will now give 30 MMR and party games will now give 20 MMR. We have more confidence in the impact of a player on the game when they are solo compared to in a party, and thus we are willing to move a player’s MMR faster/slower depending on that.

- We have removed the Fast/Slow queue and replaced it with Ranked Roles and Ranked Classic. To play in Ranked Roles you need to earn Role Queue games by playing matches while selecting all roles--this is unchanged from before. Ranked Classic has replaced the Slow Queue, and it does not let you select roles. We are making this change because the slow/fast queue concept has not been successful in producing good quality games. The end result was slow queue waiting a little bit longer, and then forcing very bad quality matches on the entire player pool. We think it’s a fair requirement to enforce that if you want to have the advantage of playing a specific role, you have to contribute to the matchmaking system by sometimes playing other roles, or just queue role-less as in previous years.

Этот веб-сайт использует только необходимые куки для функции входа в систему. Мы не используем никакого отслеживания, аналитики или рекламных куки. Ваша конфиденциальность защищена. Посмотреть политику конфиденциальности