Dota 2 Update - October 2nd, 2016

October 02, 2016

6.88e:
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* Dragon Lance strength reduced from 14 to 13
* Infused Raindrop cooldown increased from 4 to 6
* Illusions attack damage reduction against buildings increased from 25% to 30%
* Diffusal Blade cooldown increased from 2 to 4
* Outworld Devourer base armor reduced by 1.5
* Shadow Poison initial damage reduced from 50 to 26/34/42/50
* Flamebreak cooldown increased from 14 to 17
* Drow base damage reduced by 4
* Torrent damage reduced from 120/180/240/300 to 75/150/225/300
* Echo Stomp channel time increased from 1.2 to 1.3
* Oracle base damage reduced by 6
* Morphling intelligence gain reduced from 1.5 to 1.1
* Starstorm Scepter cooldown increased from 8 to 9
* Time Dilation now only freezes abilities that are on cooldown, rather than also affecting abilities cast afterwards
* Time Dilation slow per frozen ability increased from 8% to 10%
* Tempest Double gold and XP bounty increased from 140 to 160
* Juggernaut base damage reduced by 2
* Counter Helix damage reduced from 90/120/150/180 to 75/110/145/180
* Repel cast point improved from 0.5 to 0.35
* Repel duration reduced from 6/8/10/12 to 4/6/8/10
* Relocate delay increased from 2.5/2.25/2 to 2.7/2.35/2
* Inner Vitality bonus regeneration threshhold reduced from 40% to 35%
* Stifling Dagger cast range reduced from 1200 to 825/950/1075/1200
* Smokescreen slow reduced from 25% to 19/21/23/25%
* Track manacost increased from 50 to 65
* Mana Leak manacost increased from 75 to 150
* Illuminate radius increased from 350 to 375
* Blinding Light knockback distance increased from 400 to 525
* Sand King movement speed reduced by 5
* Timbersaw base strength reduced by 1

Dota 2 Update - September 28th, 2016

September 29, 2016

- Fixed a crash when leaving hero showcase view.
- Fixed the interaction of Rubick's Spell Steal with Aghanim's Scepter, Vengeful Spirit's Swap and Arc Warden's Tempest Double.

Dota 2 Update - September 20th, 2016

September 21, 2016

- Fixed a few remaining low-end performance issues.
- Fixed performance degrading over multiple games in the same session.
- Fixed flying heroes being able to leave the intended play area by using directional move orders.
- Fixed a recently introduced crash on exit from some custom games.

Dota 2 Update - September 19th, 2016

September 20, 2016

- Reworked tree selection hitboxes.
- Phantom Assassin's Stifling Dagger no longer counts against Phantom Strike.
- Added Wings Gaming to the Shopkeeper's Aegis of Champions.

Post Game screen changes:
- Post Game screen now shows after Local Bot Matches.
- Added a column for Permanent Buffs. This currently tracks Pudge’s Flesh Heap, Legion Commander’s Duel Damage, Silencer’s Intelligence Stolen, Consumed Moon Shard and Consumed Aghanim’s Scepter.
- Fixed changing heroes with the comparison slider mid-way not showing the correct values.
- Comparison slider now changes KDA and Hero Level.
- Fixed level up graph for Arc Warden.
- Fixed hero level graph for time before the horn.
- Improved hero model loading.
- Fixed “leave match” button not showing up.
- Open the hero comparison mode by default in 1v1 mode.
- Improved display of team logos.

Dota 2 Update - September 14th 2016

September 15, 2016

* Improved low end performance when rendering glow effects

Dota 2 Update - September 13th, 2016

September 14, 2016

- Fixed a performance problem with some particles, including Tinker's March of the Machines, which would gradually degrade frame rate.
- Fixed a bug where creep and neutrals would spawn slightly later than expected in longer matches.

Dota 2 Update - September 12th, 2016

September 13, 2016

- Fixed Luna's Glaives appearing in fog of war.
- Fixed Rubick stealing Midnight Pulse after previously stealing Black Hole.
- Improved performance on the Game End screen on low frame-rate systems.

Dota 2 Update - September 8th, 2016

September 09, 2016

- Improved performance on low frame rate systems.

Dota 2 Update - September 7th, 2016

September 07, 2016

- Optimized network processing to improve performance on low framerate systems.

Dota 2 Update - September 6th, 2016

September 07, 2016

- Queued orders for a hero are now cleared if they're behind a channelled ability that is interrupted.
- Improved FoW testing for attack and spell projectiles.

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