Dota 2 Update - September 19th 2015
September 20, 2015
Fixed a crash with some particle effects.
Dota 2 Update - September 18th 2015 - B
September 19, 2015
Fixed server crash when Lone Druid's bear would hex an enemy with Scythe of Vyse.
Reduced video memory usage on low-end systems.
Fixed incorrect video settings at startup if the user had never adjusted settings.
Workshop Import Tool:
* Fixed a bug where uploaded items wouldn't show revenue sharing options.
* Fix for bug where picking additional wearable items to preview sometimes removed all wearable items.
* Added more information to the import log.
* Removed heroes without workshop support.
* Added .smd to file browser.
* Fixed a crash when opening VConsole from Workshop Import Tool.
Reduced video memory usage on low-end systems.
Fixed incorrect video settings at startup if the user had never adjusted settings.
Workshop Import Tool:
* Fixed a bug where uploaded items wouldn't show revenue sharing options.
* Fix for bug where picking additional wearable items to preview sometimes removed all wearable items.
* Added more information to the import log.
* Removed heroes without workshop support.
* Added .smd to file browser.
* Fixed a crash when opening VConsole from Workshop Import Tool.
Dota 2 Update - September 18th 2015
September 18, 2015
- Fixed a bug where spectators failing to load would cause a lobby to fail entirely.
- Fixed a bug where sentry wards placed via ward dispensers were not temporarily granting vision.
- Fixed a crash that could occur when using alt-tab or changing video settings.
- Improved error reporting for cases where starting the client fails.
- Fixed techies mines not consistently disappearing on detonation.
- Added a medium quality shadow option to the video settings.
- Improved the shadow accuracy when the shadows are cast from foliage.
- The Recent Games section of the profile now allows you to hide custom games (as well as practice games). The list now also displays MMR changes for ranked matchmaking games.
- Fixed bug where items in the armory that cannot be deleted would show the Delete option.
- Fixed a bug where spectators who connected after hero selection could pick a random hero.
- Fixed a bug where the effects tied to Juggernaut's sword would be incorrectly offset.
- Fixed a bug where styles that were unlocked by spectation requirements were not displaying that requirement correctly in the UI.
- The Lobby Browser now displays each lobby's region and marks league lobbies with a league icon.
- The region of a lobby can now be changed after a lobby is created.
- Improved the experience of quickly creating a lobby (previous lobby settings will be used by default).
- Lobbies now display the host name in the header.
- The lobby broadcaster tab will not cover player rows and will be automatically opened the first time someone joins a broadcaster slot.
- OSX: Fixed an occasional hang at the hero selection screen.
- PET: If an individual item and an item set both had the same name, selecting the item set to use with the preview model previously would only cause the individual item to appear. Now selecting the set will cause the whole set to appear.
- SFM: Fixed Character Picker coming up empty.
- SFM: Fixed bugs with sound playback while stepping/scrubbing time.
- SFM: Fixed bug preventing instancing particle systems.
- Workshop: Released the first version of the Source 2 Workshop Item Tools: http://steamcommunity.com/games/dota2/announcements/detail/792987731038998006
- Fixed a bug where sentry wards placed via ward dispensers were not temporarily granting vision.
- Fixed a crash that could occur when using alt-tab or changing video settings.
- Improved error reporting for cases where starting the client fails.
- Fixed techies mines not consistently disappearing on detonation.
- Added a medium quality shadow option to the video settings.
- Improved the shadow accuracy when the shadows are cast from foliage.
- The Recent Games section of the profile now allows you to hide custom games (as well as practice games). The list now also displays MMR changes for ranked matchmaking games.
- Fixed bug where items in the armory that cannot be deleted would show the Delete option.
- Fixed a bug where spectators who connected after hero selection could pick a random hero.
- Fixed a bug where the effects tied to Juggernaut's sword would be incorrectly offset.
- Fixed a bug where styles that were unlocked by spectation requirements were not displaying that requirement correctly in the UI.
- The Lobby Browser now displays each lobby's region and marks league lobbies with a league icon.
- The region of a lobby can now be changed after a lobby is created.
- Improved the experience of quickly creating a lobby (previous lobby settings will be used by default).
- Lobbies now display the host name in the header.
- The lobby broadcaster tab will not cover player rows and will be automatically opened the first time someone joins a broadcaster slot.
- OSX: Fixed an occasional hang at the hero selection screen.
- PET: If an individual item and an item set both had the same name, selecting the item set to use with the preview model previously would only cause the individual item to appear. Now selecting the set will cause the whole set to appear.
- SFM: Fixed Character Picker coming up empty.
- SFM: Fixed bugs with sound playback while stepping/scrubbing time.
- SFM: Fixed bug preventing instancing particle systems.
- Workshop: Released the first version of the Source 2 Workshop Item Tools: http://steamcommunity.com/games/dota2/announcements/detail/792987731038998006
Source 2 Dota Workshop Item Tools Now Available
September 18, 2015
The Source 2 Dota Workshop Item Tools are now available! Instructions are available here.
These item tools have been re-written from the ground up. For this release, we have focused on enabling basic item types - hero weapons and wearables, couriers and wards. Ability models, other submission types and a more refined UI will incrementally come online after the basics become stable.
The item submission process includes entries for Source 2-format textures, but the tools will also accept and convert Source 1 format material files.
We'll be checking the Dota Dev Workshop Forum for tool feedback from workshop item creators. We'll post here again when our next round of significant item tool updates are released.
These item tools have been re-written from the ground up. For this release, we have focused on enabling basic item types - hero weapons and wearables, couriers and wards. Ability models, other submission types and a more refined UI will incrementally come online after the basics become stable.
The item submission process includes entries for Source 2-format textures, but the tools will also accept and convert Source 1 format material files.
We'll be checking the Dota Dev Workshop Forum for tool feedback from workshop item creators. We'll post here again when our next round of significant item tool updates are released.
Source 2 Dota Workshop Item Tools Now Available
September 18, 2015
The Source 2 Dota Workshop Item Tools are now available! Instructions are available here.
These item tools have been re-written from the ground up. For this release, we have focused on enabling basic item types - hero weapons and wearables, couriers and wards. Ability models, other submission types and a more refined UI will incrementally come online after the basics become stable.
The item submission process includes entries for Source 2-format textures, but the tools will also accept and convert Source 1 format material files.
We'll be checking the Dota Dev Workshop Forum for tool feedback from workshop item creators. We'll post here again when our next round of significant item tool updates are released.
These item tools have been re-written from the ground up. For this release, we have focused on enabling basic item types - hero weapons and wearables, couriers and wards. Ability models, other submission types and a more refined UI will incrementally come online after the basics become stable.
The item submission process includes entries for Source 2-format textures, but the tools will also accept and convert Source 1 format material files.
We'll be checking the Dota Dev Workshop Forum for tool feedback from workshop item creators. We'll post here again when our next round of significant item tool updates are released.
Dota 2 Update - September 17, 2015
September 18, 2015
The International 2015 Compendium has been enabled, including spending coins for items/sets. It can be found under the Watch, Tournaments section for The International 2015.
Fixed a bug where certain replays were incorrectly marked as incompatible.
Fixed tab-selection order with Meepo clones.
Fixed a bug where replays couldn't be downloaded on some systems.
Fixed dire penalty never being set in private lobbies.
Custom Games: Fixed the HaveAllPlayersJoined API function that was incorrectly missing.
Fixed a bug where certain replays were incorrectly marked as incompatible.
Fixed tab-selection order with Meepo clones.
Fixed a bug where replays couldn't be downloaded on some systems.
Fixed dire penalty never being set in private lobbies.
Custom Games: Fixed the HaveAllPlayersJoined API function that was incorrectly missing.
Dota 2 Update - September 16, 2015
September 17, 2015
Updated the network protocol to fix double execution of some commands. For this specific update, we suggest you not download the update if you are in an existing game, as the protocol change will not allow you to connect to a game started on the previous version.
Fixed ability animations not playing if they were interrupted then restarted.
Fixed a case where performance would hitch on machines with fewer than 4 CPU cores.
Fixed Puck's Illusory Orb not granting residual vision correctly.
Improved map edge and fountain collision.
Improved the visuals of the waterfall on the map.
The demo map now supports previewing of weather effects.
Fixed player colors sometimes being in the incorrect order.
Fixed a hitch that could occur with particles rendering underwater.
Fixed wards showing up as error models when equipping different wards after the start of the game.
Animated econ items such as Slardar's Grasping Bludgeon correctly animate in hero loadout and item detail pages.
Fixed some item modifiers icons missing from the item details page.
Fixed a bug where many particle systems were not appearing at the correct scale in loadout screens.
Added more descriptive error messages when unable to launch.
Linux / Mac: Fixed Japanese and Traditional Chinese fonts rendering incorrectly.
Mac: Fix the death effect causing the screen to go very dark.
PET: You can select a hero replacement model, for example Crystal Maiden's arcana model, and it will correctly populate the list of econ items for Crystal Maiden so you can equip those items onto the arcana model.
PET: PET now correctly previews scale on particles when selecting a hero model to apply the particles to, and that hero model has a scale associated with it
SFM: Added ambient occlusion controls to cameras.
SFM: Improved ambient occlusion rendering quality by using per-pixel normals and fixing the 2x2 box filtering artifacts.
Fixed ability animations not playing if they were interrupted then restarted.
Fixed a case where performance would hitch on machines with fewer than 4 CPU cores.
Fixed Puck's Illusory Orb not granting residual vision correctly.
Improved map edge and fountain collision.
Improved the visuals of the waterfall on the map.
The demo map now supports previewing of weather effects.
Fixed player colors sometimes being in the incorrect order.
Fixed a hitch that could occur with particles rendering underwater.
Fixed wards showing up as error models when equipping different wards after the start of the game.
Animated econ items such as Slardar's Grasping Bludgeon correctly animate in hero loadout and item detail pages.
Fixed some item modifiers icons missing from the item details page.
Fixed a bug where many particle systems were not appearing at the correct scale in loadout screens.
Added more descriptive error messages when unable to launch.
Linux / Mac: Fixed Japanese and Traditional Chinese fonts rendering incorrectly.
Mac: Fix the death effect causing the screen to go very dark.
PET: You can select a hero replacement model, for example Crystal Maiden's arcana model, and it will correctly populate the list of econ items for Crystal Maiden so you can equip those items onto the arcana model.
PET: PET now correctly previews scale on particles when selecting a hero model to apply the particles to, and that hero model has a scale associated with it
SFM: Added ambient occlusion controls to cameras.
SFM: Improved ambient occlusion rendering quality by using per-pixel normals and fixing the 2x2 box filtering artifacts.
Dota 2 Update - September 15th 2015 - B
September 16, 2015
Fixed a bug that caused heroes to become unresponsive.
Dota 2 Update - September 15, 2015
September 16, 2015
Fixed a bug that allowed coaches to spawn heroes.
Fixed an alt-tab issue on multiple monitor systems that would fail to confine the mouse upon resuming the game.
Fixed a cause of duplicated input execution.
Enabled additional logging in replays to assist us with diagnosing other input execution problems that may still exist.
Fixed a bug with playback of stereo effects on surround systems.
Fixed a bug where some particle systems on wards and buildings would not render when in fog of war.
Fixed a bug that prevented spectator chat from being disabled.
Fixed an alt-tab issue on multiple monitor systems that would fail to confine the mouse upon resuming the game.
Fixed a cause of duplicated input execution.
Enabled additional logging in replays to assist us with diagnosing other input execution problems that may still exist.
Fixed a bug with playback of stereo effects on surround systems.
Fixed a bug where some particle systems on wards and buildings would not render when in fog of war.
Fixed a bug that prevented spectator chat from being disabled.
Dota 2 Update - September 14, 2015
September 15, 2015
Fixed some cases where couriers would appear as an error model if a player selected a different courier after entering the game.
Fixed Manifold Paradox gravestones blocking neutral creep camps.
Adjusted juke paths and ward/blocking around radiant neutral camp SW of lower rune point.
Fixed Dire fountain ramp width.
Fixed an issue with lobby slots being assigned incorrectly.
Fixed an issue where mousewheel would stop working in some cases after exiting full preview mode.
Fixed a crash when using alt+tab on some configurations.
Fixed a case where parties could incorrectly enter ranked matchmaking.
Fixed portions of the Quit button not accepting clicks.
Fixed a crash launching workshop tools on Windows 7 without Service Pack 1.
Fixed some client crashes.
Fixed Manifold Paradox gravestones blocking neutral creep camps.
Adjusted juke paths and ward/blocking around radiant neutral camp SW of lower rune point.
Fixed Dire fountain ramp width.
Fixed an issue with lobby slots being assigned incorrectly.
Fixed an issue where mousewheel would stop working in some cases after exiting full preview mode.
Fixed a crash when using alt+tab on some configurations.
Fixed a case where parties could incorrectly enter ranked matchmaking.
Fixed portions of the Quit button not accepting clicks.
Fixed a crash launching workshop tools on Windows 7 without Service Pack 1.
Fixed some client crashes.