Dota 2 Update - 3/19/2025
March 19, 2025
Immortal Draft Changes:
In summary:
- Immortal Draft rules will now be used if any player is above 8500 MMR (roughly the top 0.5% of players). (Previously, the cutoff was 6500 MMR, roughly the top 1.5% of players.)
- Immortal Draft games do not show up in public match history. Replay access is restricted to game participants, and these games are not listed in Web APIs.
- Players who are above 8500 MMR (the top 0.5% of players) are now required to register an official name to queue for ranked. This name cannot be changed and will be displayed during the pre-game player draft phase of Immortal Draft games. Approximately half of players at this rank already have an official name registered.
- Players above 8500 MMR who are guaranteed to play an Immortal Draft game may not queue for ranked as a party. Unranked is unchanged.
- Changed the way MMR gain/loss works in Immortal Draft games to better take into consideration the possible outcomes based on player draft choices.
In summary:
- If your MMR is 8500+, all of your ranked games will be Immortal Draft. All matches will be private. You're required have an official name registered. You cannot queue for ranked matches as a member of a party. Unranked is unchanged.
- If your MMR is 6500+, your ranked games will only be Immortal Draft if matched with a player above 8500 MMR. Otherwise you'll play using standard ranked match rules. Unranked is unchanged.
7.38b Gameplay Patch
March 04, 2025
Patch 7.38b is out now, along with a new Dota Plus season. You can check out the 7.38b patchnotes here.
In addition, over the last few days we've addressed the following issues:
In addition, over the last few days we've addressed the following issues:
- Fixed Clinkz Burning Army skeletons being able to auto-cast Tar Bomb
- Fixed Templar Assassin Hidden Reach effects being visible to enemies
- Fixed Sven Level 10 Talent +10% Vanquisher Bonus Damage not working properly
- Fixed Ability Draft loading screen being stuck during draft phase when there are fewer than 10 players in the lobby.
- Drow Ranger Precision Aura from illusions no longer overrides her own bonus agility
- Fixed Ancient Apparition Ice Blast Shatter Threshold flickering when clicking on an enemy affected by ice blast
- Ability Draft: Doom: Devour: fixed player losing ability in first slot for the rest of the game after casting Devour
- Ability Draft: Doom: Devour: fixed permanently gaining passive aura from neutral creep
- Fixed Roshan Timer being broken when Templar Assassin Third Eye innate is active.
- Fixed Mark for Sell items not being collected by the courier if the courier did not start in the fountain when ordering it to deliver
- Fixed Mark for Sell items being returned to the hero if they were in the courier's inventory when delivering other items.
- Refined the alt-click chat messages on the Roshan Timer to match other alt-click messages.
- Refined alt-click chat messages on the Madstone indicator to better match other alt-click chat messages.
- Fixed Drow Ranger with the Sidestep Facet not triggering Silencer Last Word when Multishot finishes
- Fixed Viper Nosedive, which caused the caster model orientation to enter a bad state, allowing Rubick or any hero in Ability Draft to exploit this with certain abilities, causing them to remain permanently in the world.
- Fixed Jakiro Liquid Fire not working in Ability Draft
- Fixed Spell Lifesteal Amplification from Kaya (and it's combined items) not working
Dota 2 Update - 2/21/2025
February 22, 2025
Over the last few days we've addressed the following issues:
- Fixed heroes in Ability Draft not having innate abilities
- Fixed Lotus Pool timers showing regular Dota game mode timings in Turbo
- Fixed minimap icons not showing for live spectators in player view
- Fixed some camps' spawnboxes being taller than Kunkka's Torrent height
- Fixed Tormentor spawning in undesirable locations while in Demo Mode
- Neutral Tooltip is better at guessing enchantment level
- Fixed Ironwood trees not providing extended healing duration when consumed with Tango
- Fixed Ninja Gear usage while smoked allowing you to re-apply Smoke of Deceit to your allies
- Fixed Phylactery not slowing enemies on proc
- Fixed Pirate's Hat causing the Death Cost tooltip to display a slightly incorrect amount
- Fixed Pyrrhic Cloak reflecting reflected damage
- Fixed Revenant's Brooch on Illusions dealing more damage than intended
- Fixed an issue where Scurry and Death Pact would have more than the max number of charges if the corresponding talent was taken after the ability was skilled
- Fixed various issues with Morphling's Morph
- Fixed various issues with Winter Wyvern's Winter's Curse
- Fixed Anti-Mage Magebane's Mirror not reducing mana when the caster doesn't have enough mana to spend
- Fixed Arc Warden's Flux with Aghanim's Scepter occasionally still silencing even if Flux was dispelled
- Fixed Crystal Maiden's Blueheart Floe not leveling up with Freezing Field
- Fixed Dazzle not getting Desolator charges when killing heroes while a Nothl Voyager
- Fixed Dazzle not getting Urn of Shadows charges when killing heroes while a Nothl Voyager
- Fixed Dazzle's Aghanim's Shard not providing Healing Amplification while in the Nothl Realm
- Fixed Dazzle's Nothl Projection not benefitting from Poison Touch talent upgrades in certain situations
- Fixed Dazzle's Nothl Projection granting more Town Portal Scrolls than desired in certain situations
- Fixed Dazzle's Nothl Projection putting Aeon Disk on cooldown
- Fixed Dazzle's Nothl Projection putting Refresher Orb going on cooldown
- Fixed Dazzle's Poison Touch debuff duration not increasing when used before casting ultimate (and in reverse)
- Fixed Dazzle's Soul being able to use Hand of Midas
- Fixed Dragon Knight's Corrosive Dragon's spells and Damage over Time effects getting blocked by Physical Block
- Fixed Dragon Knight's Wyrm's Wrath applying debuffs to teammates when denying
- Fixed Dragon Knight's Wyrm's Wrath with the Fire Dragon Facet unintentionally dealing damage to towers
- Fixed Dragon Knight's Wyrm's Wrath with the Fire Dragon Facet proccing twice per hit when in Elder Dragon Form
- Fixed Dragon Knight's Wyrm's Wrath with the Fire Dragon Facet AoE bonus not stacking with other sources of increased AoE
- Fixed Hoodwink's Level 20 Sharpshooter talent having blind spots in its vision path
- Fixed Invoker with Aghanim's Scepter gaining more levels of Quas, Wex, or Exort than intended
- Fixed Io's Tether not healing tethered targets from damage dealt with Aghanim's Shard
- Fixed Lion's Impale not benefitting from AoE bonuses if the AoE bonuses were acquired after leveling Impale
- Fixed Monkey King clones stealing gold with Pirate's Hat
- Fixed Morphling's Adaptive Strike with Flow facet not stunning targets if Morphling Morphed while the projectile was traveling
- Fixed Pangolier's Shield Crash Barrier putting Blink Dagger on cooldown when the barrier fully blocks the damage
- Fixed Primal Beast's Ferocity stacks being uncapped in certain situations
- Fixed Rubick being able to accrue Arcane Accumulation stacks from Nothl Projection's End Projection
- Fixed Rubick with an Aghanim's Scepter not receiving the Aghanim's Scepter upgrade from a stolen Shackles
- Fixed Puck's Phase Shift being interrupted by certain commands
- Fixed Riki's Tricks of the Trade being interrupted by certain commands
- Fixed Techies' Minefield Sign with Aghanim's Scepter triggering during the Cast Point
- Fixed Templar Assassin's Meld with Hidden Reach taking longer than expected to reach max attack range
- Fixed Windranger's Killshot executing targets at slightly higher than the stated thresholds
- Fixed Windranger's Level 25 Talent Focus Fire Kills Advance Cooldown by 18s not working correctly
Explore Wandering Waters in the 7.38 Gameplay Update
February 19, 2025

Much like the galactic water miners in the movie and possibly the book Dune Part 2, Dota has always been the only game in any genre that believes water is the most valuable resource in both the Dune-iverse and our universe, the universe. It's kind of crazy, then, that it's taken more than a decade for us to finally prove that bold claim by saying it out loud in print.
And if that was all we did, it would be enough. But we didn't stop there. We've re-made the river that runs through the Dota map. Not only is it wider, its current can speed your movement. Conversely, the new river's new evolving, amphibious creeps can drastically slow your movement by killing you.
And that's not all: How about a new resource! "Waterstone?" you say. In retrospect, that would have made sense. But it's actually called "Madstone" and you can use it to craft your own unique neutral items. Which is crazy, so the name actually fits pretty well.
We've also made some other map updates, replaced wisdom runes with much cooler wisdom shrines, and made a bunch of quality of life changes. It's all too much to detail in one blog post, which means you'd be out of luck unless we made a page dedicated to describing all the stuff in great detail. Which we did.
The Crownfall Archive
February 06, 2025

Well folks, you knew this was coming. We warned you it was coming. We even extended its coming. But now it's no longer coming, because it's here. No more last minute reprieves, no more entreaties from sad-eyed pets. We're doing it. Depending on when you read this, it's already done. Crownfall has been archived.
One consistent and recurring bit of feedback we got from the community over the course of Crownfall was what a bummer it would be not to be able to play their favorite minigame now that the event was ending. (No one agrees on what the best minigame is, but everyone has a favorite.) We agree — waiting in a matchmaking queue goes a lot faster with a game of Dragon Chess — and so we're happy to announce the Crownfall Archive, a collection of all the minigames and comics from all four acts, accessible from the main menu to everyone, regardless of whether you unlocked it while the event was active. (We've also preserved your progress through each of the Act I-IV maps for posterity.)
Additionally, if you're still sitting on any Crownfall rewards like candy or Crownfall Coins, you can continue to redeem them through the Archive.
We've really enjoyed getting to tell a story taking place in the realms of Skywrath, Druud and Icewrack. But there are so many more realms to explore. And so it's time for us to put the Ghastly Eyrie behind us, at least for now, and point our compasses at some new guiding stars. We'll see you there.
The Charms of the Snake
January 29, 2025

Snakes, as any biologist will tell you, are fascinating creatures. They don't have skeletons. They don't have brains or organs. They just have one tube-like muscle that makes up their whole body, a mouth, two eyes, and a butt. That's it. An animal shouldn't be able to be alive with that few body parts, and yet somehow the snake surmounts all of those obstacles and manages it.
It's at this point in the blog post that we should admit that the biologist we contacted about all this never actually returned our calls, so we had to guess at a few of the details in the previous paragraph. But honestly, we don't need a stupid snake expert to tell us that snakes look cool. They look cool on armor, on weapons, on bodies, even on hats. If you've got something that's cool already, and you put a bunch of snakes on it, it might actually explode, so watch out.
As you may have guessed, we're proud to announce the all-new 'Charms of the Snake' treasure, stocked up with nine community-made item sets ready to slither around your favorite heroes and wrap them in some scaly styles, just in time for Lunar New Year to ring in the Year of the Snake.
Each treasure opened will grant a serpentine set for Snapfire, Medusa, Shadow Shaman, Naga Siren, Razor, Earth Spirit, or Templar Assassin. You'll also have a chance to unlock a Rare Lich set or Very Rare Necrophos set. You can purchase 'Charms of the Snake' treasures directly for $2.49 to get in the spirit of the Lunar New Year and join the slinky fashion fun.
The International 2025 Live Event Broadcast RFP and Broadcast License Requests
January 29, 2025
The International 2025 is coming to Germany in September. Companies interested in producing and distributing regional language broadcasts of The International are encouraged to apply now.
Like in recent years, proposals for the Live Event Broadcast Production of The International in Russian, Chinese, and Spanish language broadcasts will be accepted. The RFP (Request For Proposal) documentation and instructions for submissions can be found here.
For those seeking additional licenses and feeds, please fill out the form that pertains to the correct request:
As a reminder, DOTA 2 fans can create strictly noncommercial casts from DOTATV following the DOTA 2 Community Stream Policy here and do not need to make an official request.
Please reach out to theinternationalrfp@valvesoftware.com with any additional questions.
Thanks in advance to everyone interested in working with us to bring The International 2025 to life.
Like in recent years, proposals for the Live Event Broadcast Production of The International in Russian, Chinese, and Spanish language broadcasts will be accepted. The RFP (Request For Proposal) documentation and instructions for submissions can be found here.
For those seeking additional licenses and feeds, please fill out the form that pertains to the correct request:
- Production companies seeking a commercial license to produce a regional language broadcast of The International 2025 without additional access to the event can apply here.
- Streaming platforms interested in restreaming the official broadcast feeds to their platform can apply here.
As a reminder, DOTA 2 fans can create strictly noncommercial casts from DOTATV following the DOTA 2 Community Stream Policy here and do not need to make an official request.
Please reach out to theinternationalrfp@valvesoftware.com with any additional questions.
Thanks in advance to everyone interested in working with us to bring The International 2025 to life.
Dota 2 Workshop Spring 2025 Call-to-Arms
January 25, 2025
Amidst all the TI announcements and Crownfall conclusions, you might not have noticed that the humble Dota 2 Workshop is busier than ever. With a community of talented artists contributing lots of new stuff that we shipped throughout the year, sales of community-generated Workshop content generated more revenue for contributors in 2024 than any year since 2015—and that community of talented artists could also include you!
That's right: We're once again inviting all workshop contributors to spin up some new sets for any of your favorite heroes—including two newcomers who have been waiting eagerly in the wings to join the cosmetic fun. Artists can also include submissions for both Ringmaster and Kez, who are now enabled in the workshop.
To be considered, we request that all submissions be on the Dota 2 Workshop by the end of day on April 6th, 2025 PDT. Please make sure to mark your work with the "Spring 2025" tag when tendering items to the Workshop to ensure they aren't overlooked. (As usual, please avoid concepts involving human skulls, blood, and gore.)
Dota fans everywhere are of course encouraged to regularly visit the Workshop and vote through the Queue to ensure your voices are heard in the hunt for the treasures of tomorrow.
That's right: We're once again inviting all workshop contributors to spin up some new sets for any of your favorite heroes—including two newcomers who have been waiting eagerly in the wings to join the cosmetic fun. Artists can also include submissions for both Ringmaster and Kez, who are now enabled in the workshop.
To be considered, we request that all submissions be on the Dota 2 Workshop by the end of day on April 6th, 2025 PDT. Please make sure to mark your work with the "Spring 2025" tag when tendering items to the Workshop to ensure they aren't overlooked. (As usual, please avoid concepts involving human skulls, blood, and gore.)
Dota fans everywhere are of course encouraged to regularly visit the Workshop and vote through the Queue to ensure your voices are heard in the hunt for the treasures of tomorrow.
The International 2025
January 22, 2025

Banners, tattered but resolute, are unfurled. War trumpets, battered but resolute, are buffed with war trumpet polish until they gleam. Weapons, resolute but dull, are sharpened on whetstones in rhythmic strokes, until they are perhaps too sharp, and dulled up a little on nearby flagstones so no one cuts themselves. The banners (tattered, resolute and unfurled, see earlier) are hoisted high, their sigils stitched with sequins of the most defiant bedazzlement.
That's right. The stars have aligned and the stage is once again being set for cosmic battle. And this time, that battle has returned to where it all began: Germany, the site of The International's humble debut on the world stage, where it was watched in person by many tens of people. Now, fourteen years later, The International returns to Germany, to Hamburg's Barclays Arena September 11 - 14 — in front of, we trust, a slightly bigger crowd this time around.
The sixteen contending teams will once again consist of a mix of open qualifiers, regional qualifiers, and direct invitations, with more information on all of that to come. For now, there's still a ton of professional Dota to be played before we can get there. The January viewing calendar has already been packed, as teams around the world fight through qualifiers to earn spots in tournaments slated to kick off in the weeks and months ahead.
Stay tuned for more information on ticketing and scheduling for The International 2025. Until then, tune into some of the pro games to get an early edge on knowing who's who and clocking the teams to beat.
Crownfall's Final Bow
January 16, 2025

Back in December, it seemed entirely reasonable to bring Crownfall to a close halfway through January. After all, we reasoned, who could possibly need more time than that to finish exploring four huge overworld maps filled with tons of characters to meet, comics to read, and minigames to conquer?
Well, if what we're hearing from friends, family, dedicated fans, coworkers, bus drivers, security guards, and even some cats on the internet is true, it turns out a lot of people could actually use more time to finish everything. So we're extending Crownfall's end date one last time (for real this time) to Thursday, February 6. If you've still got progress to make, get moving, because the curtains for this show are finally actually about to, we promise, close.
A Frosty Farewell
We hope everyone stuffed their bellies full of enough grunch heart to tide yourselves over for the rest of the year, because another season of Frostivus is in the books — and all of the wrappings, trappings, snowballs, and stolen hats have been lovingly packed up and crammed back into the seasonal treasure hutch.
Winter Sale Ends
Sadly, there were no people begging on behalf of their pets for more end-of-year savings from our winter sale, and since the year did in fact end, and in fact ended two weeks ago, everything in the Crownfall Store is now (finally actually) going back to its regular price.
You can still unlock new story nodes with the Midgate, Druud, and Icewrack Pathfinder Packs, deck your heroes out in the sets from Skywrath from Crownfall Treasures I-III, or complete the transformations of Shen and Dragonus with the Vengeful Spirit and Skywrath Mage Arcanas, but unless you've got Crownfall Coins to use, items are back to full price.
Roll Credits
Crownfall might not be officially ending today, but today's update also includes a little something to celebrate the end of the journey. Everyone on the team put a lot of time into making this happen — from haggling with the Flightless in the bustling bazaars of Midgate; to returning the nomad Oglodi through the crimson sands of Druud to their rightful home of Barzum; to helping the overworked warden of Icewrack settle a domestic disturbance between the citizens of Snowcap Lake and a marauding dragon; and finally scaling the cloud-rimmed spires of Skywrath to commit a long-overdue regicide and put an actual Dota character in charge of everything. It's been a long ride, and a little bittersweet to finally close the book on it. So please join us for one last look back, in the form of a credits sequence featuring new music and some fun surprises. (Just click "Play Credits" on the main menu to roll them.)