Dota 2 Update - 7/1/2026

July 02, 2026

Over the past few days we've made various bug fixes and improvements:

Dark Carnival

  • Playing Regular and Turbo games now reward Scrap tickets. 6 Scrap can be traded for a Hero ticket of your choice. Regular games reward 2, Turbo games reward 1. Scrap is rewarded regardless of winning or losing.
  • Seeing Stones can now be earned by playing Co-op Bot Matches on Hard and Unfair difficulties
  • Candyworks now displays if an offered item is already owned
  • The Dark Carnival Hero Filter button now shows a tooltip displaying the ticket requirement for the next reward
  • Fixed the Ticket Trader not working after being unlocked for some players
  • Fixed Ability Draft and cooperative bot matches not granting Tickets
  • Fixed Candy Shop Rerolls granted from the Fortune Teller being capped by the weekly maximum
  • Fixed Pick the Lock area gameplay changing with FPS
  • Fixed Automaton Personas having the wrong hero chat wheel lines


General

  • Players no longer need to select both high-demand roles in order to not spend a Role Queue Game for Ranked Roles. Instead, solo players need to select at least one of the high-demand roles in order to not spend a Role Queue Game.
  • Innate abilities with an Area of Effect now correctly display their range in the world when hovering over the ability
  • Fixed being able to enter the game without a hero in Captain's Mode if your team has picked a hero that is not available for random selection and no one has selected that hero at the end of the picking phase
  • Fixed bots going after items near or under enemy towers
  • Fixed bots getting stuck while dewarding
  • Fixed being unable to close the in-game Coach dialog
  • Fixed various server and client crashes
  • Fixed being unable to spectate league matches
  • Fixed a bug that would sometimes cause ability charges to get stuck for abilities with an Aghanim's Scepter upgrade when repeatedly dropping and picking up the Aghanim's Scepter
  • Fixed recipes in stash automatically combining when receiving a shard from killing Tormentor
  • Fixed Tower Glyph of Fortification Multishot attacks incorrectly having True Strike
  • Fixed Dark Carnival Pies showing which hero is the real one versus an illusion
  • Fixed sources of cleave benefitting from spell lifesteal
  • Fixed Granite Golem healing more than expected with its aura
  • Fixed Prowler's Shaman Desecrate decreasing more than the intended amount of base amor
  • Fixed Wildwing Ripper's Toughness Aura not functioning as an aura


Items

  • Soul Ring's temporary mana now displays as a separate segment in the mana bar while it's available
  • Fixed Conjurer's Catalyst not working if acquired while dead
  • Fixed Conjurer's Catalyst Spellover not being affected by Area of Effect bonuses
  • Fixed Gem of True Sight radius not updating dynamically with Area of Effect changing values
  • Fixed Hand of Midas proccing Conjurer's Catalyst's Spellover
  • Fixed Harmonizer not considering abilities with charges on cooldown
  • Fixed Ironwood Nut giving the wrong primary stat bonus for certain heroes
  • Fixed Ironwood Nut's bonus stats sometimes not displaying properly


Heroes

  • Fixed Alchemist's Unstable Concoction not interacting correctly with Grimstoke's Soulbind
  • Fixed Arc Warden Tempest Double not copying Ironwood Nut permanent bonus stats
  • Fixed Arc Warden's Flux with Aghanim's Scepter having a brief window where the target is no longer silenced if one Flux ends on the target while a second Flux is still active on the target
  • Fixed Arc Warden's Runic Infusion sometimes not immediately calculating the bonus stats when activating a Power Rune
  • Fixed Bane permanently losing Nightmare if he casts the ability on a debuff immune unit that then attacks a unit that has been Nightmared by Rubick
  • Fixed Bane's Enfeeble affecting multiple enemies if the enemies were right on top of each other
  • Fixed Centaur Warrunner's Hoof Stomp triggering magic stick before the ability has finished casting
  • Fixed Centaur's Retaliate working on reflected damage
  • Fixed Crystal Maiden's Glacier Guard triggering when using the Twin Gates
  • Fixed Doom's Devour Aghanim's Shard upgrade not correctly granting the +15% Area of Effect bonuses to stolen creep abilities
  • Fixed Ember Spirit's Fire Remnant's Shard Upgrade tooltip not specifying a Fire Remnant is spawned when Ember Spirit dies
  • Fixed Faceless Void's level 20 talent displaying the wrong value for the bonus attack speed given during Chronosphere
  • Fixed Hoodwink's Bushwhack not always applying the correct amount of total damage
  • Fixed Invoker's Quas and Exort Shard upgrades not correctly applying on Rubick
  • Fixed Io's level 15 talent "+50% Spirits Damage" having incorrect text in the talent tree
  • Fixed Kunkka's level 10 talent slowing enemies via sources of cleave other than Tidebringer
  • Fixed Lina gaining Fiery Soul Stacks when proccing Maelstrom or Mjollnir under Largo's Croak of Genius buff
  • Fixed Lone Druid's Spirit Bear immediately dying when resummoned while a wraith due to Wraith King's Aghanim's Scepter
  • Fixed Disgraced Regalia appearing in Spirit Bear's backpack instead of neutral slot when dying with Divine Regalia
  • Fixed Spirit Bear getting his Divine Regalia back if he dies independent of Lone Druid
  • Fixed Monkey King's Changing of the Guard being usable while Taunted
  • Fixed Muerta's Supernatural having the incorrect number of max stacks
  • Fixed Necrophos's Reaper Scythe gaining permanent stacks when killing illusions
  • Fixed Oracle's False Promise Damage Indicator visual effects not properly calculating lethal damage
  • Fixed Oracle's False Promise Damage Indicator visual effects not properly showing the heal visual effects if the target is going to be healed when the effect ends
  • Fixed Oracle's level 25 talent "Fortune's End constantly Dispels" incorrectly piercing Debuff Immunity when affecting enemies
  • Fixed Phantom Lancer Juxtapose Shard blocking creep camps permanently
  • Fixed Primal Beast being able to damage enemies with Onslaught twice when queuing the Onslaught and stop commands after a forced movement during Pulverize
  • Fixed Razor's Storm Surge Aghanim's Shard upgrade not always correctly applying
  • Fixed Rubick not spawning an urnaconda when stealing it from Shadow Shaman
  • Fixed Shadow Fiend being able to stack infinite souls using Feast of Souls with an Octarine Core
  • Fixed Slardar's Corrosive Haze remaining duration being reduced when re-applied by Slithereen Crush with Aghanim's Shard upgrade
  • Fixed Sniper's Keen Scope not being disabled by Break
  • Fixed Storm Spirit's Overload ability with Aghanim's Shard applying 6 sources of damage instead of 3 if activating while already having an Overload buff
  • Fixed Tinker's Keen Conveyance at level 3 sometimes targeting friendly heroes instead of the fountain when the ability was self cast
  • Fixed Vengeful Spirit's Vengeance Aura self-bonus sometimes getting lost after using Manta Style
  • Fixed Warlock's level 15 talent "+8 Upheaval Attack Speed per second on Allies" causing Eldritch Summoning to create Imps when allies die
  • Fixed Winter Wyvern's Cold Embrace with Aghanim's Shard casting a Splinter Blast on enemies if the enemies were right on top of each other
  • Fixed Wraith King's Vampiric Spirit not turning Wraith King into a wraith if he levels up at the same time as dying

The Dark Carnival

June 25, 2026



Don't you hate it when you wake up in a prison car with no memory of how you got there and, worse, no way to escape, only to discover you've been captured by an evil puppet-man as part of some dark bargain with an ancient world-conquering evil? We've all been there.

We're pulling back the curtain on the Dark Carnival, a new ongoing event in the Dota universe. This first part, "Midnight Run", lets you navigate Legion Commander and Hoodwink through a massive, fully-voiced Dota story featuring a spider-legged convoy of deadly robots, heartstopping secrets, and unique rewards.

Today's update features five all-new Automaton Personas (mechanical reimaginings of classic Dota heroes with new animations, effects, icons, and more), 20 new hero sets (some in a brand new treasure, and some that can only be earned by exploring the map and story), and much more. There's a comic if you're the kind of person who likes backstory.

But if, much like Legion Commander and Hoodwink themselves, you'd prefer to be thrown into the action without a lot of pesky memories of how you wound up in Ringmaster's prison train, the first stage of Midnight Run is now live in-game and free for all players. This is just the beginning: There are plenty of surprises in Midnight Run, and we're just getting started.

7.41d Gameplay Patch

June 05, 2026

Patch 7.41d is out now and you can check out the patch notes here.

In addition, we've recently addressed the following issues:

  • Fixed Greevils not spawning their equipped effects
  • Fixed Earthshaker's Planetfall Arcana not tracking combos and combo damage properly
  • Fixed right click on Dota Labs Overlay Map not working when "Auto-Repeat Right Mouse" is enabled
  • Fixed Bottle with a stored Rune being able to be moved in and out of the backpack
  • Fixed Harmonizer not considering abilities with charges on cooldown
  • Fixed Elder Titan's Astral Spirit's movement speed not taking Wind Lace into account
  • Fixed Elder Titan's Echo Stomp shard not swapping places with Astral Spirit if he is being moved by another ability when the stomp goes off
  • Fixed Invoker not receiving an Aghanim's Blessing from Alchemist if Alchemist casts Aghanim's Scepter on Invoker when his main inventory is full but the backpack had space
  • Fixed Alchemist being able to repeatedly give Invoker Aghanim's Blessings if Invoker hasn't chosen his Aghanim's Scepter upgrade
  • Fixed Invoker not correctly being refunded for his Aghanim's Blessing if Invoker has not selected an Aghanim's Scepter upgrade and Alchemist casts Aghanim's Scepter on him
  • Fixed Spirit Bear's permanently consumed items not counting towards Lone Druid's net worth
  • Fixed Spirit Breaker permanently changing teams when he reflects Venomancer's Noxious Plague with Lotus Orb and then casts Planar Pocket on Venomancer before Noxious Plague spreads, then after it spreads to a neutral creep Venomancer uses Helm of the Dominator on that creep
  • Fixed Venomancer being able to Transmute Spirit Breaker with Hand of Midas through the same process
  • Fixed Wraith King's Vampiric Spirit not turning Wraith King into a wraith if he levels up at the same time as dying
  • Ability Draft: Fixed Forge Spirit starting at too high a level
  • Ability Draft: Fixed Brewmaster's old Aghanim's Scepter being available



The International 2026 Ticket Sales

May 26, 2026



In just a few short months, the finest Dota teams in the world will gather in Shanghai to battle for the Aegis of Champions in front of thousands of cheering fans. We've announced the official team invitations, and now we'd like to extend one to you. If you want to be one of those fans cheering live at the arena, it's time to get ready: ticket sales for The International 2026 kick off on June 10th at 2pm China Standard Time.

The in-arena action runs from August 20 - 23 at the SPD Bank Oriental Sports Center, with two ticket options available: single-day tickets for any day, or two-day bundles covering Thursday/Friday and Saturday/Sunday. All seating this year will be assigned, with no General Admission options available.

Ticket prices vary based on day and section, so check out the full chart of options below:



There are two purchase paths this year: one for fans purchasing domestically within China, and another for purchasing internationally.

China Domestic Sales
Chinese domestic ticket sales will be available through Damai or the Perfect World app, and will require a Chinese ID to complete any sale.

Once ticket sales begin on June 10th at 2pm (China Standard Time), the first twenty minutes will serve as a priority purchase period for domestic tickets. During this period, purchases are restricted to active Dota players in China who have played at least ten games in within the last six months. (To be eligible for priority purchase, please verify your account status in advance by the end of Wednesday, June 3, 2026.)

From 2:30pm (CST) onward, domestic tickets will be available for purchase to all Chinese customers.

International Sales
For fans purchasing outside of China, ticket sales will commence on June 10th at 2:30pm (CST) via Trip.com.

FAQ

How does seating work?
Tickets are purchased for a specific seating region (see chart above). After your purchase, you will be assigned a specific seat in the region you selected. All seats are assigned and reserved. There are no general admission tickets or seats.

What is the ticket transfer policy?
Tickets cannot be transferred, gifted, or resold. Tickets can only be used by the names for which they were purchased.

What do I need to purchase tickets internationally?
Trip.com requires an account and a valid passport for international ticket purchases. You can create your account and submit attendee documentation before tickets go on sale.

Can I purchase tickets for my group?
Yes, but note that the ticketing platforms limit each individual account to a maximum of two tickets per day. Multiple transactions may be required depending on the size of your group and how many days you wish to attend. As noted above, each attendee/ticket holder must have proper identification in order to complete the checkout process.

Do I need to bring anything else besides my tickets to enter the event?
Event entrance requires a valid photo ID matching the name on the ticket.

What is the ticket refund policy?
For China domestic ticket sales, please see the Damai refund policy. For international ticket sales, please see the Trip.com refund policy.

The International 2026 Invitations and Qualifiers

May 26, 2026



Throughout the year, Dota teams around the world battle to prove themselves worthy of direct invitation to The International — and a chance to compete for the Aegis of Champions on the world's biggest stage. Teams that secure invites can begin to focus on their final preparations, while the remaining contenders face one last chance to fight their way in.

Direct Invites
With less than three months until we raise the curtains on the big show, we’re excited to extend these seven teams invitations to Shanghai, China to compete in The International 2026:


  • Aurora Gaming

    Egor "Nightfall" Grigorenko
    Rafli "Mikoto" Fathur Rahman
    Wei Shen "Ws`" Chung
    Myroslav "Mira" Kolpakov
    Oleh "kaori" Medvedok


  • BoomBoys

    Ilia "Kiritych~" Ulianov
    Danil "gpk~" Skutin
    Matvei "MieRo`" Vasiunin
    Vitalie "Save-" Melnic
    Vladislav "Kataomi`" Semenov


  • Team Falcons

    Oliver "Skiter" Lepko
    Stanislav "Malr1ne" Potorak
    Ammar "ATF" Alassaf
    Andreas "Cr1t-" Nielsen
    Jingjun "Sneyking" Wu


  • Team Liquid

    Michael "m1CKe" Vu
    Michał "Nisha" Jankowski
    Marcus "Ace" Christensen
    Samuel "Boxi" Svahn
    Erik "tOfu" Engel


  • Tundra Esports

    Ivan "Pure" Moskalenko
    Bozhidar "bzm" Bogdanov
    Neta "33" Shapira
    Matthew "Ari" Walker
    Matthew "Whitemon" Filemon


  • Xtreme Gaming

    Chunyu "Ame" Wang
    Jin Xiang "NothingToSay" Cheng
    Jing "Xxs" Lin
    Linsen "fy" Xu
    Jian Wei "xNova" Yap


  • Team Yandex

    Alimzhan "医者watson" Islambekov
    Ilya "CHIRA_JUNIOR" Chirtsov
    Dmitrii "DM" Dorokhin
    Martin "Saksa" Sazdov
    Arman "Malady" Orazbayev



Regional Qualifiers
The seven teams above have already earned invitations, which means there are still nine slots available at TI, just waiting for the squads that can survive the crucible of Regional Qualifiers. This year, we've merged the Eastern and Western Europe qualifiers into one single European qualifier with four advancement slots. Check out the full schedule below.

  • China, June 15-18 (2 slots)

    Vici Gaming
    Roar Gaming
    Yakutou Brothers
    Team Resilience
    (+4 teams from Open Qualifiers)


  • South America, June 15-19 (1 slot)

    LGD Gaming
    PlayTime
    Estar Backs
    Red Hot Chili Pibble
    Amaru Gaming
    Hokori
    (+4 teams from Open Qualifiers)


  • Southeast Asia, June 19-23 (1 slot)

    REKONIX
    OG
    Execration
    Team Nemesis
    GLYPH
    (+5 teams from Open Qualifiers)


  • Europe, June 21-28 (4 slots)

    TEAM VISION
    Team Spirit
    MOUZ
    Natus Vincere
    Nigma Galaxy
    Virtus.pro
    enjoy
    Power Rangers
    (+8 teams from Open Qualifiers)


  • North America, June 24-26 (1 slot)

    GamerLegion
    (+3 teams from Open Qualifiers)



Once qualifiers wrap up on June 28, we'll have the full tournament field decided, and the next stop is Shanghai. Group Stage kicks off August 13 - 16 with a three-day, five-round Swiss bracket, followed by five elimination matches played on Sunday. The eight remaining teams bring the competition into the arena August 20 - 23, where the Aegis of Champions awaits.

7.41c Gameplay Patch

May 07, 2026

Patch 7.41c is out now and you can check out the patch notes here.

In addition, over the last few days we've addressed the following issues:

  • Fixed illusions not duplicating the correct level of neutral item enchantment
  • Fixed Bloodstone's Bloodpact having a superfluous stack counter
  • Fixed Conjurer's Catalyst getting into a state where it never triggers
  • Fixed Consecrated Wraps having varying sell cost based on how many charges are active
  • Fixed Crella's Crozier Rite of Rumusque healing for more than intended when redirecting heal from targets with other sources of health restoration
  • Fixed Crella's Crozier not working on health regeneration
  • Fixed Crella's Crozier working on overheals
  • Fixed Jidi Pollen Bag's tooltip overstating the damage it deals
  • Fixed Refresher Shard's mana cost not showing on the item icon
  • Fixed Refresher Orb and Refresher Shard sometimes not sharing a cooldown
  • Fixed Abaddon's Withering Mist creating particles when a unit dies
  • Fixed Ancient Apparition's Chilling Touch consuming more mana when triggering Specialist's Array or Hydra's Breath.
  • Fixed Ancient Apparition's Bone Chill with Aghanim's Scepter not updating to the Scepter values until the Bone Chill per hero level interval was achieved
  • Fixed Axe's Battle Hunger with Level 10 Talent sometimes permanently granting Axe bonus movement speed
  • Fixed Bristleback being able to use Quill Spray while channeling if it is on Autocast
  • Fixed Centaur Warrunner's Hoof Stomp not being treated as an ability cast by other abilities (Pugna's Nether Ward, Silencer's Last Word, etc.)
  • Fixed Chaos Knight's innate not being duplicated to his illusions
  • Fixed Clinkz losing health when tread swapping while having bonus health from Death Pact
  • Fixed Clockwerk's allies sometimes getting stuck inside his cogs
  • Fixed Dark Willow's Bedlam displaying a cast range
  • Fixed Dragon Knight gaining flying movement with Aghanim's Scepter before level 4 Dragon Form
  • Fixed Earth Spirit's Enchant Remnant not being affected by cooldown reduction when cast on a stone remnant.
  • Fixed Enigma's Eidolons not having +-4 damage spread
  • Fixed Kazurai Katana being affected by status resistance
  • Fixed some instances where Kazurai Katana could unexpectedly fail
  • Fixed Kunkka's Admiral's Rum having the incorrect hangover duration when applied from Kunkka's Ghostship
  • Fixed Lich's Frost Shield healing Lich's Ice Spire past its max health
  • Fixed Lone Druid's Spirit Bear counting as a Creep when attacking Undying's Tombstone
  • Fixed Lone Druid's Inscribed Gem "Entangling Claws Duration" not tracking properly
  • Fixed Enchanter's Bauble not working on Lone Druid's Spirit Bear
  • Fixed Lone Druid's Spirit Bear being able to move items to stash while dead by manually dragging items into the stash
  • Fixed Mars trying to block the ground if targeting his own position with Bulwark
  • Fixed Mars God's Rebuke not having its targeting reticule match the actual area of effect
  • Fixed Meepo clones not properly syncing cooldown of multiple copies of the same item
  • Fixed Meepo clones being able to use Megameepo
  • Fixed Meepo's Divided We Stand being able to clone Roshan's Banner
  • Fixed Mirana's Celestial Quiver not appearing in damage breakdowns or appearing to update its damage in regards to spell amplification
  • Fixed being able to track Monkey King through Changing of the Guard with pings or click commands.
  • Fixed Muerta's Spectral Slug debuff incorrectly visually appearing to be applying ethereal to debuff immune heroes when they are not ethereal
  • Fixed Muerta's Supernatural stacks lost upon Death rounding up instead of down
  • Fixed Outworld Destroyer's Astral Imprisonment hiding a debuff immune hero's health bar
  • Fixed Phoenix's Dying Light not having increased radius with certain AoE increasing items
  • Fixed Rubick not gaining Faceless Void's Reverse Time Walk even when he have scepter
  • Fix Slark's Shadow Dance not displaying the duration of the buff in the buff bar
  • Fixed Sniper's Headshot not slowing while Take Aim is active
  • Fixed Sven's Warcry showing a "Warcry Aura" on nearby allies that doesn't do anything when he has Aghanim's Shard
  • Fixed crash when Tidehunter eats a fish with a completely full inventory
  • Fix Tidehunter's Leviathan's Catch not working if Tidehunter ate a fish while stunned.
  • Fixed heroes gaining health after Tinker's laser with Aghanim's Scepter expires
  • Fixed Treant Protector being able to maintain Nature's Guise invisibility when casting Nature's Guise and leaving the trees in the same frame
  • (Ability Draft) Fixed Undying being able to refresh Ceaseless Dirge with Tinker's Rearm
  • Fixed Ursa's Enrage visual effects lingering longer than the ability duration
  • Fixed Venomancer's Snakebite dealing damage multiple times on triggered attacks
  • Fixed Winter Wyvern's Winter's Curse causing targets with Chipped Vest to damage Winter Wyvern during the curse
  • Fixed Winter Wyvern's Winter's Curse causing all Blade Mails to stop working during the duration of the cast
  • Fixed Winter Wyvern's Winter's Curse not increasing its duration when enemy illusions enter the area or an enemy entered the curse very close to the time it was created
  • Fixed being able to sometimes use some items during Winter Wyvern's Winter's Curse if the duration was extended
  • Fixed Winter's Curse status labels not updating appropriately if the duration was extended
  • Fixed Zeus's Nimbus visually showing the incorrect number of pips for how many hero hits it takes to destroy.
  • Fixed Progressive Refinement not working for SFM



The International Team Registration

May 05, 2026



The International is getting closer. After many years, Dota's ultimate proving ground is returning to China and returning to August, which is now just a few short months away.

In preparation, we've updated the registration process for any teams interested in participating in The International this year.

All interested teams must sign up through the Dota pro team registration site. A manager must first register their team, and then each of the players must join individually. As part of team registration, a team representative must agree with the team participation agreement for this year's event. This agreement requires that teams and players abide by certain rules, including treating their players fairly and equally, and can be viewed during the registration process, as well as here.

Teams must complete the registration process by 2pm PDT on Monday, May 18th to be eligible for a direct invitation to The International or any Regional Qualifier.

We'll be back later this month with more details, including team invitations, qualifier details, and information on ticket sales. The final push to reach Dota's biggest stage is about to begin.

7.41b Gameplay Patch

April 07, 2026

Patch 7.41b is out now and you can check out the patch notes here.

Dota 2 Update - 3/31/2026

April 01, 2026

Over the past few days we've addressed the following issues:


  • Fixed Meepo being able to create potions (and other stackable, nonshareable items)
  • Fixed Meepo clones not benefitting Abyssal Blade or Disperser
  • Fixed Meepo and Divine Rapier interaction
  • Fixed Meepo and Radiance interaction
  • Fixed Meepo deleting his Hand of Midas when using the last charge on a clone
  • Fixed Megameepo always having full Divided We Stand penalties
  • Fixed Meepo being able to duplicate Dusts of Appearance by buying a Dust of Appearance on their courier, dropping that dust on the ground, picking that dust up by Meepo, right clicking on the single Dust of Apperance and sending it to the stash, repeating that process 6 times to fill the stash with Dusts of Appearance, buying multiple Dusts of Appearance on the courier, dropping that stack on the ground, picking it up, and then using Dust of Appearance on a Meepo clone.
  • Fixed Spirit Breaker's Greater Bash not being purgable when Spirit Breaker has Aghanim's Scepter
  • Fixed Spirit Breaker's Aghanim's Scepter repeatedly bashing units more than intended.
  • Fixed Tiny's Tree Volley doing more damage than intended when thrown trees are hitting multiple units.
  • Fixed Nyx Assassin's Mind Flare not always triggering Phylactery/Khanda on a target if the initial target had a Linken's Sphere
  • Fixed Chaos Knight being able to get the Hulking enchantment from his innate ability
  • Fixed crash when spreading Enchantress' Little Friends debuff with Venomancer's Noxious Plague
  • Fixed crash when casting Nyx Assassin's Unburrow
  • Fixed Desolator adding its particle effect to attacks when it actually won't apply.
  • Fixed Bristleback's Prickly not using the correct values as Bristleback levels up
  • Fixed Kunkka's Ghost Ship not applying Admiral's Rum when stolen by Rubick
  • Fixed Bane's Fiend's Grip not interacting with Linken's Sphere and Lotus Orb correctly when both are on the cast target
  • Fixed Invoker's Alacrity talent giving more damage and attack speed than intended
  • Fixed Viper's Corrosive Skin Aghanim's Scepter Upgrade not applying the additional magic resistance correctly
  • Fixed Shadow Shaman's Urnaconda not being bindable in the settings
  • Fixed Windranger's Focus Fire not triggering Specialist Array and Hydra's Breath as frequently as they should when moving around.
  • Fixed Arc Warden's Tempest Double starting with Mjollnir on cooldown if Arc Warden's Mjollnir was on cooldown.
  • Primal Beast's high priority selection box has been slightly decreased in size
  • Fixed Marci's Rebound stunning targets in a larger radius than intended when taking the target ally with her
  • Fixed Elder Titan's Astral Spirit movement speed updating with Elder Titan's own movement speed
  • Fixed a large visual artifact appearing when exporting a video from a replay if the client is set to the "Fastest" rendering settings and the video export uses the "High Quality Rendering" setting

7.41a Gameplay Patch

March 28, 2026

Patch 7.41a is out now and you can check out the patch notes here.

In addition, over the last few days we've addressed the following issues:


  • Fixed a number of miscellaneous client and server crashes
  • Option for displaying Hero Facet Names above health bar has been removed
  • Spectator options and hotkey settings for Facets have been removed
  • Fixed incorrect notification message when messaging who got gold for an assist
  • Fixed high amounts of incoming heal amplification not stacking correctly with high amounts of health restoration
  • Fixed a spot near the Dire fountain that could be teleported to but not exited from without cutting trees
  • Fixed Conjurer's Catalyst reacting to damage that is reacting to damage from Conjurer's Catalyst
  • Fixed Mage Slayer being mitigated by innate physical block on melee heroes
  • Fixed Shiva's Guard not piercing debuff immunity
  • Fixed Anti-Mage's scepter bonuses for Mana Break Max Mana Burned sometimes not being applied
  • Fixed Arc Warden's Tempest Double receiving copies of foraged items
  • Fixed Bloodseeker's Blood Rite dealing more damage than intended
  • Fixed Bloodseeker Aghanim's Shard not piercing BKB
  • Fixed Chaos Knight being able to get the Nimble enchantment
  • Fixed bad interaction between Granite Golem and Chen's Holy Persuasion causing creeps to have escalating amounts of HP
  • Fixed Chen's Holy Persuasion not having a reduced cooldown when cast on a persuaded creep
  • Fixed Chen's Holy Persuasion lowering the Zealot's HP in some scenarios
  • Fixed Chen unsummoning a Zealot causing it to not respawn until Chen died
  • Fixed Chen's Zealots sometimes dying when using Holy Persuasion
  • Fixed Dragon Knight applying Wyrm's Wrath damage twice in Dragon Form
  • Fixed Elder Dragon Form frost breath not piercing debuff immunity
  • Fixed Drow Ranger's Marksmanship triggering on Specialist's Array or Hydra's Breath attacks
  • Fixed Elder Titan's Move Spirit ability not updating its keybinding when set in the settings
  • Fixed Elder Titan Split Earth being cast in the wrong direction if the move spirit command was issued before the Split Earth went off
  • Fixed Grimstroke's Dark Portrait Illusions not having 95% magic resistance
  • Fixed Grimstroke's Ink Trail not always applying
  • Fixed Grimstroke's Ink Trail visual stopping early when the debuff is still applied
  • Fixed Jakiro Liquid Fire not benefitting from AoE increases. Jakiro's Liquid Fire Area of Effect can now be visualized when casting
  • Fixed Lich losing all of his mana when casting Sinister Gaze on a Huskar who has recently been attacked by Silencer's Glaives of Wisdom
  • Fixed Legion Commander's Duel not ending when winning against an illusion or reincarnating hero
  • Fixed Legion Commander being able to move during Duel with specific order combinations
  • Fixed Mars being able to create immobile spears
  • Fixed active item shared cooldown not being shared across Meepos if he has multiple items with the same shared cooldown in his inventory
  • Fixed Meepo being able to crash the server with two armlets
  • Fixed Meepo being able to crash the server with observer/sentry wards
  • Fixed Meepo being able to use many Hands of Midas
  • Fixed Meepo clones being able to receive sentry and observer wards
  • Fixed several exploits with Meepo having multiple copies of the same item
  • Fixed Monkey King not having his untransform ability after using Mischief
  • Fixed Morphling Replicate not replicating the innate ability of the target
  • Fixed Morphling having incorrect hotkeys when replicating
  • Fixed Muerta losing Supernatural stacks when respawning with Aegis
  • Fixed Night Stalker not refreshing basic abilities with Aghanim's Scepter when killing Spirit Bear
  • Fixed Ogre's Fireblast and Unrefined Fireblast not multicasting correctly if there is an existing multicasting Fireblast already occurring
  • Fixed Omniknight's +75% Hammer of Purity Bonus Base Damage giving +80 AoE bonus to Purification
  • Fixed Primal Beast getting moved if his Pulverize was reflected by Lotus Orb
  • Fixed Primal Beast Pulverize not ending correctly if he targets a Soulbound hero, if his secondary target is out of world
  • Fixed Rubick abilities getting removed when stealing Largo Amphibian Rhapsody and Monkey King's Wukong's Command at the same time
  • Added a tooltip for Spirit Breaker's scepter specifying it increases Nether Strike's knockback as well
  • Fixed Tiny's Tree Volley dealing different amounts of damage if he was holding a tree or not after buying Aghanim's Shard
  • Fixed some values not incrementing correctly when using Eldwurm's Edda in Ability Draft
  • Fixed an issue with Winter Wyvern Winter's Curse kill sometimes counting as a deny if a previously unaffected enemy entered the effect of the winters curse after it initially started
  • Fixed Zeus's Lightning Hands not starting in the toggle on state when acquiring acquiring a shard while dead

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