Dota 2 Update - August 31st, 2016

September 01, 2016

* Battle Pass owners who played more than 40 games in International Ranked matchmaking now have the option to transfer their final International Ranked MMR to replace their Ranked MMR. This appears under the International Ranked tab inside Play Dota, and will be available for the next couple of weeks.
* Fixed a bug where Hero Damage, Hero Healing, and Building Damage stats were being recorded in match history incorrectly.
* Added Building Damage to the Post-Game Summary Scoreboard (represents damage dealt to Towers and Barracks).
* Fixed not being able to see Spark Wraiths area effect if you do not see the center of it.

Dota 2 Update - August 26th, 2016

August 27, 2016

* A new server cluster in Peru has been added with improved connectivity and capacity.
* Fix bugs related to new game end sequence and battle cup.

Dota 2 Update - August 25th, 2016

August 26, 2016

- Fixed the interaction of Underlord’s Abyssal Aura and Illusions.
- Improved texture memory usage.

The Dark Rift Update

August 23, 2016



The ethereal rift has opened, and the new hero Underlord is now playable in Dota 2. Bringing with him a new Post-Game Summary feature filled with detailed match info, and the addition of Teammate Stats to your profile, the leader of the Abyssal Horde stomps his way into the lanes in today's update to complete the roster of established heroes. Head over to The Dark Rift Update page to learn more.

The Dark Rift Update

August 23, 2016



The ethereal rift has opened, and the new hero Underlord is now playable in Dota 2. Bringing with him a new Post-Game Summary feature filled with detailed match info, and the addition of Teammate Stats to your profile, the leader of the Abyssal Horde stomps his way into the lanes in today's update to complete the roster of established heroes. Head over to The Dark Rift Update page to learn more.

The Secret Shop Goes International

August 20, 2016



The online Dota 2 Secret Shop is open for business. Featuring merchandise launched at The International 2016, as well as a host of other original and community-created designs, the Valve Store powered by WeLoveFine is now taking orders for shipments of this year's Dota 2 collection to fans almost anywhere in the world.

To celebrate the shop launch and the release of our Anti-Mage and Windranger Dota 2 figurines produced in cooperation with Good Smile Company, we've also worked with Good Smile to create a manga-style comic featuring both heroes as their journeys intersect on the trail of the necromancer Balimar Oakrot.

Find out more in: A DARK PURPOSE SERVED

The Secret Shop Goes International

August 20, 2016



The online Dota 2 Secret Shop is open for business. Featuring merchandise launched at The International 2016, as well as a host of other original and community-created designs, the Valve Store powered by WeLoveFine is now taking orders for shipments of this year's Dota 2 collection to fans almost anywhere in the world.

To celebrate the shop launch and the release of our Anti-Mage and Windranger Dota 2 figurines produced in cooperation with Good Smile Company, we've also worked with Good Smile to create a manga-style comic featuring both heroes as their journeys intersect on the trail of the necromancer Balimar Oakrot.

Find out more in: A DARK PURPOSE SERVED

Roster Lock Process

August 19, 2016



As the dust settles on The International, and thoughts turn towards the next cycle of the competitive Dota 2 season, it's time for teams and players to select their battle companions for the next Dota 2 Major. With that in mind, we've updated the Dota 2 Major Registration process to adjust several aspects of the roster lock system.

We'll introduce a few of the main points below, but be sure to check out the full Dota 2 Majors Registration FAQ for more information.

This year, players are not automatically dropped from teams as they were in the past. This means existing teams will remain intact until managers or players actively make changes.

The first phase of roster locks—the drop period—will allow a team admin to drop a player, or allow a player to leave a team, and will be open until September 4, 2016. After this first phase is complete, any players that remain on a team's roster are bound to that team. Because players are not automatically dropped from rosters, teams and players who do not wish to continue with their current rosters will need to actively change roster status before the drop period concludes.

The second phase of roster locks—the invitation period—allows teams to issue Primary Member invites to players they wish to add to their rosters, and will remain open from September 4 - 18, 2016. Team admins can issue invites to any players not locked to another team's roster, including new players or players that were previously dropped from the team. One thing to note is that teams will no longer need to issue Substitute Player invites during the invitation period. Any team that qualifies for a Major event will be able to issue a Substitute Player invite to any player not participating in the Major once the qualifiers for that event are done.

We've included an "Updated" tag on revised sections of the Dota 2 Majors Registration FAQ, so head over there to see the full list of revisions.

Roster Lock Process

August 19, 2016



As the dust settles on The International, and thoughts turn towards the next cycle of the competitive Dota 2 season, it's time for teams and players to select their battle companions for the next Dota 2 Major. With that in mind, we've updated the Dota 2 Major Registration process to adjust several aspects of the roster lock system.

We'll introduce a few of the main points below, but be sure to check out the full Dota 2 Majors Registration FAQ for more information.

This year, players are not automatically dropped from teams as they were in the past. This means existing teams will remain intact until managers or players actively make changes.

The first phase of roster locks—the drop period—will allow a team admin to drop a player, or allow a player to leave a team, and will be open until September 4, 2016. After this first phase is complete, any players that remain on a team's roster are bound to that team. Because players are not automatically dropped from rosters, teams and players who do not wish to continue with their current rosters will need to actively change roster status before the drop period concludes.

The second phase of roster locks—the invitation period—allows teams to issue Primary Member invites to players they wish to add to their rosters, and will remain open from September 4 - 18, 2016. Team admins can issue invites to any players not locked to another team's roster, including new players or players that were previously dropped from the team. One thing to note is that teams will no longer need to issue Substitute Player invites during the invitation period. Any team that qualifies for a Major event will be able to issue a Substitute Player invite to any player not participating in the Major once the qualifiers for that event are done.

We've included an "Updated" tag on revised sections of the Dota 2 Majors Registration FAQ, so head over there to see the full list of revisions.

Dota 2 Update - August 19th 2016

August 17, 2016

6.88c
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* Disruption illusion damage taken increased from 150% to 200%
* Echo Stomped units no longer get targeted by towers or creeps (like nightmare)
* Echo Stomp damage decreased from 85/110/135/160 to 70/100/130/160
* Starstorm Aghanim upgrade no longer releases a second meteor
* Reactive Armor duration decreased from 14/16/18/20 to 10/13/16/19
* Gust cooldown increased from 13 to 16/15/14/13
* Chronosphere cooldown increased from 130/115/100 to 140/125/110
* False Promise cooldown increased from 90/60/30 to 100/65/30
* Lina's Base Attack Time improved from 1.7 to 1.6
* Rupture damage increased from 26/42/60% to 30/45/60%
* Leshrac's movement speed increased from 320 to 325
* Living Armor regeneration bonus increased from 4/7/10/13 to 4/8/12/16
* Stone Form stun delay reduced from 0.85 to 0.55
* Lane creeps now give 35% of experience when denied by neutrals rather than 20% (normal player denies give 50% experience).

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