Dota 2 Update - May 20th 2015

May 21, 2015

- Nexon's South Korea matchmaking region is now available to all players.
- The client UI now displays creep health with full accuracy based on the server values.

Dota 2 Update - May 18th 2015

May 18, 2015

6.84c
--
* Haste rune duration reduced from 30 to 25
* Mekansm cooldown increased from 45 to 65
* Tether movespeed bonus reduced from 17% to 14/15/16/17%
* Rocket Barrage damage reduced from 11/15/19/23 to 8/13/18/23
* Bristleback Base Attack Time increased from 1.7 to 1.8
* Precision Aura's passive no longer has an exception for pseudo-heroes like Familiars (still affects them when cast, like creeps)
* Spiderlings Poison Sting slow reduced from 15 to 12%
* Holy Persuasion now provides a base HP minimum of 700/800/900/1000 instead of raw bonus HP
* Tombstone HP reduced from 200/400/600/800 to 175/350/525/700

* The fixed portion of the XP Hero Bounty for first 5 levels is reduced from 100/120/160/220/300 to 100/120/140/160/180 (then continues +100 per level as usual)
* AoE Gold Bounty, for teams that are behind, now has a small additional component that doesn't fully scale with net worth (100/75/50/35/25 for 1/2/3/4/5 heroes, scales linearly from 0 to 4k net worth difference)
* Small adjustments to AoE Gold (non-networth component)

Old:
1: 154 + 7.7 * Level
2: 115.5 + 6.6 * Level
3: 66 + 5.5 * Level
4: 38.5 + 4.4 * Level
5: 33 + 4.4 * Level

New
1: 150 + 8 * Level
2: 100 + 7 * Level
3: 40 + 6 * Level
4: 25 + 4 * Level
5: 20 + 4 * Level

Dota 2 Update - May 15 2015

May 16, 2015

- Fixed "Win As Hero" Compendium Challenge not properly detecting completion
- Fixed various bugs with selling back items during the allowed window (Combined wards, Clarity Potions, etc)

Dota 2 Update - May 14th 2015

May 15, 2015

Compendium Additions:
----
- Added a fourth Challenge slot, which is always a Hero-specific challenge, and rewards completion with both Compendium coins & points.
- Challenges are now available in Captains Mode, Captains Draft, Random Draft, Single Draft, and All Random game modes.
- Ten Hero Challenge added to compendium, also enabled on the above-mentioned modes. This year you can do the Ten Hero challenge 3 times for a total of 450 Compendium Points (4.5 Levels).

- You can now choose to consume any TI5 Compendium Immortal by right clicking on it in the Armory and choosing the Consume option. You'll gain 200 Compendium Points (2 Levels) for each Immortal consumed this way.

- Added back the Item Recycling system. You can now recycle 10 items for a Charm of the Crucible Jewel II and 25 Compendium Points.
- Added 3 Recycle Charm Achievements. Create 1 Charm, Create 10 charms, and Successfully Complete 8 Charms. Worth 25, 125, and 200 Compendium Points respectively (in addition to the base 25 for recycling).
- If you don't own a Compendium, points earned will be saved and applied automatically when a Compendium is activated.

- Added All-Star match voting to Compendium (awards 50 Compendium Points for completion)


Other Changes:
----
- Updated kill gold chat messages to show the full amount of gold the killer receives (now includes proximity gold)
- Fixed the following abilities from attempting to target Zombies (since they do not affect them): Eclipse, Eye of the Storm and Diabolic Edict
- Fixed Searing Arrows always requiring a small amount of mana to do damage, even if the manacost was already paid for
- Fixed Permanent Split Shot on Rubick
- Fixed a visual bug with Enchantress's weapon
- Fixed 100% proc events (like Wind Run) sometimes failing in rare cases
- Removed the per-game pet limit
- Various tooltip adjustments and fixes

Dota 2 Update - May 14th 2015

May 15, 2015

Compendium Additions:
----
- Added a fourth Challenge slot, which is always a Hero-specific challenge, and rewards completion with both Compendium coins & points.
- Challenges are now available in Captains Mode, Captains Draft, Random Draft, Single Draft, and All Random game modes.
- Ten Hero Challenge added to compendium, also enabled on the above-mentioned modes. This year you can do the Ten Hero challenge 3 times for a total of 450 Compendium Points (4.5 Levels).

- You can now choose to consume any TI5 Compendium Immortal by right clicking on it in the Armory and choosing the Consume option. You'll gain 200 Compendium Points (2 Levels) for each Immortal consumed this way.

- Added back the Item Recycling system. You can now recycle 10 items for a Charm of the Crucible Jewel II and 25 Compendium Points.
- Added 3 Recycle Charm Achievements. Create 1 Charm, Create 10 charms, and Successfully Complete 8 Charms. Worth 25, 125, and 200 Compendium Points respectively.
- If you don't own a Compendium, points earned will be saved and applied automatically when a Compendium is activated.

- Added All-Star match voting to Compendium (awards 50 Compendium Points for completion)


Other Changes:
----
- Updated kill gold chat messages to show the full amount of gold the killer receives (now includes proximity gold)
- Fixed the following abilities from attempting to target Zombies (since they do not affect them): Eclipse, Eye of the Storm and Diabolic Edict
- Fixed Searing Arrows always requiring a small amount of mana to do damage, even if the manacost was already paid for
- Fixed Permanent Split Shot on Rubick
- Fixed a visual bug with Enchantress's weapon
- Fixed 100% proc events (like Wind Run) sometimes failing in rare cases
- Removed the per-game pet limit
- Various tooltip adjustments and fixes

Compendium Progress

May 12, 2015



The International prize pool is already halfway to the 15 million dollar mark in just 10 days, with 90 days to go. We're still working on building the second set of Immortal items, but they're not quite ready yet. We know the most important aspect of these Immortals is their quality level, so we are also planning on spending some extra time polishing them rather than releasing them quickly.

You'll still see an update to the Compendium this week though. Included in that update you'll find new challenges, the Item Recycling system, and new ways to earn Compendium Points.

Compendium Progress

May 12, 2015



The International prize pool is already halfway to the 15 million dollar mark in just 10 days, with 90 days to go. We're still working on building the second set of Immortal items, but they're not quite ready yet. We know the most important aspect of these Immortals is their quality level, so we are also planning on spending some extra time polishing them rather than releasing them quickly.

You'll still see an update to the Compendium this week though. Included in that update you'll find new challenges, the Item Recycling system, and new ways to earn Compendium Points.

Dota 2 Update - May 11th 2015

May 12, 2015

Fixed Enigma being unable to convert Mud Golems
Fixed Sleight of Fist damage being reduced too much with Quelling Blade and Battle Fury
Fixed Illusions not benefiting from Quelling Blade bonus damage
Fixed Jakiro hitboxes

Dota 2 Update - May 9th 2015

May 09, 2015

6.84b:

* Roshan armor upgrade increased from 1 per 8 minutes to 1.4 per 8 minutes
* Familiars hit requirement reduced from 4 to 3
* Enrage damage multiplier reduced from 2/2.5/3 to 1.5/2/2.5
* Glimmer Cape Magic Resistance reduced 66% to 55%
* Glimmer Cape and Shadow Amulet Attack Speed reduced from 30 to 20
* Silver Edge recipe cost increased from 350 to 600
* Flesh Golem minimum damage amplification reduced from 5/10/15% to 1% (same for scepter)
* Flesh Golem minimum slow reduced from 5% to 1%
* Soul Rip manacost increased from 50/75/100/125 to 100/110/120/130
* Zombies no longer require two hits to kill from Towers
* Stampede Scepter damage reduction from 70% to 60%
* Gyrocopter base Intelligence reduced from 23 to 19
* Queen of Pain base movement speed reduced from 300 to 295
* Hawk movement speed from 250/300/350/400 to 250/275/300/325

Dota 2 Update - May 9th 2015

May 09, 2015

6.84b:

* Roshan armor upgrade increased from 1 per 8 minutes to 1.4 per 8 minutes
* Familiars hit requirement reduced from 4 to 3
* Enrage damage multiplier reduced from 2/2.5/3 to 1.5/2/2.5
* Glimmer Cape Magic Resistance reduced 66% to 55%
* Glimmer Cape and Shadow Amulet Attack Speed reduced from 30 to 20
* Silver Edge recipe cost increased from 350 to 600
* Flesh Golem minimum damage amplification reduced from 5/10/15% to 1% (same for scepter)
* Flesh Golem minimum slow reduced from 5% to 1%
* Soul Rip manacost increased from 50/75/100/125 to 100/110/120/130
* Zombies no longer require two hits to kill from Towers
* Stampede Scepter damage reduction from 70% to 60%
* Gyrocopter base Intelligence reduced from 23 to 19
* Queen of Pain base movement speed reduced from 300 to 295
* Hawk movement speed from 250/300/350/400 to 250/275/300/325

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