New Bloom 2015 Call to Arms
December 06, 2014

New Bloom 2015 Call to Arms
December 06, 2014

Future Changes & Frostivus
December 06, 2014
As we mentioned in September, there are a number of features in the works for Dota 2 that we're really excited to share with you. Among them is a major improvement to Dota 2's engine that we are aiming to release in the first half of next year. One of the main features in this engine improvement will be the ability to rapidly create entirely new game modes. You've seen some of this work with the Dota 2 Workshop Tools Alpha that began earlier this year. In the past, our Diretide and Frostivus updates contained game modes that were very time consuming to build and maintain, and would need to be rebuilt from the ground up after the release of the engine update.
With Diretide this year, we decided that it didn't make sense to build another one of those resource-intensive game modes, for two reasons. The first was that the mode would quickly become obsolete when the engine changes arrive, and the second was that building it would have taken resources away from the work that needed to be done to ship the engine change itself. Now that Frostivus is on the horizon, we find ourselves facing a similar choice and, after some thought, we believe that once again the right choice is to not develop a Frostivus game mode.
This doesn't mean that you won’t see interesting updates from us before the engine improvement goes out next year. We are already hard at work on our next major update, the New Bloom Festival in February, although we will continue to avoid building new game modes until the engine improvements come along.
With Diretide this year, we decided that it didn't make sense to build another one of those resource-intensive game modes, for two reasons. The first was that the mode would quickly become obsolete when the engine changes arrive, and the second was that building it would have taken resources away from the work that needed to be done to ship the engine change itself. Now that Frostivus is on the horizon, we find ourselves facing a similar choice and, after some thought, we believe that once again the right choice is to not develop a Frostivus game mode.
This doesn't mean that you won’t see interesting updates from us before the engine improvement goes out next year. We are already hard at work on our next major update, the New Bloom Festival in February, although we will continue to avoid building new game modes until the engine improvements come along.
Future Changes & Frostivus
December 06, 2014
As we mentioned in September, there are a number of features in the works for Dota 2 that we're really excited to share with you. Among them is a major improvement to Dota 2's engine that we are aiming to release in the first half of next year. One of the main features in this engine improvement will be the ability to rapidly create entirely new game modes. You've seen some of this work with the Dota 2 Workshop Tools Alpha that began earlier this year. In the past, our Diretide and Frostivus updates contained game modes that were very time consuming to build and maintain, and would need to be rebuilt from the ground up after the release of the engine update.
With Diretide this year, we decided that it didn't make sense to build another one of those resource-intensive game modes, for two reasons. The first was that the mode would quickly become obsolete when the engine changes arrive, and the second was that building it would have taken resources away from the work that needed to be done to ship the engine change itself. Now that Frostivus is on the horizon, we find ourselves facing a similar choice and, after some thought, we believe that once again the right choice is to not develop a Frostivus game mode.
This doesn't mean that you won’t see interesting updates from us before the engine improvement goes out next year. We are already hard at work on our next major update, the New Bloom Festival in February, although we will continue to avoid building new game modes until the engine improvements come along.
With Diretide this year, we decided that it didn't make sense to build another one of those resource-intensive game modes, for two reasons. The first was that the mode would quickly become obsolete when the engine changes arrive, and the second was that building it would have taken resources away from the work that needed to be done to ship the engine change itself. Now that Frostivus is on the horizon, we find ourselves facing a similar choice and, after some thought, we believe that once again the right choice is to not develop a Frostivus game mode.
This doesn't mean that you won’t see interesting updates from us before the engine improvement goes out next year. We are already hard at work on our next major update, the New Bloom Festival in February, although we will continue to avoid building new game modes until the engine improvements come along.
Dota 2 Update - December 2nd, 2014
December 03, 2014
- Fixed some Courier models not being visible
- Fixed some Courier particles not being visible after the courier died and respawned
- Fixed effigies sometimes drawing in full color
- Fixed Control Groups not saving across sessions
- Fixed Control Groups containing Techies' Remote Mines sometimes selecting all Remote Mines
- Fixed bug causing games discarded by early abandonments to be erroneously listed in match history
- Fixed some Courier particles not being visible after the courier died and respawned
- Fixed effigies sometimes drawing in full color
- Fixed Control Groups not saving across sessions
- Fixed Control Groups containing Techies' Remote Mines sometimes selecting all Remote Mines
- Fixed bug causing games discarded by early abandonments to be erroneously listed in match history
Dota 2 Update - November 25th, 2014
November 25, 2014
- Fixed a case where Elder Titan's Spirit could get stuck in the world when using Eul's and unified unit orders
- Elder Titans spirit is now only selectable by the Elder Titan player
- Added new convars for video makers (dota_sf_hud_spectator_override 1 and dota_sf_hud_spectator_graph 0)
- Fixed the Gravestone to display the pro player name if available
- Elder Titans spirit is now only selectable by the Elder Titan player
- Added new convars for video makers (dota_sf_hud_spectator_override 1 and dota_sf_hud_spectator_graph 0)
- Fixed the Gravestone to display the pro player name if available
Dota 2 Update - November 24th, 2014
November 25, 2014
- Fixed Coup de Grace effects not behaving properly in FoW
- Fixed Slark losing his existing attack target when casting Shadow Dance
- Fixed False Promise, when cast on an ally, causing the ally to lose their existing attack target
- Fixed a case where control groups were not remembered correctly with Meepo
- Fixed Armlet ticking down when Lifestealer is Infested
- Fixed bug with low-pri abandonment penalty escalation / de-escalation, causing the penalty to jump from 6 to 16 immediately for many players instead of gradually increasing. All players with a penalty greater than 6 have been reset to 6.
- Fixed Slark losing his existing attack target when casting Shadow Dance
- Fixed False Promise, when cast on an ally, causing the ally to lose their existing attack target
- Fixed a case where control groups were not remembered correctly with Meepo
- Fixed Armlet ticking down when Lifestealer is Infested
- Fixed bug with low-pri abandonment penalty escalation / de-escalation, causing the penalty to jump from 6 to 16 immediately for many players instead of gradually increasing. All players with a penalty greater than 6 have been reset to 6.
Dota 2 Update - November 21st, 2014
November 22, 2014
- Effigies now support styles
- Fixed Mac/Linux frequent menu crash and fog of war visibility problems (this fix requires the Nov 21st Steam client update)
- Fixed bug causing matches that are discarded due to poor network conditions to show up in match history, both in client and in WebAPIs that power 3rd party sites. (The matches were not scored, this is bug with the match history query only.)
- Fixed a rare bug that could cause you to teleport outside of the map
- Fixed a bug with swapping when a contract was involved
- Fixed Glyph tooltip being too large sometimes
- Adjusted sensitivity of poor network conditions detection
- Fixed crashing upon reconnecting. Cleared low priority games remaining for all players who received a penalty in the past 48 hours due to abandoning.
- Fixed various minor bugs
- Fixed Mac/Linux frequent menu crash and fog of war visibility problems (this fix requires the Nov 21st Steam client update)
- Fixed bug causing matches that are discarded due to poor network conditions to show up in match history, both in client and in WebAPIs that power 3rd party sites. (The matches were not scored, this is bug with the match history query only.)
- Fixed a rare bug that could cause you to teleport outside of the map
- Fixed a bug with swapping when a contract was involved
- Fixed Glyph tooltip being too large sometimes
- Adjusted sensitivity of poor network conditions detection
- Fixed crashing upon reconnecting. Cleared low priority games remaining for all players who received a penalty in the past 48 hours due to abandoning.
- Fixed various minor bugs
Dota 2 Update - November 20th, 2014
November 21, 2014
* Fixed various crashes
* Fixed some Effigy bugs
* Fixed Manifold Paradox assassination score being lower than intended and retroactively granted points
* Fixed a Mac crash
* Fixed a bug that caused Arcanas to drop at a higher rate than intended (fewer than 80 of each were dropped)
* Adjusted Poor Network Conditions packet loss sensitivity
* Fixed some Effigy bugs
* Fixed Manifold Paradox assassination score being lower than intended and retroactively granted points
* Fixed a Mac crash
* Fixed a bug that caused Arcanas to drop at a higher rate than intended (fewer than 80 of each were dropped)
* Adjusted Poor Network Conditions packet loss sensitivity
Nemesis Assassin Event
November 21, 2014

Owners of the Manifold Paradox Arcana will enjoy many custom upgrades to their specialized assassin, including an evolving weapon and a kill marker to show the location of their kills, but it’s important to remember that the hunter easily becomes the hunted, so rewards can be earned by all who participate successfully in the event.
You’ll also be able to purchase the Treasure of the Defender’s Vision, which includes mythical items. Or you can earn this treasure by using the charm and making three correct victory predictions. Visit the update page to see the Nemesis Assassin Event explained in detail. Will your favorite hero make the list?