Dota 2 Update - April 12, 2012

April 13, 2012

GAMEPLAY
- Enabled Random Draft mode!
- Enabled Lone Druid in Captain's Mode.
- Ancient Apparition: Fixed Ice Blast impact damage not hurting illusions.
- Ancient Apparition: Fixed Chilling Touch affecting Spirit Bear and Warlock's Golem.
- Axe: Fixed Culling Blade ending after death effects like Diabolic Edict and Epicenter.
- Bane: Fixed Nightmare putting Juggernaut to sleep while Omnislashing.
- Bane: Fixed Fiend's Grip doing one tick less damage than it should have.
- Batrider: Fixed Firefly destroying trees in a bigger aoe than intended.
- Batrider: Fixed Flamebreak hitting magic immune units (6.74b change).
- Bloodseeker: Fixed Rupture interaction with spells like Omnislash, Ball Lightning, etc.
- Faceless Void: Fixed Chronosphere not freezing invulnerable towers.
- Juggernaut: Fixed Omnislash considering ancients as valid targets.
- Juggernaut: Fixed Omnislash ending prematurely if a target becomes invulnerable.
- Lifestealer: Fixed being able to hide inside an enemy Spirit Bear/Golem with Infest (wasn't doing damage to it though)
- Lifestealer: Fixed Infest not removing buffs before jumping in.
- Lifestealer: Fixed Feast bonus damage type allowing it to critical strike.
- Lion: Fixed Mana Drain missing its last 1/4 tick.
- Lone Druid: Fixed Entangle not affecting magic immune units.
- Lone Druid: Fixed Entangle not interrupting channeling spells.
- Mirana: Fixed Moonlight Shadow not affecting allied units sometimes (Disrupted, Phase Shifted, etc).
- Morphling: Fixed Replicate being castable on Spirit Bear and Warlock Golem.
- Outworld Destroyer: Fixed Sanity's Eclipse mana drain logic.
- Puck: Fixed Ethereal Jaunt not dodging projectiles properly.
- Pudge: Reduced the delay before being able to issue orders after Meat Hook.
- Razor: Fixed some bugs with Unstable Current killing a target after its ability starts (like Omnislashing while dead).
- Razor: Fixed Plasma Field not giving aoe vision following Razor.
- Slardar: Fixed Slithereen Crush affecting couriers.
- Silencer: Fixed Global Silences affecting couriers abilities.
- Spectre: Fixed permanently losing the ability to block creeps after the first Spectral Dagger use.
- Spirit Breaker: Fixed being unable to target magic immune units with Netherstrike.
- Sven: Fixed Great Cleave working on denies.
- Tinker: Fixed March of the Machines spawn per second from 30 to 24.
- Tinker: Fixed March of the Machines movement speed from 500 to 400.
- Tinker: Fixed Heat Seeking Missle hitting Spirit Bear and Warlock's Golem.
- Tinker: Fixed March of the Machines killing couriers.
- Tiny: Fixed Aghanim tree doing too much damage to buildings.
- Tiny: Fixed Aghanim tree cleaving when attacking buildings.
- Vengeful Spirit: Fixed Vengeful Spirit's Wave of Terror affecting couriers.
- Viper: Fixed Viper Strike being an instant effect instead of a dodgeable projectile.
- Weaver: Fixed Weaver's Swarm getting one shotted by attack spells like Impetus and Arcane Orb.
- Weaver: Fixed bug where Swarm bugs would cause some heroes to spin when attacking them, or not be able to attack them at all.
- Windrunner: Fixed being able to Shackleshot onto Ancients/Roshan.
- Fixed units/wards being unable to attack animation cancel if they are unable to move.
- Fixed abilities going into cooldown if the target dies while paying manacost (ie. from Nether Ward).
- Fixed Alchemist's Unstable Concoction and Bounty Hunter's Track being castable on Spirit Bear/Golem.
- Fixed cleave damage not waking up Nightmared units.
- Fixed Mjollnir and Maelstrom having orb selection priorty when attacking buildings.
- Fixed Armlet lifedraining on Illusions.
- Fixed DisableHelp not working for Chen's Persuasion.
- Fixed Roshan not disabling Blink Dagger.
- Fixed Tranquil Boots going into a short cooldown whenever you took damage.
- Reordered Mekansm recipe list to have Headdress first.
- Fixed Pudge's Meat Hook and Mirana's Arrow not hitting Spirit Bear.
- Fixed Vampiric Aura showing buff on things it does not affect.
- Fixed neutral units being able to cast their spells while disabled/silenced when they aren't player controlled.
- Fixed Double Damage rune not granting a fake buff to nearby illusions.
- Fixed neutral Centaur attack speed aura increasing speed by percentages instead of constant amounts
- Fixed being unable to purge an offensive Decrepify
- Fixed Ethereal Blade interaction with Spirit Bear.
- Fixed a bug where if Nature's Prophet cast Sprout on Lycan in wolf form while he was running, Lycan could run through the trees and escape the sprout.

UI
- Illusions now fake display the same crit overhead values as the real hero.
- A global message is now displayed when you random a hero.
- There is now a 2 second cooldown on unpausing a paused game, to prevent two people trying to pause the game at the same time and accidently unpausing.
- Fixed being unable to Glyph while disabled.
- Fixed printing the wrong kill message when an illusion kills a tower
- Fixed spectator FOW keys broken.
- Fixed the courier failing to pick up an item from the stash resulting in the item teleporting to the hero's feet.
- Items that are dropped on the ground as a result of a full inventory will now always be usable in item combines, even if they cannot be dropped right next to a hero.
- While watching a replay, you can now click on the pips (Hero/Tower Kills) on the XP and Gold panels to jump to 5 seconds before that moment happens.
- Fixed team-only chat in games created via private lobbies.

VISUALS
- Updated Nevermore's animations.
- Updated Shadow Demon's Shadow Poison projectile effect.
- Updated Faceless Void's Backtrack effect.

BOTS
- Bots will no longer attempt to use a Tango when being attacked or when defending an ally.
- Adjusted some numbers to hopefully make it less likely for bots to try to TP out of a gank attempt when they were obviously going to die before it finished.
- Fixed bug where Zeus would killsteal when his target thought they were safe, even if they weren't.
- Cleaned up sellability of a bunch of bot items, should prevent cases where bots buy recipes for components they've previously sold.
- Added additional items in the builds for Sniper and Juggernaut, they should no longer run out of items to buy in long matches.
- Fixed bug where bots wouldn't realize that Antimage was a hard carry for lane selection purposes.
- Fixed bug where any players in spectate/broadcast slots would prevent bots from picking a hero.
- Bots will now wait to activate until all hero picking is completed.
- Fixed bug where the matchmaker wouldn't try to match bot difficulties when finding a Coop game.
- Fixed bug where bots might still pick up Aegis/Rapier immediately upon them dropping rather than waiting a couple seconds for humans to have a shot at them.
- Added generic attack desire bonus to any enemy hero that is currently stunned.

Dota 2 Update - March 28, 2012

March 29, 2012

GAMEPLAY
- Added Lone Druid!
- Fixed small bug in the timing of sequential attacks.
- Lifestealer: Fixed being unable to Infest Mud Golems.
- Weaver: Fixed Time Lapse interaction with Aegis.
- Ancient Apparition: Fixed a bug where Ice Blast could get stuck on the map.
- Enabled Lycan in Captain's Mode

UI
- The top bar game timer no longer is reset when a game ends.
- Heroes in top bar now draw grayscale when dead.
- The buyback cooldown time now appears in the gold tooltip.
- The buyback cooldown now appears in the form minutes:seconds.

VISUALS
- Added a buff/debuff effect for Razor's Static Link.
- Added effect for fountain heal.
- Fixed heroes drawing parts of their models in portraits when sheeped, hexxed, etc.
- Updated the effects for Shadow Demon's Shadow Poison.
- Decreased darkness of fogged areas

BOTS
- Fixed bots being too aggressive about destroying enemy items.
- Fixed bug where bots would pick up items like Rapier or Aegis without giving humans a chance at them.
- After all humans have picked heroes, the remaining bots will now immediately pick their heroes.
- Fixed bug where bots would try to farm the same neutral camp that a human was farming.
- Added support for bots buying and placing Observer Wards:
. The more of a support a hero is, the more likely they are to buy wards.
. If they have a human teammate, they will not purchase enough wards to fully deplete the store.
. They will ward the runes, their jungle, and sometimes the enemy jungle (depending on how pushed the lanes are).
. They won't go to locations to place wards if they think it's too dangerous.
- Fixed bug that would sometimes prevent bots from defending their top/bottom lanes when the tier 3 towers/racks are gone.
- Fixed bug where if the incoming threat was small, no one would ever be a selected to defend (typically resulting in no defensive response to creeps).

Dota 2 Update - March 23, 2012

March 23, 2012

- Un-decapitated Invoker
- Restored missing server regions to private lobbies

Dota 2 Update - March 22, 2012

March 22, 2012

GAMEPLAY
- Added Lycan!
- Fixed Tranquil Boots visual charges being 3 instead of 4 (actual was still 4).
- Fixed the first slash of Omnislash not applying vision properly.
- Fixed crash bug where you could leave the lobby chat channel while in a lobby.
- Enabled Shadow Demon in Captain's Mode.
- The Stable version is now updated to the Latest version.
- Added All Random game mode for private lobbies.
- Alchemist: Fixed Acid Spray killing couriers.
- Batrider: Fixed Flamebreak not having an aoe targeting cursor.
- Beastmaster: Fixed Wild Axes killing couriers.
- Bounty Hunter: Fixed illusions procing Jinada's critical strike.
- Clinkz: Fixed a bug with level 2 Death Pact not gaining the .5% damage buff.
- Mirana: Fixed Arrow getting blocked by Linken's Sphere.
- Morphling: Added timer to Replicate that shows up as a buff.
- Outworld Destroyer: Fixed Astral Imprisonment stealing Intelligence from illusions.
- Outworld Destroyer: Fixed Astral Imprisonment being castable on Warlock Golem.
- Queen of Pain: Fixed being able to dispell Shadow Strike
- Razor: Fixed Static Link damage from being purgable.
- Shadow Demon: Fixed attack animation time
- Shadow Shama: Fixed Serpent Wards having instant attack point (instead of 0.3)
- Storm Spirit: Fixed attack projectile speed
- Sven: Fixed Storm Bolt not stunning nearby targets if the primary target became magic immune while the projectile was traveling.
- Venomancer: Fixed being able to dispell Venomous Gale, Poison Sting and Poison Nova
- Warlock: Fixed Golems having incorrect magic resistance.
- Weaver: Fixed Time Lapse forgetting its history when upgraded
- Witch Doctor: Fixed Death Ward projectile speed being too slow
- Fixed Diffusal Blade's mana burn effect going through Magic Immunity.
- Units that are smoked can now be revealed by magic immune enemies.
- Fixed some abilities having incorrect durations against creep heroes (like Dismember).
- Fixed Disruption being castable on Warlock's Golem.
- Fixed gold over time being very slightly off sometimes.
- Fixed Smoke of Deceit not showing movement speed in the stats area
- Fixed Fountain projectile speed being too fast
- Fixed Furbolg attack point being too high
- Fixed Black Drake projectile speed being too fast
- Mjollnir: Fixed Static Charge damaging friendly units and towers. Note that towers can still proc the ability.

UI
- Added a hero performance rating graph to the player persona page.
- Added setting for ambient creatures in the Advanced Video Settings.
- Advanced Video Settings is now versioned and will automatically update this release
- Undroppable items are no longer put in the stash when near the fountain.
- Items will no longer move when they are attempted to be picked up by a unit with a full inventory.
- The courier can no longer pick up certain items (Aegies, Rapier).
- Hooked up XP graph button.
- There is now a different ring effect for the primary unit when you have multiple units selected.
- Fixed second courier not being controllable if enabled by a courier
- Fixed bug where you could cast your ultimate by pressing either the Ability 4 or Ability 5 keys, on a 4 ability hero.
- Added setting to draw hero icons as default in the minimap. Alt will show X's and O's.

BOTS
- Increased bot ability usage reaction time by about 50%.
- Fixed bug where bots would pick up or destroy teammates' items on the ground.
- Increased bot desire to defend their base.
- Fixed nasty bug that would often cause bots to idle in their current location when wanting to go defend.
- Bots now get an added desire to attack a hero that Bane has Gripped.
- Bots no longer random their heroes. They will now try to build a somewhat reasonable team comp based on hero role, stuns, and melee/ranged, and do so over the entire hero selection phase.
- Reworked bot lane selection logic. They should be smarter about which lanes they select, and who they pair with.
- Changed how human pings affect the bots' desires to push/defend. Should be more consistently powerful now.
- Bots in lanes with carries will try to avoid stealing their farm.
- Fixed a few cases where bots would oddly try to cast abilities at neutral creeps (such as when pushing or defending a lane).

VISUALS
-Improvements made to some of Shadow Demon's effects.

Dota 2 Update - March 16, 2012

March 17, 2012

- Fixed a few crash bugs

Dota 2 Update - March 15, 2012

March 16, 2012

GAMEPLAY
- Added Shadow Demon!
- Updated Dota 2 to 6.74 parity (Tournament mode will be updated to this next week)
- Fixed Dust of Appearance not affecting magic immune heroes.
- Added support for Shared Unit Control.
- Added support for Disable Help.
- Fixed illusion kill crediting.
- Bane: Fixed Nightmare being able to affect magic immune units.
- Bounty Hunter: Fixed Jinada proccing on friendly units and towers.
- Broodmother: Fixed Insatiable Hunger not being purgable.
- Broodmother: Fixed Incapacitating Bite missing a little bit of bonus damage (2/4/6/8)
- Pudge: Fixed being unable to hook Nightmared targets.
- Silencer: Fixed not gaining int with Last Word when a hero dies to Tornado.
- Warlock: Fixed being unable to force staff your Golem.
- Fixed Dark Troll Warlord's ensanre not revealing invisible units that are trapped in it.
- Fixed a case where using a courier to "Grab All" from the stash would fail to move all items.

UI
- Added copy + paste support.
- Fixed Flying Courier recipe not having a small stock cooldown (to prevent accidental multiple buys)
- Item Auras now show buff icon on the carrier (Basilius, Aquila).
- Fixed a case where an order to sell an item arrived soon after the item was used in a combine and resulted in the item being sold as well as combined.
- Fixed escape not closing in-game chat like it used to.
- Matchmaking, Coop and lobbies without bots now get server priority over single player bot lobbies.
- Fixed bug with copying text from another app into Dota 2.
- Fixed minimap to no longer display explored/unexplored.

AUDIO
- Fixed various sounds ignoring FoW.
- Fixed sound not muting when Dota 2 loses focus.

VISUALS
- Adjusted Venomancer injured animation.
- Added gold on treasure chest.

BOTS
- Added a difficulty level setting for coop bot matchmaking
- Made bots increasingly bad at last-hitting as you lower difficulty level.
- Fixed bug where bots wouldn't command non-illusion minions (ie. Necro guys).
- Bots that take damage from a nearby invisible hero (Radiance, Ion Shell) will now detect the hero as being nearby.
- Bots now have a moderate aversion to Radiance damage.
- Bots will now pick up Aegis/Cheese/Rapier even if human allies are nearby, after 3 seconds of the human not picking it up.
- Significantly increased the avoidance of the enemy fountain, should help to prevent fountain-diving.
- On Easy, bots won't focus on breaking channels with stuns.
- On Easy, bots won't try to dodge projectiles.
- On Easy, the bots will never push with more than 3 heroes.
- On Medium, the bots will never push with more than 4 heroes.
- Bots will no longer try to stun to break Windrunner chanelling Power Shot.
- Bots now know to try to avoid EMP, Dark Seer's wall, and Chronosphere.
- Added a bit of randomness to the Team Roam group-up location so they don't bunch up as much.
- Fixed bug that was causing bots to not consider invulnerable towers as potential TP targets.
- Adjusted how we calculate "too dangerous to TP into", so bots should be less suicidal when TPing in to defend.
- When bots really would like to defend a tower but are lacking the ability to TP there, we greatly increase the "consider going to the side shop to buy a TP" distance.
- Fixed bug where bots would path to the wrong location when farming a neutral camp.

Dota 2 Update - March 9, 2012

March 10, 2012

- Fixed Broadcasters and Spectators not being able to control the camera in Practice Lobbies.

Dota 2 Update - March 8, 2012

March 09, 2012

GAMEPLAY
- Enabled Bane in Captain's Mode.
- Bane: Fixed the attack timing on when Nightmare gets transfered.
- Bane: Fixed Enfeeble working on Roshan
- Bane: Fixed being unable to attack allied Nightmared heroes to transfer the debuff.
- Bane: Fixed Nightmare being able to transfer to towers and wards.
- Batrider: Fixed being unable to easily pull units over cliffs with Flaming Lasso.
- Batrider: Fixed timing of Firefly damage ticks.
- Batrider: Fixed rounding error with Firefly damage ticks.
- Bloodseeker: Fixed Rupture hurting cycloned units.
- Chen: Fixed Holy Persuation interrupting allied channeling spells on cast (rather than upon tping).
- Death Prophet: Fixed Exorcism hitting an invisible hero if the hero was hit before.
- Death Prophet: Fixed Silence not affecting basic units.
- Dragon Knight: Fixed Elder Form's Corrosive Breath and Frost Breath working with DK illusions.
- Faceless Void: Fixed Courier interaction with Chronosphere
- Jakiro: Macropyre now does the correct amount of damage with a Scepter.
- Jakiro: Fixed Macropyre not hurting siege units.
- Omniknight: Fixed Repel canceling Ursa's Overpower.
- Outworld Destroyer: Fixed Astral Imprisonment being able to cause you to lose mana regeneration.
- Pugna: Fixed Netherward mana degen not showing the proper numbers for players.
- Spirit Breaker: Fixed Netherstrike vs cycloned units.
- Tinker: Fixed Rearm refreshing level 2 and 3 of Necronomicon.
- Ursa: Fixed Fury Swipes incrementing when the attack missed.
- Vengeful Spirit: Fixed Wave of Terror hp loss not properly functioning on magic immune units.
- Warlock: Fixed Golem being considered a creep for some spells like Paralyzing Casks.
- Attributes can no longer fall below 1.
- Fixed some issues with negative mana regeneration.
- Fixed Basher stacking with Spiritbreaker/Slardar/Faceless Void's bashes.
- Fixed Armlet not draining life while you are magic immune.
- Fixed couriers not being able to use wards.
- Fixed temporary trees (like Sprout) not respecting the pause.

UI
- Changed Empowering Haste passive legacy key to G to avoid stomping H (halt).
- Captain's Mode now has 5 bans once again.
- Added countdown when unpausing the game.
- The spectator graph events now get correctly cleared when rewinding in a demo.
- The tooltip for Doom now correctly updates when Doombringer has a Scepter.
- Inventory keys are now hidden while spectating.
- The combat log now works while spectating and in replays.
- Fixed a bug where the minimap was unclickable after spectating a game in player perspective mode.

VISUALS
- Dragon Knight plays a range-enabled effect when Dragon Tail is cast while in dragon form.
- Lifestealer now has his own variation on the lifesteal effect rather than using the generic one.
- Updated Lifestealer's Open Wounds and Infest effects for clarity.
- Updated Bloodseeker's Rupture effect (added blood trail so it's more obvious).
- Added Team Only Marker for Kunkka's Ship
- Fix to unit rings sometimes getting offset from the unit at low framerate/high replay playback speeds
- Perf and visual tweaks to Alchemist's Acid Spray
- Made Pudge's hook conform to terrain for more accurate visual read
- Tinker Rockets now visually show duds when no enemy units are available
- Fixed buildings visually popping back to earlier state when being damaged repeatedly.
- Optimized tree destruction effects and fixed crash in certain situations when many were destroyed simultaneously
- Fixed Split Earth drawing in FoW in some situtaions (Roshan)

AUDIO
- Updated Rupture effect.
- Announcer now says "Single Draft" when starting single draft mode.
- First Blood lines now play mapwide.
-Added rival taunts and misc. lines to Razor, Zeus, Tiny and Tidehunter to fill out basic voice set.

BOTS
- Bot difficulty now defaults to Normal.
- Re-added ability for bots to team-roam-and-gank enemy heroes during the latter part of games.
- dota_bot_dump_state can now be run in non-cheat-enabled games.
- Fixed cases where Juggernaut would use Blade Fury and Razor would use Plasma Field when there weren't enough creeps nearby.
- Added Passive bot difficulty level, in which they won't do anything but lane.
- Loosened the time-to-arrive constraints for deciding to defending a lane (should improve base defense).

Dota 2 Update - March 1, 2012

February 24, 2012

GAMEPLAY
- Added Bane!
- Added Co-op matchmaking games versus bots.
- Fixed bug with kill credit when illusions get the kill.
- Charge of Darkness and Wrath of Nature no longer alert the target to attack the caster if the target is far away.
- Fixed Mekansm not healing you if it activated right after you come out of Astral Imprisonment.
- Fixed bug with Astral Imprisonment disappearing from invisible units.
- Fixed Essence Aura triggering on zero cooldown spells (like Ball Lightning).
- Fixed being able to trigger Essence Aura with Toss when there are no valid targets to Toss
- Enabled Outworld Destroyer in Captain's Mode.
- Restored previous Blink double click behavior.
- Fixed Courier Speed Burst canceling Transfer Items.

UI
- Fixed dragging an item from the courier to a hero's inventory not combining an item properly.
- Fixed some audio settings are not saving correctly (speech level, background sound, boostgain).
- Selling items no longer factors into gold-per-minute.
- Added an option to autoselect summoned units and illusions to the game settings.
- Fixed bug with camera jumping up and down when moving the mouse in the minimap while in spectator chase cam.
- Fixed bug with moving the camera and creating selection windows while in spectator chase cam.
- Fixed bug with some heroes having their Ultimate fire when ALT-TAB (or Windows key hit).
- Fixed some game interface settings not saving.
- Fixed bug where having legacy selected at load wasn't disabling the hero, courier, and neutral binds.
- Added specular, texture quality, and render quality to video settings as performance trade-offs
- Various improvements to unit selection/targeting feedback
- Increased maximum number of people in each chat channel.
- Accepting a game invite via Steam will join that person's party.
- Ignore/unignore options now shown for friends in the main menu.

VISUALS
- Added a number of aura effects.
- Fixed Tiny's tree not being properly equipped in his stone grip.
- Fixed an issue where hero movement would stutter on some network connections.

AUDIO
- Added rival death-taunts and other miscellaneous lines to flesh out dialog set for Sand King.

BOTS
- Made bots want to pick up Cheese with the same rules that they use for picking up Aegis and Rapier.
- Improved bot last-hit logic.
- Bots will now deny using the same logic they use for last-hitting.
- Bots now last-hit and deny while farming a lane, just as they do during the laning phase.
- Fixed issues with loadouts of Bane, Kunkka, and Sniper.
- Fixed bugs with bots geting stuck trying to purchase an item, failing to purchase an item, or dumping items on the ground due to a full stash.
- Bots will stop farming just for buyback when they have 1.5x their current buyback cost.
- If a bot's stash is completely full, they are now more likely to pick their stuff up regardless of its value.

Dota 2 Update Released

February 17, 2012

Updates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted. Fixes include:

- Enabled Outworld Destroyer!
- Added new game mode: Single Draft.
- Added querying of dead units. This lets you click allied portraits in the top bar to inspect their items and skills, even when they're dead.
- Queued move commands show a waypoint flag briefly.
- Added new settings panel.
- Matchmaking displays average wait time for each region.
- New interface for finding lobbies.
- New Matchmaking panel.
- Players can chat and use voice communications while the game is paused.
- Added game mode (AP, SD, CM) selection for matchmaking.
- You can now find replays by MatchID from the Watch panel.
- Added Grid Mode to the Shop.
- Added Repick functionality to the hero picking panel (costs 100 gold to repick, lets you select a hero again).
- Implemented "Suggest invite to party" menu option.
- You can now see which heroes your allies are about to pick.
- Added Steam avatars in the scoreboard.
- Added the ability to jump to any position in a replay.


HEROES
- Alchemist: Fixed Goblin's Greed's interaction with Aegis.
- Ancient Apparition: Fixed Ice Blast's secondary ability not firing off when you die.
- Axe: Fixed Battle Hunger self buff sticking on Axe permanently if the spell was dodged by Puck's Phase Shift.
- Batrider: Fixed Flamming Lasso being interrupted by an enemy Force Staff.
- Batrider: Fixed turn rate.
- Batrider: Fixed Firefly having a cast time.
- Batrider: Added stack counter effect for your team when using Sticky Napalm.
- Clinkz: Fixed not being able to cast Searing Arrows manually on buildings.
- Clinkz: Fixed Death Pact not being castable on Magic Immune units.
- Clinkz: Fixed Searing Arrows autocast working while silenced/doomed.
- Clinkz: Fixed Searing Arrows bonus damage being treated as a seperate damage instance (it could get reduced twice by stout shield).
- Clinkz: Fixed Death Pact being purgeable.
- Clockwerk: Fixed Hookshot failing if he is infested by Lifestealer.
- Dark Seer: Fixed Vacuum continuously pulling new units in the aoe for a period of time after initial cast.
- Dark Seer: Fixed Vacuum disable/pull duration lasting too long.
- Doom Bringer: Fixed Devour not working when eating a converted neutral creep.
- Dragon Knight: Fixed Elder Dragon Form Frost Breath slowing units while Doomed.
- Huskar: Fixed Life Break partially ignoring Linken's Sphere.
- Huskar: Fixed Life Break continuing to follow a target that teleported away.
- Invoker: Fixed Invoke not dispelling Curse of the Silent.
- Invoker: Fixed Cold Snap triggering on self damage.
- Invoker: Fixed Tornado dispelling various buffs it shouldn't (like Wind Walk)
- Kunkka: Fixed X Marks The Spot being purged by Tornado/Diffusal.
- Lich: Fixed Chain Frost having a chance to end prematurely near fog of war edges.
- Lich: Fixed a recent bug where chainfrost wouldn't choose a magic immune target to bounce to.
- Lich: Fixed Chain Frost deciding late as to which unit it will bounce to next (it would decide after its bounce delay, instead of before)
- Mirana: Fixed Leap being canceled if Mirana got purged during it.
- Nature's Prophet: Double clicking Teleportation will cast it at the fountain.
- Omniknight: Fixed Repel causing Spirit Breaker to be unable to cancel his Charge of Darkness.
- Puck: Fixed Phase Shift sometimes not dodging incoming attack projectiles.
- Puck: Fixed some types of spells (like EMP) from causing damage when already Phase Shifted.
- Silencer: Added intelligence steal counter to Last Word aura.
- Slardar: Fixed Slithereen Crush's physical damage not hurting Magic Immune units.
- Sniper: Fixed Headshot bonus proc damage working against Towers and Buildings.
- Sniper: Fixed Headshot working while Doomed.
- Spectre: Fixed Haunt not working properly after a disconnect.
- Spectre: Fixed Reality clearing Curse of the Silent and triggering Magic Stick.
- Ursa: Fixed Fury Swipes working while Doomed.
- Ursa: Fixed Fury Swipes working on allied units.
- Viper: Fixed Poison Attack damage being lethal.
- Witch Doctor: Fixed Paralyzing Casks deciding late as to which unit it will bounce to next (it would decide after its bounce delay, instead of before)
- Zeus: Fixed Lightning Bolt's aoe truesight not revealing wards.


GAMEPLAY
- Added Clinkz to Captain's Mode
- Fixed ranged creep moving infront of the rest on the bottom dire lane
- Fixed collision sizes on Barracks and Filler buildings
- Ring of Aquila, Ring of Basilius, and Radiance no longer flip their toggle if their aura was toggled off when their owner dies.
- Fixed Boots of Travel not selecting dominated units.
- Fixed sweet exploit where you could buy a nice juicy passive item, give it to another friendly hero, have that hero die and upon respawn the passive effects of the item would be granted -- Desolator would start desolating, butterfly would start buttering, etc.
- Items now expire their sellback time when their owner dies.
- Fixed Roshan not respawning at the correct time if he was killed before creep spawn.
- Fixed Bounty Hunter and Clinkz's invisibility getting dispelled by Tornado.
- Fixed Blademail being able to reflect damage from allies/self (causing suicide).
- Trees are now temporarily prevented from respawning if there are any player-controlled units whose collision are within 250 units of the center of the tree.
- Fixed unit targeting behavior being bugged for the following abilities: Carrion Swarm, Dragon Slave, Breathe Fire.
- Fixed courier getting stuck if it received deliver orders from multiple players.
- Fixed Blademail being dispellable.
- Fixed shop item stock not depleting when purchasing items with a full inventory and stash.
- Fixed being able to refresh allied items with Tinker's ultimate.


CONTROLS
- Fixed an exploit possible that could allow a small portion of abilities to be used while stunned .
- Fixed a rare bug where you would sometimes attack an unexpected unit when attempting to last-hit by spamming stop with auto-attack turned on.
- Shift+Hero Select now toggles selection of the hero from the current selection if multiple units are selected.
- Fixed dead heroes being selected when using control groups.
- Fixed bug where the camera would reposition itself when drawing lines on minimap.
- Blink Dagger now blinks in the direction your mouse is in when you double click it.
- Fixed a rare bug where an item could be deleted upon delivery from the courier.
- Fixed a rare bug with legacy keys that could cause your hotkeys to get changed when querying an enemy.
- Purchasing a whole item now gathers owned items from the team's couriers when calculating what to buy.
- Fixed accidentally selecting units when moving your camera around in camera drag mode.
- Fixed not being able to drop an item from the stash if it is owned by another player.
- Double clicking the "Select All Other Units" hotkey will now move the camera to the location of the units rather than adding your hero to the selection.


UI
- Browse practice lobbies your friends have created or joined.
- Improved readabilty of hero names in minimap.
- Changed Hero Highlighter visuals.
- Removed some elements in the minimap texture that would cause confusion with creeps.
- Fixed controlled units not showing the color of the player controlling them in the minimap.
- Updated Day/Night indicator
- Pause is now correctly delayed for spectators.
- Fixed inventory not updating the state of items if the slot and item matched between querying different units.
- Added a subtitle in the inventory item tooltip indicating if an item's aura is active or not.
- Added inactive image for Radiance.
- Fixed matchID not showing up on end scores.
- The topbar timer is no longer reset when the game ends.
- Added game settings option for the hero finder when holding alt down
- Added game settings option for the minimap hero icons (shows hero text names when turned off)
- Added game settings option for the HP numbers above your hero's in world HP Bar
- Fixed long cooldown labels being truncated in item tooltips.
- Fixed cooldown and mana cost not showing properly in dashboard item tooltips.
- Quick buy item tooltips are no longer estranged from their arrow.
- Autocast state is no longer shown for enemy abilities.
- Added visual feedback when moving a hero via the minimap.
- Added "This game is safe to leave" message on the matchmaking status page practice lobbies or matchmade games with a leaver detected.
- Your own row is now highlighted on the game end scoreboard.
- When a player is banned, everyone who reported them since their last ban receives a message when they next login informing them that justice has been served.
- Your friends list is now sorted alphabetically.
- Pinging an enemy now places the ping on them for a short time.
- Mana cost and cooldown fields in the ability tooltips now reflect the current state of the ability (they take into account Death Prophet's Witchcraft, Aghanim's changes, etc).
- Added cooldown timers to shop items that are out of stock in grid mode.
- Items from different owners that would stack (e.g. wards) no longer stack in the courier's inventory.
- Fixed client-side modifier durations so that the icon sweep displays correctly when entering and exiting FoW.
- Fixed bug where there would be a brief flash of the full-duration border on a modifier as it expired.
- Combat log fixes/changes:
- It now specifies whether units are illusions or not for all events.
- Heals now track and specify the healing unit.
- The end-of-game combat summary now counts neither illusions nor self-damage.
- Damage done by units under a hero's control are now credited to their hero in the combatlog and end-of-game summary.
- Mousing over each server location will show you the name, whether you're searching in that region or not, and an estimated wait time.


SETTINGS
- Redesigned the setting panel to allow for more keybindings and options. You may need to rebind your keys.
- Updated all the keybindings to take advantage of the new settings panel.
- Added spectator keybinds.
- New key input code for spectator and alt-keys.
- Spectator and alt-keys now handle + binds correctly.
- Del, backspace, and backquote/tilde are now bindalbe (ie. console is bindable)
- Added courier, neutral and hero specific ability binds.
- Spectators now correctly get all active buffs and debuffs on heroes when joining a game in progress.


REPLAYS
- The replay format has changed and old replays are no longer viewable.
- Your own private games are now displayed in your match history.


VISUALS
- Added effect for Phase Boots and Fiery Soul.
- Made Dark Seer's illusion effect more differentiated from a normal illusion effect.
- Made all known illusions draw with a creep style healthbar. This does not effect enemy illusions, but does apply to Dark Seer's Wall of Illusion illusions.
- Crystal Maiden illusions will no longer play her custom death anim.
- Heroes now flail while getting force staffed.


AUDIO
- Fixed the item combine sound playing to you when other players combine their items on your courier.
- Added rival death-taunts and other miscellaneous lines to flesh out dialog set for Juggernaut and Sven.


DOTA 2 BOTS
- Revised how and when bots decide to push lanes, defend lanes, and farm.
- Temporarily disabled late game team roaming. It will be back!
- Fixed bug where bot code would cause buyback of human players when playing with bot teammates.
- Made bots more aware of ganks that were happening near them.
- Increased the strength of human pings, and in general made them last longer.
- Fixed bug where bots weren't going back to base to fetch their TP scrolls, even when they had nothing better to do.
- Made bots less likely to wander across the map just to hit the side shop.
- Fixed bug where bots would buy superfluous flying courier items.
- Fixed bots ignoring seige engines when farming a lane.
- Fixed bots being standoffish to their own creeps.
- Fixed bug that was causing bots to not attack the lowest-health creep when farming a lane.
- When fleeing an enemy hero, bots will no longer immediately forget about the enemy the instant they lose sight of them.
- Made bots more likely to defend structures closer to their base, particularly barracks and their ancient.
- Fixed a case where bots were getting preoccupied with creeps when defending their base.

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