Dota 2 Update - June 18th, 2014
June 19, 2014
STRETCH GOALS
Compendium Reward Released: Added Favorite Hero Challenge
Select a Favorite Hero in the compendium, and try out the new in-game performance analysis tool
Compendium Reward Released: Added 1v1 Practice Mode
Practice solo midlane against one other player
TEAM MATCHMAKING
Team matchmaking is now merged into ranked matchmaking
To play as a team, prepare a party of five for ranked matchmaking. Then select the option to play using the team identity.
Max team roster size increased from 5 to 7. Any team roster change will reset the team MMR.
You may not create a team or be a member of a team until you reach level 13. (Existing teams with players lower than level 13 are not removed from the roster, but will be prevented from matchmaking.)
Abandonment rules and available game modes are now the same as ordinary ranked matchmaking.
You may not participate in team matchmaking while in the low priority matchmaking pool.
Teams will only be matched against other ranked parties of five, preferably against other parties playing using a team identity, but potentially against ordinary parties not using a team identity.
INTERFACE
Visual update to the Hero Picker and Loadout Browser.
Combined co-op and normal bot match tabs.
Several ability and item tooltip adjustments.
Updated controls when watching replays, it now auto-hides at the bottom of the screen.
Team profiles for pro teams now only display official player names, and have limited right-click options.
Game end scoreboard now shows rank changes and fantasy points in ranked and league matches, respectively.
Added a Player Score details popup to the Fantasy Roster and Matchup pages.
Spectators can now see item tooltips on purchase announcements.
CAMERA
While in game, changing the camera zoom level is now smooth.
Double tapping Select All will now center the camera on your hero.
Fixed bug where panning the camera or clicking on the minimap did not immediately update the camera's height.
Spectators can now zoom out while using the Directed Camera, Free Camera, and Hero Chase Camera.
Fixed a bug in Showcase View where if you clicked on another unit to begin dragging the camera, you would move to that hero.
Increased the click radius for selecting another unit in Showcase View.
Showcase View no longer defaults to the front of the selected unit, unless its the first time, or unless the player is in another players perspective (including broadcasters).
Fixed a bug where the cameras transition into Showcase View would rotate in an awkward way.
MISC
Improved effectiveness of language matching in the matchmaking algorithm.
BOTS
Added bot for Bristleback.
GAMEPLAY BUGS
Fixed a bug where Tether could sometimes move Io towards the previously Tethered unit instead
Fixed large stacks of Thirst sometimes letting you run through Kinetic Field and Pounce's Leash
Fixed Cleave not hurting units that are currently being teleported to
Fixed an issue with Sleight of Fist and Disarm not interacting properly
Fixed Huskar's Burning Spears malfunctioning on rare occasions
Fixed Ember Spirit sometimes being affected by damage reflection while invulnerable in Sleight of Fist
Daedalus now plays the crit sound on an attack connecting, rather than on attack start
Compendium Reward Released: Added Favorite Hero Challenge
Select a Favorite Hero in the compendium, and try out the new in-game performance analysis tool
Compendium Reward Released: Added 1v1 Practice Mode
Practice solo midlane against one other player
TEAM MATCHMAKING
Team matchmaking is now merged into ranked matchmaking
To play as a team, prepare a party of five for ranked matchmaking. Then select the option to play using the team identity.
Max team roster size increased from 5 to 7. Any team roster change will reset the team MMR.
You may not create a team or be a member of a team until you reach level 13. (Existing teams with players lower than level 13 are not removed from the roster, but will be prevented from matchmaking.)
Abandonment rules and available game modes are now the same as ordinary ranked matchmaking.
You may not participate in team matchmaking while in the low priority matchmaking pool.
Teams will only be matched against other ranked parties of five, preferably against other parties playing using a team identity, but potentially against ordinary parties not using a team identity.
INTERFACE
Visual update to the Hero Picker and Loadout Browser.
Combined co-op and normal bot match tabs.
Several ability and item tooltip adjustments.
Updated controls when watching replays, it now auto-hides at the bottom of the screen.
Team profiles for pro teams now only display official player names, and have limited right-click options.
Game end scoreboard now shows rank changes and fantasy points in ranked and league matches, respectively.
Added a Player Score details popup to the Fantasy Roster and Matchup pages.
Spectators can now see item tooltips on purchase announcements.
CAMERA
While in game, changing the camera zoom level is now smooth.
Double tapping Select All will now center the camera on your hero.
Fixed bug where panning the camera or clicking on the minimap did not immediately update the camera's height.
Spectators can now zoom out while using the Directed Camera, Free Camera, and Hero Chase Camera.
Fixed a bug in Showcase View where if you clicked on another unit to begin dragging the camera, you would move to that hero.
Increased the click radius for selecting another unit in Showcase View.
Showcase View no longer defaults to the front of the selected unit, unless its the first time, or unless the player is in another players perspective (including broadcasters).
Fixed a bug where the cameras transition into Showcase View would rotate in an awkward way.
MISC
Improved effectiveness of language matching in the matchmaking algorithm.
BOTS
Added bot for Bristleback.
GAMEPLAY BUGS
Fixed a bug where Tether could sometimes move Io towards the previously Tethered unit instead
Fixed large stacks of Thirst sometimes letting you run through Kinetic Field and Pounce's Leash
Fixed Cleave not hurting units that are currently being teleported to
Fixed an issue with Sleight of Fist and Disarm not interacting properly
Fixed Huskar's Burning Spears malfunctioning on rare occasions
Fixed Ember Spirit sometimes being affected by damage reflection while invulnerable in Sleight of Fist
Daedalus now plays the crit sound on an attack connecting, rather than on attack start
The Path to The Dota 2 Championship
June 17, 2014

The teams have been invited, and the Qualifiers have ended. All that remains is to prepare for the battles to come. Now, we can reveal what form those battles will take. Head over to The Path to The Dota 2 Championship page and learn about each stage of the tournament, from the phases within the Playoffs all the way to the Grand Finals at the Main Event in KeyArena.
The Path to The Dota 2 Championship
June 17, 2014

The teams have been invited, and the Qualifiers have ended. All that remains is to prepare for the battles to come. Now, we can reveal what form those battles will take. Head over to The Path to The Dota 2 Championship page and learn about each stage of the tournament, from the phases within the Playoffs all the way to the Grand Finals at the Main Event in KeyArena.
Attention Contributors!
June 05, 2014

Valve is looking for Dota 2 Workshop contributors who are attending the Dota 2 International Championship!
If you are a Dota 2 Workshop contributor attending the International at Key Arena on July 18-21st, and you have shipped items in Dota 2, we would like to offer you a custom Workshop contributor badge to wear at the event. The Workshop contributor badge will have a piece of custom artwork, your name, and your alias. Please contact us at ti-contributors@valvesoftware.com so we may gather more details from you, and provide you with a template for the badge artwork. This Workshop contributor badge offer is in addition to the current ticket you have purchased, and does not replace it. The deadline to get artwork to us is Monday June 9th, 2014.
We are looking forward to seeing you at the International!
Dota 2 Update - June 2nd, 2014
June 02, 2014
Compendium
- Compendium Reward Released: Daily Hero Challenge
- Compendium Reward Released: Alternate Voice Vote
- Compendium Reward Released: Model Update Vote
- Added sound effects for Dragon Knight's Kindred of the Iron Dragon Immortal
- Added sound effects for Death Prophet's Fluttering Mortis Immortal
- Fixed Hellborn Grasp Upheaval visual effects not showing properly
- Fixed Vici Gaming gem causing crashes
6.81b Gameplay Changes:
HEROES
Ancient Apparition
* Ice Vortex slow decreased from 18/22/26/30% to 15/20/25/30%
Batrider
* Sticky Napalm bonus damage is now halved against non-hero units
Bounty Hunter
* Shadow Walk duration increased from 15/20/25/30 to 20/25/30/35
Doom
* Devour manacost rescaled from 60/50/40/30 to 60
Drow Ranger
* Gust knockback duration increased from 0.5 to 0.6/0.7/0.8/0.9
Earthshaker
* Turn rate improved from 0.6 to 0.9
* Echo Slam's Initial Damage, Echo Search, Echo Damage AOE increased from 525, 550, 500 to 575, 575, 575
Elder Titan
* Echo Stomp damage increased from 80/85/90/95 to 80/90/100/110
Enigma
* Midnight Pulse duration increased from 8 to 11
Invoker
* Forged Spirits 33% magic resistance removed
* Cold Snap damage reworked from the initial and secondary proc damage of 60/30 to 7xQuasLevel per proc
* Deafening Blast's Disarm is now dispelled when Magic Immunity is applied
Juggernaut
* Omnislash damage per slash rescaled from 175-250 to 200-225
* Base Attack Time improved from 1.5 to 1.4
Leshrac
* Pulse Nova damage increased from 66/100/144 to 80/120/160 (Scepter from 100/150/200 to 100/160/220)
Lina
* Light Strike Array stun duration increased from 1.6 to 1.6/1.7/1.8/1.9
Lycan
* Howl duration decreased from 12 to 10
* Howl bonus damage reduced from 20/30/40/50 to 14/26/38/50
Mirana
* Sacred Arrow minimum stun duration decreased from 0.5 to 0.01 (maximum duration is still 5 seconds growing linearly)
* Sacred Arrow minimum damage reduced by 40 (maximum damage is still 190/280/370/460 growing linearly)
Ogre Magi
* Multicast's passive manacost penalty on Fireblast reduced from 30/70/110 to 20/40/60
* Bloodlust can now be cast on Magic Immune allies
Omniknight
* Degen Aura slow increased from 7/14/21/28% to 10/18/26/34%
Phantom Assassin
* Phantom Strike bonus attack speed increased from 100 to 130
Queen of Pain
* Shadow Strike cast range increased from 435 to 450/475/500/525
Riki
* Smoke Screen cooldown reduced from 13 to 11
Skywrath Mage
* Ancient Seal damage amplification increased from 18/24/30/36% to 30/35/40/45%
Slardar
* Bash bonus damage increased from 40/60/80/100 to 60/80/100/120
Treant Protector
* Leech Seed damage per pulse decreased from 24/36/48/60 to 15/30/45/60
Tusk
* Snowball cooldown reduced from 21 to 21/20/19/18
* Walrus Punch cooldown reduced from 30/24/18 to 25/20/15
Undying
* Intelligence growth increased from 2.0 to 2.5
Windranger
* Focus Fire manacost decreased from 150 to 75/100/125
Zeus
* Lightning Bolt vision and truesight duration increased from 3 to 4.5
* Lightning Bolt search area of effect increased from 250 to 325
ITEMS
Mjollnir
* Recipe cost increased from 600 to 900
* Static Charge duration decreased from 20 to 15
- Compendium Reward Released: Daily Hero Challenge
- Compendium Reward Released: Alternate Voice Vote
- Compendium Reward Released: Model Update Vote
- Added sound effects for Dragon Knight's Kindred of the Iron Dragon Immortal
- Added sound effects for Death Prophet's Fluttering Mortis Immortal
- Fixed Hellborn Grasp Upheaval visual effects not showing properly
- Fixed Vici Gaming gem causing crashes
6.81b Gameplay Changes:
HEROES
Ancient Apparition
* Ice Vortex slow decreased from 18/22/26/30% to 15/20/25/30%
Batrider
* Sticky Napalm bonus damage is now halved against non-hero units
Bounty Hunter
* Shadow Walk duration increased from 15/20/25/30 to 20/25/30/35
Doom
* Devour manacost rescaled from 60/50/40/30 to 60
Drow Ranger
* Gust knockback duration increased from 0.5 to 0.6/0.7/0.8/0.9
Earthshaker
* Turn rate improved from 0.6 to 0.9
* Echo Slam's Initial Damage, Echo Search, Echo Damage AOE increased from 525, 550, 500 to 575, 575, 575
Elder Titan
* Echo Stomp damage increased from 80/85/90/95 to 80/90/100/110
Enigma
* Midnight Pulse duration increased from 8 to 11
Invoker
* Forged Spirits 33% magic resistance removed
* Cold Snap damage reworked from the initial and secondary proc damage of 60/30 to 7xQuasLevel per proc
* Deafening Blast's Disarm is now dispelled when Magic Immunity is applied
Juggernaut
* Omnislash damage per slash rescaled from 175-250 to 200-225
* Base Attack Time improved from 1.5 to 1.4
Leshrac
* Pulse Nova damage increased from 66/100/144 to 80/120/160 (Scepter from 100/150/200 to 100/160/220)
Lina
* Light Strike Array stun duration increased from 1.6 to 1.6/1.7/1.8/1.9
Lycan
* Howl duration decreased from 12 to 10
* Howl bonus damage reduced from 20/30/40/50 to 14/26/38/50
Mirana
* Sacred Arrow minimum stun duration decreased from 0.5 to 0.01 (maximum duration is still 5 seconds growing linearly)
* Sacred Arrow minimum damage reduced by 40 (maximum damage is still 190/280/370/460 growing linearly)
Ogre Magi
* Multicast's passive manacost penalty on Fireblast reduced from 30/70/110 to 20/40/60
* Bloodlust can now be cast on Magic Immune allies
Omniknight
* Degen Aura slow increased from 7/14/21/28% to 10/18/26/34%
Phantom Assassin
* Phantom Strike bonus attack speed increased from 100 to 130
Queen of Pain
* Shadow Strike cast range increased from 435 to 450/475/500/525
Riki
* Smoke Screen cooldown reduced from 13 to 11
Skywrath Mage
* Ancient Seal damage amplification increased from 18/24/30/36% to 30/35/40/45%
Slardar
* Bash bonus damage increased from 40/60/80/100 to 60/80/100/120
Treant Protector
* Leech Seed damage per pulse decreased from 24/36/48/60 to 15/30/45/60
Tusk
* Snowball cooldown reduced from 21 to 21/20/19/18
* Walrus Punch cooldown reduced from 30/24/18 to 25/20/15
Undying
* Intelligence growth increased from 2.0 to 2.5
Windranger
* Focus Fire manacost decreased from 150 to 75/100/125
Zeus
* Lightning Bolt vision and truesight duration increased from 3 to 4.5
* Lightning Bolt search area of effect increased from 250 to 325
ITEMS
Mjollnir
* Recipe cost increased from 600 to 900
* Static Charge duration decreased from 20 to 15
Dota 2 Update - May 30th, 2014
May 31, 2014
- Added Compendium Immortals
- Items now drop for all leagues types with more than 500 spectators. The number of drops increases the more spectators there are.
- As of week 3, any fantasy players that are in invalid slots (a Core in a Support slot, or a Support in a Core slot) will score no points.
- Amateur leagues will no longer cause players to show up as Scheduled in the fantasy panels.
- Fixed fantasy player addition priority being in the wrong order.
- Items now drop for all leagues types with more than 500 spectators. The number of drops increases the more spectators there are.
- As of week 3, any fantasy players that are in invalid slots (a Core in a Support slot, or a Support in a Core slot) will score no points.
- Amateur leagues will no longer cause players to show up as Scheduled in the fantasy panels.
- Fixed fantasy player addition priority being in the wrong order.
New Stretch Goals
May 21, 2014
<a href="http://www.dota2.com/international/compendium/"><img src="http://cdn.dota2.com/apps/dota2/images/blogfiles/blog_newstretchgoals.jpg" width="100%" /></a>
It's been only twelve days since the Compendium launched, and already the prize pool for The International has risen to astonishing heights, rocketing beyond the $6,000,000 stretch goal. Now we're introducing several new stretch goals to aim for. Head over to the <a href="http://www.dota2.com/international/compendium/">Compendium website</a> to learn more.
Haven't bought a Compendium? Now's the time make your mark on the biggest Dota 2 event of the year. Activate your Compendium to get the Evolving Battle Point Booster, Couriers, Loading Screens, HUD, a vote for which hero will receive the next Arcana item, upcoming Immortal items, and much more.
In tournament news, congratulations to NAR and Arrow Gaming for conquering their region's qualifiers and earning their way to Seattle! The China and Europe qualifiers are happening this week, so be sure to tune in and catch some incredible games.
It's been only twelve days since the Compendium launched, and already the prize pool for The International has risen to astonishing heights, rocketing beyond the $6,000,000 stretch goal. Now we're introducing several new stretch goals to aim for. Head over to the <a href="http://www.dota2.com/international/compendium/">Compendium website</a> to learn more.
Haven't bought a Compendium? Now's the time make your mark on the biggest Dota 2 event of the year. Activate your Compendium to get the Evolving Battle Point Booster, Couriers, Loading Screens, HUD, a vote for which hero will receive the next Arcana item, upcoming Immortal items, and much more.
In tournament news, congratulations to NAR and Arrow Gaming for conquering their region's qualifiers and earning their way to Seattle! The China and Europe qualifiers are happening this week, so be sure to tune in and catch some incredible games.
New Stretch Goals
May 21, 2014

It's been only twelve days since the Compendium launched, and already the prize pool for The International has risen to astonishing heights, rocketing beyond the $6,000,000 stretch goal. Now we're introducing several new stretch goals to aim for. Head over to the Compendium website to learn more.
Haven't bought a Compendium? Now's the time make your mark on the biggest Dota 2 event of the year. Activate your Compendium to get the Evolving Battle Point Booster, Couriers, Loading Screens, HUD, a vote for which hero will receive the next Arcana item, upcoming Immortal items, and much more.
In tournament news, congratulations to NAR and Arrow Gaming for conquering their region's qualifiers and earning their way to Seattle! The China and Europe qualifiers are happening this week, so be sure to tune in and catch some incredible games.
Introducing Fantasy League Season One
May 15, 2014
The first season of Fantasy League is here! Get your rosters and teams ready before the start of the league this May 19th. But what is fantasy league? I hear you say. Well we have created a website just for you (yes you).
<a href="http://www.dota2.com/fantasy/seasonone/"><img class="alignnone" title="My fantasy league is composed of a warrior, wizard and level 39 cleric." src="http://cdn.dota2.com/apps/dota2/images/blogfiles/2014/fantasy_update_blog_image.jpg" alt="" width="576" height="408" /></a>
If you have a Compendium then you already have a ticket to access the league. Just head over to the community tab and you'll find the Fantasy League options.
<a href="http://www.dota2.com/fantasy/seasonone/"><img class="alignnone" title="My fantasy league is composed of a warrior, wizard and level 39 cleric." src="http://cdn.dota2.com/apps/dota2/images/blogfiles/2014/fantasy_update_blog_image.jpg" alt="" width="576" height="408" /></a>
If you have a Compendium then you already have a ticket to access the league. Just head over to the community tab and you'll find the Fantasy League options.
Introducing Fantasy League Season One
May 15, 2014
The first season of Fantasy League is here! Get your rosters and teams ready before the start of the league this May 19th. But what is fantasy league? I hear you say. Well we have created a website just for you (yes you).

If you have a Compendium then you already have a ticket to access the league. Just head over to the community tab and you'll find the Fantasy League options.

If you have a Compendium then you already have a ticket to access the league. Just head over to the community tab and you'll find the Fantasy League options.