Dota 2 Short Film Contest

May 31, 2018



We are pleased to announce that submissions for the 2018 Dota 2 Short Film Contest are now open. Filmmakers have until the morning of August 7, 2018 to submit their short film creations of 90 seconds or less to the Dota 2 Steam Workshop to be eligible for consideration.

As always, we invite all fans to visit the Workshop to participate in the voting and discussion process to help us select the best entries to be showcased as part of The International 2018 broadcast. Upon review of the Workshop ratings and discussions, Valve will nominate the top entries to be featured in The International 2018 Battle Pass for a final voting process by the community to determine the winners.

Like last year, each finalist that places in the top ten will be guaranteed to win $500, and the top three selections will be awarded prizes of $25,000, $10,000, and $5,000 in recognition of their contributions to the Dota community.

More information and guidelines on the submission process can be found on the Dota 2 Short Film Contest site. Be sure to check in on the Workshop page regularly to help review the submissions you would like to see showcased at The International 2018.

Dota 2 Update - May 29th, 2018

May 30, 2018

In today’s update we’ve fixed an issue with the MMR awarded by team challenges. The intended behavior of team challenge tokens is to allow a party to play against a significantly more difficult opponent, and to adjust MMR by an amount relative to that difficulty using the normal MMR formula. However, an update we released fairly recently caused this calculation to overcorrect, resulting in players getting significantly more MMR for wins. We’ve started correcting the MMR and rank medals of accounts affected, but this process may take a day or two to complete.

In other ranked news, we are expecting to ship season two in the coming week or so. We will post more details as we get closer to ship.

Dota 2 Update - May 27th, 2018

May 27, 2018

7.16:
===

The upcoming patches will be mostly focused on balance tweaks in preparation for The International. There are a few more biweekly patches planned, with the primary ones scheduled around the final Major and the TI Qualifiers. After TI, we expect the first half of the new season to have longer periods between gameplay updates.

* Bounty Runes team gold reduced from 40 + 3/min to 40 + 2/min

* Reduced the following Movement Speed Talents:
- Bane Level 20: 75->65
- Beastmaster Level 10: 30 -> 25
- Bounty Hunter Level 10: 30 -> 25
- Clockwerk Level 10: 25 -> 20
- Dark Willow Level 15: 40 -> 35
- Gyrocopter Level 20: 50->45
- Legion Commander Level 20: 60->50
- Leshrac Level 15: 40->30
- Lifestealer Level 15: 35 -> 30
- Nature's Prophet Level 10: 40 -> 35
- Nightstalker Level 20: 50 -> 45
- Oracle Level 20: 75 -> 65
- Outworld Devourer Level 15: 40 -> 35
- Sand King Level 10: 30 -> 25
- Shadow Demon Level 15: 40 -> 35
- Shadow Fiend Level 15: 35->30
- Techies Level 20: 75 -> 60
- Zeus: Level 15: 40 -> 30

* Increased Base HP regen to 1.75 for the following Agility heroes: Anti-Mage, Arc Warden, Clinkz, Drow Ranger, Meepo, Pangolier, Phantom Assassin, Templar Assassin, Troll Warlord, Vengeful Spirit

* Melee Barracks health increased from 1800 to 2000

* Roshan attack damage upgrade over time increased from 2.5/min to 4/min


* Blades of Attack: Cost increased from 420 to 430

* Bottle: Fixed Bounty Runes not being storable when the Bottle is full

* Enchanted Mango: HP regen reduced from 0.6 to 0.5

* Hand of Midas: Cooldown reduced from 100 to 95

* Moon Shard: Attack Speed increased from 130 to 140

* Nullifier: Projectile speed reduced from 900 to 750

* Rod of Atos: Recipe cost reduced from 1100 to 1000

* Sentry Ward: Duration increased from 4 to 6 minutes

* Shadow Amulet: Cost increased from 1300 to 1400

* Silver Edge: Recipe cost reduced from 700 to 600

* Skull Basher: Recipe cost reduced from 1150 to 1000

* Vladmir's Offering: Mana regeneration increased from 0.65 to 1.0



* Alchemist: Greevil's Greed bounty rune multiplier increased from 3 to 3.5

* Anti-Mage: Base attack rate improved from 1.45 to 1.4

* Arc Warden: Base damage increased by 2
* Arc Warden: Magnetic Field manacost reduced from 80/90/100/110 to 50/70/90/110

* Bane: Enfeeble duration reduced from 14/16/18/20 to 8/12/16/20

* Bloodseeker: Level 10 Talent increased from +4 Armor to +8 Armor
* Bloodseeker: Level 20 Talent increased from +14% Rupture Damage to +18%

* Bristleback: Level 25 Talent increased from +20 Warpath Damage Per Stack to +30

* Broodmother: Spiderlings health increased from 250 to 280

* Centaur Warrunner: Base damage increased by 4
* Centaur: Hoof Stomp manacost reduced from 130 to 115/120/125/130

* Chaos Knight: Base intelligence increased by 2

* Clinkz: Intelligence increased from 16 + 1.55 to 18 + 1.7
* Clinkz: Strafe dodge no longer has a count limit

* Clockwerk: Power Cogs manacost increased from 50/60/70/80 to 80

* Crystal Maiden: Arcane Aura self mana regeneration increased from 1.3/2.2/3.1/4.0 to 1.6/2.4/3.2/4.0
* Crystal Maiden: Base Damage increased by 2

* Dark Willow: Bedlam cooldown reduced from 40/35/30 to 30
* Dark Willow: Bedlam duration increased from 4 to 5

* Dazzle: Strength gain increased from 2.15 to 2.3
* Dazzle: Poison Touch count rescaled from 4/5/6/7 to 2/4/6/8
* Dazzle: Poison Touch cooldown reduced from 35/30/25/20 to 27/24/21/18

* Death Prophet: Base movement speed reduced from 310 to 305
* Death Prophet: Spirit Siphon manacost increased from 70/65/60/55 to 70
* Death Prophet: Level 10 Talent reduced from +50 Damage to 40

* Disruptor: Thunder Strike cooldown increased from 12/11/10/9 to 15/13/11/9

* Doom: Infernal Blade base damage reduced from 25/30/35/40 to 25
* Doom: Scorched Earth movement speed reduced from 14% to 11/12/13/14%

* Dragon Knight: Base movemend speed reduced from 285 to 280
* Dragon Knight: Elder Dragon Form bonus movement speed increased from 25 to 30
* Drow Ranger: Base Damage increased by 4

* Earthshaker: Base armor increased by 1

* Enchantress: Base strength increased by 1
* Enchantress: Nature's Attendants manacost reduced from 140 to 110/120/130/140

* Enigma: Demonic Conversion Eidolon bounty reduced from 29 to 23

* Gyrocopter: C all Down Missile One damage reduced from 200/275/350 to 150/250/350
* Gyrocopter: Level 10 Talent reduced from +25 Damage to +20

* Huskar: Life Break increased from 34/38/42% to 34/39/44%
* Huskar: Inner Vitality manacost reduced from 170 to 140/150/160/170
* Huskar: Inner Vitality base regen increased from 10 to 12

* Invoker: Invoke manacost removed

* Io: Base movement speed reduced from 290 to 280
* Io: Level 15 Talent reduced from +90 Spirits Damage to +75
* Io: Level 20 Talent changed from Attacks Tether Ally's Target to +20 Health Regen
* Io: Level 25 Talent changed from +50 Health Regen to Attacks Tether Ally's Target

* Kunkka: Level 25 Talent changed from +50% Tidebringer Cleave to -1.5s Tidebringer Cooldown

* Leshrac: Base Intelligence reduced by 2 (base damage unchanged)
* Leshrac: Lightning Storm cast range reduced from 800 to 650/700/750/800

* Lich: Chain Frost damage increased from 280/370/460 to 300/400/500 (Scepter from 370/460/550 to 400/500/600)

* Lycan: Intelligence gain reduced from 1.55 to 1.4
* Lycan: Shapeshift critical strike reduced from 160/180/200% to 150/175/200%

* Magnus: Empower cleave distance increased from 460 to 625 (matching Battle Fury)
* Magnus: Empower cleave end radius increased from 240 to 330 (matching Battle Fury)

* Meepo: Earthbind projectile speed increased from 857 to 900
* Meepo: Earthbind now fully affects invisible units

* Mirana: Leap attack speed increased from 40/60/80/100 to 60/80/100/120
* Mirana: Moonlight Shadow duration increased from 15 to 18 seconds

* Monkey King: Wukong's Command armor increased from 8/14/20 to 12/18/24

* Morphling: Morph now only dispels on initial cast, rather than on all toggles

* Necrophos: Attack Point improved from 0.53 to 0.4
* Necrophos: Base damage increased by 2
* Necrophos: Death Pulse Mana Regen per stack from 2/2.25/2.5/2.75 to 2.25/2.5/2.75/3

* Night Stalker: Void no longer applies a ministun during the day
* Night Stalker: Darkness no longer sets enemy vision to a fixed amount
* Night Stalker: Darkness now reduces enemy unit and ward vision by 25% (doesn't affect buildings)

* Ogre Magi: Multicast 2x chance from 40/50/60 to 60/60/60%
* Ogre Magi: Multicast 3x chance from 0/20/25% to 0/30/30%
* Ogre Magi: Multicast 4x chance from 0/0/12.5% to 0/0/15%
* Ogre Magi: Level 10 Talent increased from +60 Gold/Min to +90

* Pangolier: Level 15 Talent changed from +30 Attack Speed to +2s Rolling Thunder Duration
* Pangolier: Level 20 Talent improved from +30 Swashbuckle Damage to +40
* Pangolier: Level 25 Talent improved from -16s Rolling Thunder Cooldown to -35

* Phantom Assassin: Blur now only triggers on real heroes
* Phantom Assassin: Blur now always triggers on Invisible and Spell Immune enemies

* Phantom Lancer: Doppelganger can no longer be cast while rooted

* Phoenix: Fire Spirits damage increased from 10/30/50/70 to 20/40/60/80

* Pudge: Meat Hook cooldown increased from 14/13/12/11 to 17/15/13/11
* Pudge: Meat Hook damage increased from 90/180/270/360 to 150/220/290/360

* Pugna: Nether Ward damage per mana increased from 1/1.25/1.5/1.75 to 1.25/1.5/1.75/2.0

* Queen of Pain: Level 25 Talent improved from 20s Spell Block to 15s

* Riki: Base HP regen increased from 1.5 to 3.0
* Riki: Blink Strike can now be cast on Spell Immune enemies
* Riki: Tricks of the Trade cooldown increased from 40/35/30 to 50/45/40
* Riki: Cloak and Dagger fade delay increased from 6/5/4/3 to 7.5/6/4.5/3

* Sand King: Caustic Finale slow reduced from 30% to 21/24/27/30%

* Shadow Fiend: Level 20 Talent changed from +20% Evasion to +2 Damage Per Soul
* Shadow Fiend: Level 25 Talent changed from +3 Damage Per Soul to -5 Presence Aura

* Silencer: Last Word cooldown reduced from 30/24/18/12 to 28/22/16/10
* Silencer: Arcane Curse damage increased from 14/22/30/38 to 16/24/32/40

* Slardar: Bash of the Deep damage increased from 60/80/100/120 to 80/100/120/140

* Slark: Pounce damage reduced from 40/80/120/160 to 30/60/90/120

* Sniper: Nigh t vision increased from 1100 to 1400

* Spirit Breaker: Base HP regen increased from 1 to 1.5

* Sven: Level 20 Talent increased from -5s Storm Hammer Cooldown to -6s
* Sven: Level 25 Talent increased from +0.75s Storm Hammer Stun Duration to +1.25s

* Tiny: Tree Grab building bonus damage increased from 60/80/100/120% to 90/120/150/180%
* Tiny: Tree Throw splash damage increased from 100 to 130%

* Tusk: Ice Shards cooldown increased from 21/18/15/12 to 23/20/17/14

* Treant Protector: Living Armor regen increased from 4/7/10/13 to 4/8/12/16

* Undying: Soul Rip manacost reduced from 100/110/120/130 to 80/95/110/125

* Ursa: Level 15 Talent changed from -1s Earthshock Cooldown to +25s Fury Swipes Reset Time
* Ursa: Level 20 Talent changed from +25s Fury Swipes Reset Time to +12 Fury Swipes Damage
* Ursa: Level 25 Talent changed from +14 Fury Swipes Damage to Enrage gains 80% Status Resistance

* Vengeful Spirit: Magic Missile cooldown reduced from 13/12/11/10 to 10
* Vengeful Spirit: Wave of Terror manacost reduced from 40 to 25/30/35/40

* Weaver: Shukuchi damage increased from 75/100/125/150 to 80/110/140/170

* Winter Wyvern: Splinter Blast slow increased from 25% to 30%
* Winter Wyvern: Splinter Blast manacost reduced from 120/130/140/150 to 90/110/130/150

* Wraith King: Mortal Strike no longer has a chance to kill creeps
* Wraith King: Mortal Strike now gains skeleton charges for every 2 enemy units you kill
* Wraith King: Mortal Strike skeleton count rescaled from 4/5/6/7 to 2/4/6/8
* Wraith King: Mortal Strike skeletons bounty reduced from 15/15 XP/Gold to 5/5
* Wraith King: Mortal Strike manacost reduced from 75 to 30/45/60/75

* Zeus: Base damage increased by 5
* Zeus: Strength gain reduced from 2.6 to 2.3
* Zeus: Arc Lightning damage rescaled from 85/100/115/145 to 70/95/120/145
* Zeus: Lightning Bolt cast range increased from 700 to 700/750/800/850
* Zeus: Lightning Bolt damage increased from 100/175/275/350 to 125/200/275/350

Lion Prestige Item with Unlockable Style

May 25, 2018



With today's update, the all-new 'Hell-Spar Anathema' Lion Prestige item is at last unearthed. Available to all Battle Pass owners who climb to Battle Level 255, this exclusive replacement for Lion's demonic left arm also includes a second style that can be unlocked by securing 50 high-damage Finger of Death kills where the victim has at least 350 health.

Featuring new animations and sounds for Lion's ultimate ability, the 'Hell-Spar Anathema' can only be obtained by increasing your Battle Pass to level 255 before the conclusion of The International, and will not be available to market or trade in the future. Battle Pass owners who've already piled up 255 Battle Levels can now claim this prize from the rewards line and get started unleashing hell's fury upon Lion's enemies.

In other Battle Pass news, fans are invited to join the composer of The International 2018 Music Pack in his recording studio for a special glimpse into the creative process behind the new in-game audio offerings recorded for this year's tournament.

Dota 2 Update - May 23rd, 2018

May 23, 2018

* Fixed Dispersion tooltip incorrectly stating its Spell Immunity Interaction (was a previous change that wasn't documented correctly)

Dota 2 Update - May 18th 2018

May 19, 2018

* Fixed an exploit with Phantom Lancer

Dota 2 Update - May 15th, 2018

May 16, 2018

We’ve recently had some bugs with the Cavern Crawl not counting wins correctly. There are two classes of bugs that have caused this. The first is a more general rare case that has happened intermittently where the Cavern Crawl didn’t update its progress based on wins. This scenario has been fixed for some users and will take a few days to go through all affected cases. The second class of bugs happened yesterday for a few hours where the client was displaying incorrect information as to which heroes should be played. Users affected by that have been given Cavern Crawl Keys and additional Battle Points.

- All heroes suggested for banning in Mutation are now banned.
- Fixed a bug that would cause super blink dagger to not show up in its mutation.

Dota 2 Update - May 11th, 2018

May 12, 2018

- Added a daily and weekly challenge to the Battle Pass.

Dota 2 Update - May 10th 2018

May 10, 2018

7.15:
===

* Bounty Runes now spawn every 5 minutes
* Bounty Runes now grants gold to each player (40 + 3/min)
* Bounty Runes now fully fills bottles
* Bottles heal rate increased from 80/40 HP/MP to 100/50

* Melee Creeps base gold bounty reduced by 2
* Range Creeps base gold bounty reduced by 1
* Range Creeps gold bounty increase per upgrade changed from 1 to 3 (With these changes, the total gold difference on the map at 40 minutes is 2052 less gold)
* Melee Barracks team bounty reduced from 225 to 175
* Ground Courier bounty reduced from 175 to 125 (Flying Courier is still 175)
* Tower denies now remove all gold instead of just half (previously it gave 50/60/70/80 for tier 1/2/3/4 denies)

* Agility heroes base strength increased by 1
* Intelligence heroes base intelligence reduced by 2, except for bane (base damage adjusted to remain the same)

* Neutral camp stack bounty increased from 20% to 25%
* Ancient HP regen increased from 8 to 12
* Observer Wards restock cooldown reduced from 150 to 135
* Observer Wards cost reduced from 80 to 75
* Enchanted Mango HP regen reduced from 0.7 to 0.6

* Roshan Slam damage growth increased from 8 per minute to 10
* Roshan base damage increased from 65 to 75
* Roshan base health increased from 5500 to 6000

* Removed a tree to the bottom right of the dire mid lane, near the map ledge
* Minor adjustments to the position of the powerup runes
* Reduced spawn box sizes for a few of Dire neutral spawns
* Removed a tree to the right of the bottom Radiant bounty rune
* Moved the bottom Dire T1 tower slightly down
* Moved the bottom Dire bounty rune slightly to the right
* Moved the bottom Dire shrine location slightly down
* Moved the top Dire T1 slightly to the right
* Slight adjustments to the line of sight and trees to the left of the mid Dire T1
* Ranged creeps now always spawn behind the melee creeps

* Captains Mode round time increased from 30 to 35
* Captains Mode second ban phase order changed from 2nd/1st/2nd/1st to 1st/2nd/1st/2nd

Dota 2 Update - May 9th, 2018

May 09, 2018

- Cavern Crawl is now active during Mutation mode games.
- Fixed Ranked Role Selection to now require all players in a party to select a role.
- Fixed a bug with a party switching between Ranked Role Selection and regular Ranked causing very long queue times.
- Fixed a bug with Team Challenge mode not deducting tokens or granting bonus rank on victory.

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