The Dota Pro Circuit
September 16, 2017

Just one month has passed since Team Liquid were crowned World Champions at The International, and already players, teams, and fans alike turn their attentions to the upcoming competitive season and the next chance to claim the Aegis of Champions in 2018.
On the road to the next championship stand 11 Majors and 16 Minors that comprise the Dota Pro Circuit, an eight-month season of tournaments held around the world that offer Qualifying Points used to determine the eight direct invites to The International.
As teams undertake the challenges of the new season, they can now bring another resource into the fight. This year, coaches will be allowed to remain with their players for the duration of the pre-game draft phase to discuss strategy and help determine picks and bans. Once the draft is complete, coaches will be required to depart the play area.
With the first two Minors and first Major set to take place next month, players and teams are now welcome to manage rosters via the Majors and Minors Registration hub.
Phase One of registration — during which managers can re-register previous teams, and players can accept invites or drop from previous teams — will end at 5:00 p.m. PDT on September 22. Phase Two — during which managers can register new teams and players can accept new invites — will end at 5:00 p.m. PDT on October 03. All rosters will be locked as final at the end of Phase Two.
The Dota Pro Circuit
September 16, 2017

Just one month has passed since Team Liquid were crowned World Champions at The International, and already players, teams, and fans alike turn their attentions to the upcoming competitive season and the next chance to claim the Aegis of Champions in 2018.
On the road to the next championship stand 11 Majors and 16 Minors that comprise the Dota Pro Circuit, an eight-month season of tournaments held around the world that offer Qualifying Points used to determine the eight direct invites to The International.
As teams undertake the challenges of the new season, they can now bring another resource into the fight. This year, coaches will be allowed to remain with their players for the duration of the pre-game draft phase to discuss strategy and help determine picks and bans. Once the draft is complete, coaches will be required to depart the play area.
With the first two Minors and first Major set to take place next month, players and teams are now welcome to manage rosters via the Majors and Minors Registration hub.
Phase One of registration — during which managers can re-register previous teams, and players can accept invites or drop from previous teams — will end at 5:00 p.m. PDT on September 22. Phase Two — during which managers can register new teams and players can accept new invites — will end at 5:00 p.m. PDT on October 03. All rosters will be locked as final at the end of Phase Two.
Dota 2 Update - August 25th, 2017
August 26, 2017
- Fixed a particle bug with casting town portal scroll while dropping it into your backpack.
- Fixed the selection box on Gyrocoper's Missile of the Gunboat Hegemon.
- Fixed the icon on the second style of Luna's Reef Kyte Rider set.
- Corrected the expiry date of some TI 7 items from 9/1 to 9/18.
- Fixed the selection box on Gyrocoper's Missile of the Gunboat Hegemon.
- Fixed the icon on the second style of Luna's Reef Kyte Rider set.
- Corrected the expiry date of some TI 7 items from 9/1 to 9/18.
Dota 2 Update - August 21st, 2017
August 22, 2017
- Fixed a server crash that could happen in the later phases of the Siltbreaker boss fight.
- Fixed the exit door in The Odobenus Onslaught sometimes blocking players after the quest was already complete.
- Fixed the exit door in The Odobenus Onslaught sometimes blocking players after the quest was already complete.
Dota 2 Update - August 20th 2017
August 21, 2017
7.06f:
====
* Mask of Madness: Armor reduction increased from -5 to -6
* Mask of Madness: Cooldown increased from 20 to 22
* Helm of the Dominator: Attack Speed Aura increased from 10 to 15
* Force Staff: Cast range reduced from 800 to 750
* Diffusal Blade: Agility reduced from 25/35 to 20/30
* Ancient Apparition: Ice Blast manacost increased from 100/125/150 to 150
* Bane: Base Strength, Agility and Intelligence increased by 1
* Bane: Nightmare cast point reduced from 0.5 to 0.4
* Batrider: Firefly manacost increased from 100 to 125
* Bloodseeker: Rupture manacost increased from 150/200/250 to 200/225/250
* Chen: Hand of God heal increased from 225/350/475 to 250/375/500
* Earthshaker: Fissure cooldown increased from 15 to 18/17/16/15
* Earthshaker: Enchant Totem manacost increased from 20/30/40/50 to 35/40/45/50
* Lich: Chain Frost no longer applies a ministun
* Lich: Ice Armor slow from 30% to 24/26/28/30%
* Lion: Earth Spike stun duration increased from 1.1/1.6/2.1/2.6 to 1.4/1.8/2.2/2.6
* Lion: Level 20 Talent changed from +8% Spell Amplification to +300 Finger of Death Damage
* Lycan: Howl no longer provides a net heal on buff application/loss (always maintains the same HP percentage now)
* Nature's Prophet: Base movement speed reduced from 295 to 290
* Nature's Prophet: Sprout flying vision reduced from 750 to 500
* Necrophos: Reaper's Scythe cooldown increased from 90/80/70 to 100
* Necrophos: Ghost Shroud magic resistance penalty increased from -20% to -25%
* Nightstalker: Darkness duration reduced from 50 to 40
* Nyx Assassin: Base damage reduced by 3
* Puck: Illusory Orb flying vision reduced from 550 to 450
* Shadow Demon: Level 15 Talent from +8% Spell Amplification to +10%
* Shadow Demon: Level 15 Talent from +75 Cast Range to +100
* Skywrath Mage: Mystic Flare manacost reduced from 350/575/800 to 300/550/800
* Skywrath Mage: Level 15 Talent increased from +10% Spell Lifesteal to +15%
* Spectre: Haunt illusion damage increased from 30% to 40%
* Spirit Breaker: Base movement speed reduced from 290 to 285
* Sven: Stormbolt stun duration reduced from 2 to 1.7/1.8/1.9/2.0
* Sven: Warcry cooldown increased from 34/28/22/16 to 35/30/25/20
* Tiny: Toss manacost reduced from 120 to 90/100/110/120
* Tiny: Grow Scepter attack range bonus increased from 85 to 150
* Undying: Tombstone attacks required increased from 3/4/5/7 to 4/5/6/8
* Venomancer: Plague Wards vision reduced from 1200/800 to 800/800
* Windranger: Shackles duration increased from 1.5/2.25/3/3.75 to 2.0/2.6/3.2/3.8
* Windranger: Shackles cooldown increased from 12 to 18/16/14/12
* Winter Wyvern: Level 15 Talent increased from +20 Movement Speed to +35
* Winter Wyvern: Level 15 Talent increased from +50 Damage to +75
* Wraith King: Reincarnation cooldown reduced from 240/140/40 to 200/120/40
* Wraith King: Level 15 Talent increased from +15 Movement Speed to +30
====
* Mask of Madness: Armor reduction increased from -5 to -6
* Mask of Madness: Cooldown increased from 20 to 22
* Helm of the Dominator: Attack Speed Aura increased from 10 to 15
* Force Staff: Cast range reduced from 800 to 750
* Diffusal Blade: Agility reduced from 25/35 to 20/30
* Ancient Apparition: Ice Blast manacost increased from 100/125/150 to 150
* Bane: Base Strength, Agility and Intelligence increased by 1
* Bane: Nightmare cast point reduced from 0.5 to 0.4
* Batrider: Firefly manacost increased from 100 to 125
* Bloodseeker: Rupture manacost increased from 150/200/250 to 200/225/250
* Chen: Hand of God heal increased from 225/350/475 to 250/375/500
* Earthshaker: Fissure cooldown increased from 15 to 18/17/16/15
* Earthshaker: Enchant Totem manacost increased from 20/30/40/50 to 35/40/45/50
* Lich: Chain Frost no longer applies a ministun
* Lich: Ice Armor slow from 30% to 24/26/28/30%
* Lion: Earth Spike stun duration increased from 1.1/1.6/2.1/2.6 to 1.4/1.8/2.2/2.6
* Lion: Level 20 Talent changed from +8% Spell Amplification to +300 Finger of Death Damage
* Lycan: Howl no longer provides a net heal on buff application/loss (always maintains the same HP percentage now)
* Nature's Prophet: Base movement speed reduced from 295 to 290
* Nature's Prophet: Sprout flying vision reduced from 750 to 500
* Necrophos: Reaper's Scythe cooldown increased from 90/80/70 to 100
* Necrophos: Ghost Shroud magic resistance penalty increased from -20% to -25%
* Nightstalker: Darkness duration reduced from 50 to 40
* Nyx Assassin: Base damage reduced by 3
* Puck: Illusory Orb flying vision reduced from 550 to 450
* Shadow Demon: Level 15 Talent from +8% Spell Amplification to +10%
* Shadow Demon: Level 15 Talent from +75 Cast Range to +100
* Skywrath Mage: Mystic Flare manacost reduced from 350/575/800 to 300/550/800
* Skywrath Mage: Level 15 Talent increased from +10% Spell Lifesteal to +15%
* Spectre: Haunt illusion damage increased from 30% to 40%
* Spirit Breaker: Base movement speed reduced from 290 to 285
* Sven: Stormbolt stun duration reduced from 2 to 1.7/1.8/1.9/2.0
* Sven: Warcry cooldown increased from 34/28/22/16 to 35/30/25/20
* Tiny: Toss manacost reduced from 120 to 90/100/110/120
* Tiny: Grow Scepter attack range bonus increased from 85 to 150
* Undying: Tombstone attacks required increased from 3/4/5/7 to 4/5/6/8
* Venomancer: Plague Wards vision reduced from 1200/800 to 800/800
* Windranger: Shackles duration increased from 1.5/2.25/3/3.75 to 2.0/2.6/3.2/3.8
* Windranger: Shackles cooldown increased from 12 to 18/16/14/12
* Winter Wyvern: Level 15 Talent increased from +20 Movement Speed to +35
* Winter Wyvern: Level 15 Talent increased from +50 Damage to +75
* Wraith King: Reincarnation cooldown reduced from 240/140/40 to 200/120/40
* Wraith King: Level 15 Talent increased from +15 Movement Speed to +30
Siltbreaker: Act II — Exclusive Battle Pass Campaign
August 18, 2017

The final battle approaches, and the chosen defenders of the Brine must continue their secret mission into Dark Reef Prison to eradicate the fiendish Siltbreaker once and for all. Battle Pass owners are once again invited to undertake a journey that spans vast domains, where fearsome creatures and monstrous hordes lurk in every shadow, as the first Dota 2 Multiplayer Campaign concludes with today's release of Siltbreaker: Act II.
To accompany this release, we've added an Adventure Mode to Acts I & II that allows for a more casual playstyle. Adventure Mode playthroughs won't garner any Artifacts, achievements, or rewards, but the decreased difficulty and removal of any non-quest goals will let players explore the dangerous world of Siltbreaker without any additional pressure.
We've also introduced changes to the Artifact system for both acts that will help ensure more players can discover these objects of power and factor them into tactical decisions as they play. Players who collected Artifacts in Act I are welcome to utilize them in Act II, and vice versa, but there are some important differences with the new system. Check out today's patch notes for more information.
As you fight your way to a showdown with Siltbreaker, you’ll earn completion stars based on your performance level. The first time you complete a zone with one or two stars will net you Battle Points rewards, and delivering a three-star zone performance will grant a treasure from the aquatic terror himself.
Each Siltbreaker Treasure includes a chance to receive an indescribably-rare Immortal Desert Sands Baby Roshan courier, and Battle Pass owners with Battle Level 165 or higher will receive double the treasures for each three-star zone they complete with the reward bonus active. You’ll also have the opportunity to unlock new Act II achievements for even more Battle Points.
Can you find Siltbreaker and end this dire threat before he makes his escape? Party up with three friends or queue-met allies to find out. The safety of the free seas hangs in the balance, and—should you fail—the drylands might be next.
Siltbreaker: Act II — Exclusive Battle Pass Campaign
August 18, 2017

The final battle approaches, and the chosen defenders of the Brine must continue their secret mission into Dark Reef Prison to eradicate the fiendish Siltbreaker once and for all. Battle Pass owners are once again invited to undertake a journey that spans vast domains, where fearsome creatures and monstrous hordes lurk in every shadow, as the first Dota 2 Multiplayer Campaign concludes with today's release of Siltbreaker: Act II.
To accompany this release, we've added an Adventure Mode to Acts I & II that allows for a more casual playstyle. Adventure Mode playthroughs won't garner any Artifacts, achievements, or rewards, but the decreased difficulty and removal of any non-quest goals will let players explore the dangerous world of Siltbreaker without any additional pressure.
We've also introduced changes to the Artifact system for both acts that will help ensure more players can discover these objects of power and factor them into tactical decisions as they play. Players who collected Artifacts in Act I are welcome to utilize them in Act II, and vice versa, but there are some important differences with the new system. Check out today's patch notes for more information.
As you fight your way to a showdown with Siltbreaker, you’ll earn completion stars based on your performance level. The first time you complete a zone with one or two stars will net you Battle Points rewards, and delivering a three-star zone performance will grant a treasure from the aquatic terror himself.
Each Siltbreaker Treasure includes a chance to receive an indescribably-rare Immortal Desert Sands Baby Roshan courier, and Battle Pass owners with Battle Level 165 or higher will receive double the treasures for each three-star zone they complete with the reward bonus active. You’ll also have the opportunity to unlock new Act II achievements for even more Battle Points.
Can you find Siltbreaker and end this dire threat before he makes his escape? Party up with three friends or queue-met allies to find out. The safety of the free seas hangs in the balance, and—should you fail—the drylands might be next.
Dota 2 Update - August 18th, 2017
August 18, 2017
SILTBREAKER CHANGES
* Introduced Adventure Mode, available in Act 1 and Act 2: players start and gain more lives, and enemies have less health and deal less damage. Star rewards, achievements, and Artifacts are disabled in this mode.
* 9 new Heroes have been added to the pool of available heroes.
* Abaddon has been removed from the pool of available heroes.
* Significantly increased the drop rate of many Artifacts.
* Artifact drops in game now ensure that all players have a received an Artifact this session and that the Artifact is not a duplicate for that player before switching to a random distribution (was previously entirely random).
* Introduced a new type of currency, Artifact Coins. Artifact Coins are persistent between play sessions and are consumed to activate your existing Artifacts in game. They are earned for completing zones and can be found as drops from enemies. Artifacts found during a game do not require a cost in that game, and there is no Act restriction on Artifacts.
* Introduced Adventure Mode, available in Act 1 and Act 2: players start and gain more lives, and enemies have less health and deal less damage. Star rewards, achievements, and Artifacts are disabled in this mode.
* 9 new Heroes have been added to the pool of available heroes.
* Abaddon has been removed from the pool of available heroes.
* Significantly increased the drop rate of many Artifacts.
* Artifact drops in game now ensure that all players have a received an Artifact this session and that the Artifact is not a duplicate for that player before switching to a random distribution (was previously entirely random).
* Introduced a new type of currency, Artifact Coins. Artifact Coins are persistent between play sessions and are consumed to activate your existing Artifacts in game. They are earned for completing zones and can be found as drops from enemies. Artifacts found during a game do not require a cost in that game, and there is no Act restriction on Artifacts.
Dota 2 Update - August 16th, 2017
August 16, 2017
* Reduced frame rate hitches caused by rich presence notifications
Dota 2 Update - August 16th, 2017
August 16, 2017
* Reduced frame rate hitches caused by rich presence notifications