Dota 2 Update - July 11th 2017
July 12, 2017
* Fixed Rubick's Level 10 Talents sometimes not being upgraded properly.
* Fixed Visage's Familiars sometimes getting stuck on map edges.
* Fixed Clockwerk and Morphling mid lane pull abuses.
* Fixed Visage's Familiars sometimes getting stuck on map edges.
* Fixed Clockwerk and Morphling mid lane pull abuses.
Dota 2 Update - July 7th 2017
July 11, 2017
* Fixed being able to pull Radiant Ancients to middle lane
* Blink Dagger now goes on cooldown if you take damage while its in the inactive state (after coming out of the backpack)
* Fixed various areas where you could still cliff an enemy with Telekinesis
* Fixed Neutral Creeps (that are still on Neutral Team) being able to remove backdoor protection from Tier 2 towers (if they are pulled within range of a building)
* Blink Dagger now goes on cooldown if you take damage while its in the inactive state (after coming out of the backpack)
* Fixed various areas where you could still cliff an enemy with Telekinesis
* Fixed Neutral Creeps (that are still on Neutral Team) being able to remove backdoor protection from Tier 2 towers (if they are pulled within range of a building)
Dota 2 Update - July 7th 2017
July 11, 2017
* Fixed being able to pull Radiant Ancients to middle lane
* Blink Dagger now goes on cooldown if you take damage while its in the inactive state (after coming out of the backpack)
* Fixed various areas where you could still cliff an enemy with Telekinesis
* Fixed Neutral Creeps (that are still on Neutral Team) being able to remove backdoor protection from Tier 2 towers (if they are pulled within range of a building)
* Blink Dagger now goes on cooldown if you take damage while its in the inactive state (after coming out of the backpack)
* Fixed various areas where you could still cliff an enemy with Telekinesis
* Fixed Neutral Creeps (that are still on Neutral Team) being able to remove backdoor protection from Tier 2 towers (if they are pulled within range of a building)
All-Star Voting and Player Card Packs
July 07, 2017

All 18 teams are set, and The International is mere weeks away. For those that have earned a chance to compete in Seattle, all thoughts turn to the Aegis of Champions and the opponents that stand in the way of victory. And for a select few, another challenge awaits: The International 2017 All-Star Match.
This year, Battle Pass owners can choose the world's top players to fill out two All-Star rosters that will clash in a 5v5 Captains Mode match at The International, where the winning All-Star team will walk away with $100,000 in prize money and the prestige that comes with defeating the best of the best. Head to the All-Stars section of the Battle Pass Compendium to create your two strongest All-Star teams. You can select one player per position for each lineup. With 90 players to draft from and just ten roster spots to fill, who will your dream matchups be?
Today's update also brings Player Card Packs for this year's Seattle-bound pros. Head to the Battle Pass Compendium to unwrap your card packs and start planning your initial Fantasy Rosters. Slot your favorite pros into Core, Offlane, or Support roles, and earn fantasy points based on their performances in the Group Stage and Main Event of The International.
Complete an entire set of Player Cards for any pro team to be able to set them as your Favorite Team, granting you special TP effects, a profile card, team emoticon, and effigy banner. Collect a full set of either Silver or Gold cards for a team to unlock upgraded versions of each reward.
All-Star Voting and Player Card Packs
July 07, 2017

All 18 teams are set, and The International is mere weeks away. For those that have earned a chance to compete in Seattle, all thoughts turn to the Aegis of Champions and the opponents that stand in the way of victory. And for a select few, another challenge awaits: The International 2017 All-Star Match.
This year, Battle Pass owners can choose the world's top players to fill out two All-Star rosters that will clash in a 5v5 Captains Mode match at The International, where the winning All-Star team will walk away with $100,000 in prize money and the prestige that comes with defeating the best of the best. Head to the All-Stars section of the Battle Pass Compendium to create your two strongest All-Star teams. You can select one player per position for each lineup. With 90 players to draft from and just ten roster spots to fill, who will your dream matchups be?
Today's update also brings Player Card Packs for this year's Seattle-bound pros. Head to the Battle Pass Compendium to unwrap your card packs and start planning your initial Fantasy Rosters. Slot your favorite pros into Core, Offlane, or Support roles, and earn fantasy points based on their performances in the Group Stage and Main Event of The International.
Complete an entire set of Player Cards for any pro team to be able to set them as your Favorite Team, granting you special TP effects, a profile card, team emoticon, and effigy banner. Collect a full set of either Silver or Gold cards for a team to unlock upgraded versions of each reward.
Dota 2 Update - July 6th, 2017
July 07, 2017
* Amateur and Professional leagues that are free-to-spectate no longer require a league ticket item to be shipped in the client. Instead, once approved, league information will automatically be downloaded directly from the web.
* Today's update also includes a change to the format of all Hero Guides. It will take a few minutes to convert your scratch guides before they can be used.
* Today's update also includes a change to the format of all Hero Guides. It will take a few minutes to convert your scratch guides before they can be used.
The 2017 - 2018 Competitive Season
July 03, 2017

In just six weeks, a new world champion will emerge from Seattle, and for the Aegis bearers and fallen challengers alike, resurgent dreams of success in the upcoming year will already begin to take hold. But the road to The International 2018 will chart a different course through the coming competitive season.
In the past year, we've had two Valve Majors shape the competitive landscape leading to The International. However, for the next year we will be taking a more organic approach to growing the competitive ecosystem, working more closely with third-party tournaments. Instead of the previous Major system, we will be selecting many third-party tournaments to directly sponsor. Additionally, players competing in these tournaments will earn Qualifying Points which will be the sole factor in determining invites to The International 2018.
There will be two tiers of tournaments that we sponsor: Majors and Minors. Majors must have a minimum prize pool of $500k, and will receive an additional $500k towards the prize pool from us. Minors must have a minimum prize pool of $150k, and will receive an additional $150k towards their prize pool. In order to ensure a baseline level of competitiveness, and to support teams from different regions around the world, both Majors and Minors will be required to have at least one qualifier from each of the six primary regions (NA, SA, SEA, CN, EU, and CIS). In addition, Majors and Minors must have a LAN finals component to their tournament in order to accommodate teams from the different regions. We will directly manage the schedule of Majors and Minors to help avoid collisions during the year.
Qualifying Points will be awarded based on the total prize pool of a tournament, and whether the tournament is a Major or a Minor, with Majors giving more points per prize pool dollar. The total points per tournament will also partially scale based on the time of year, with tournaments closer to The International awarding additional points. Qualifying Points will be granted based on placing high in Majors and Minors and will accumulate on individual players. Roster lock seasons will still exist, and players switching teams during the approved periods will retain their Qualifying Points. In order to allow for teams recruiting new entrants to the competitive landscape and to facilitate sometimes necessary roster changes between lock periods, only the top 3 point earners on a team will contribute towards a team's effective total Qualifying Points.
To help teams and fans keep track of standings throughout the year, a leaderboard of individual player Qualifying Points and team Qualifying Point Rankings will be available for everyone to follow along with as teams fight their way towards next year's International. Best of luck to the teams competing in August, and we look forward to the upcoming season once a champion is crowned.
The 2017 - 2018 Competitive Season
July 03, 2017

In just six weeks, a new world champion will emerge from Seattle, and for the Aegis bearers and fallen challengers alike, resurgent dreams of success in the upcoming year will already begin to take hold. But the road to The International 2018 will chart a different course through the coming competitive season.
In the past year, we've had two Valve Majors shape the competitive landscape leading to The International. However, for the next year we will be taking a more organic approach to growing the competitive ecosystem, working more closely with third-party tournaments. Instead of the previous Major system, we will be selecting many third-party tournaments to directly sponsor. Additionally, players competing in these tournaments will earn Qualifying Points which will be the sole factor in determining invites to The International 2018.
There will be two tiers of tournaments that we sponsor: Majors and Minors. Majors must have a minimum prize pool of $500k, and will receive an additional $500k towards the prize pool from us. Minors must have a minimum prize pool of $150k, and will receive an additional $150k towards their prize pool. In order to ensure a baseline level of competitiveness, and to support teams from different regions around the world, both Majors and Minors will be required to have at least one qualifier from each of the six primary regions (NA, SA, SEA, CN, EU, and CIS). In addition, Majors and Minors must have a LAN finals component to their tournament in order to accommodate teams from the different regions. We will directly manage the schedule of Majors and Minors to help avoid collisions during the year.
Qualifying Points will be awarded based on the total prize pool of a tournament, and whether the tournament is a Major or a Minor, with Majors giving more points per prize pool dollar. The total points per tournament will also partially scale based on the time of year, with tournaments closer to The International awarding additional points. Qualifying Points will be granted based on placing high in Majors and Minors and will accumulate on individual players. Roster lock seasons will still exist, and players switching teams during the approved periods will retain their Qualifying Points. In order to allow for teams recruiting new entrants to the competitive landscape and to facilitate sometimes necessary roster changes between lock periods, only the top 3 point earners on a team will contribute towards a team's effective total Qualifying Points.
To help teams and fans keep track of standings throughout the year, a leaderboard of individual player Qualifying Points and team Qualifying Point Rankings will be available for everyone to follow along with as teams fight their way towards next year's International. Best of luck to the teams competing in August, and we look forward to the upcoming season once a champion is crowned.
Dota 2 Update - July 2nd, 2017
July 03, 2017
7.06e:
===
* Neutral small camps gold bounty increased by 10%
* Veil of Discord: Recipe cost increased from 400 to 500
* Bloodthorn: Critical Strike damage reduced from 1.45x to 1.4x
* Heaven's Halberd: Disarm duration on ranged heroes reduced from 5.5 to 5
* Alchemist: Base Agility increased from 11 to 16
* Alchemist: Greevil's Greed Bounty Rune multiplier increased from 2x to 2.5x
* Arc Warden: Turn rate improved from 0.4 to 0.6
* Batrider: Flaming Lasso cooldown increased from 90/75/60 to 100/80/60
* Brewmaster: Fire brewling health increased from 1200 to 1300
* Brewmaster: Level 10 Talent changed from +30 Attack Speed to +30 Damage
* Brewmaster: Level 25 Talent changed from +120 Damage to +140 Attack Speed
* Broodmother: Level 20 Talent from +12 Spiders Attack Damage to +14
* Bristleback: Base damage reduced by 4
* Chen: Hand of God Heal increased from 225/325/425 to 225/350/475
* Chen: Level 20 Talent increased from +90 Gold/Min to +120
* Clockwerk: Battery Assault manacost increased from 75 to 100
* Clockwerk: Base damage reduced by 3
* Dark Seer: Surge cooldown increased from 12/11/10/9 to 13/12/11/10
* Enchantress: Nature's Attendants manacost reduced from 125/140/155/170 to 125
* Io: Spirits manacost increased from 120/130/140/150 to 150
* Legion Commander: Press The Attack cast range reduced from 800 to 700
* Leshrac: Level 15 Talent increased from +10% Magic Resistance to +15%
* Leshrac: Pulse Nova damage increased from 100/130/160 to 100/140/180
* Lifestealer: Strength gain reduced from 3.3 to 3.1
* Lina: Dragon Slave damage reduced from 110/180/250/320 to 85/160/235/310
* Lina: Level 25 Talent from +40/4% Fiery Soul to +35/3%
* Luna: Level 10 Talent from +15 Movement Speed to +20
* Luna: Level 20 Talent from +10% Magic Resistance to +15%
* Lycan: Howl cooldown increased from 55/50/45/40 to 60/55/50/45
* Monkey King: Boundless Strike cooldown reduced from 25 to 22
* Monkey King: Wukong's Command Attack Interval improved from 1.6 to 1.4
* Morphling: Base Attack Time improved from 1.55 to 1.5
* Naga Siren: Base health regen increased from 0.5 to 1.5
* Nightstalker: Base Intelligence reduced from 16 to 13
* Nightstalker: Hunter In The Night cooldown increased from 26/22/18/14 to 30/26/22/18
* Nyx Assassin: Movement Speed reduced from 305 to 300
* Ogre Magi: Level 15 Talent increased from +8% Magic Resistance to +12%
* Ogre Magi: Level 20 Talent increased from +250 Health to +350
* Ogre Magi: Level 20 Talent increased from +25 Movement Speed to +30
* Phantom Lancer: Agility gain increased from 2.6 to 2.8
* Phoenix: Level 10 Talent from +175 Health to +200
* Puck: Base Armor reduced by 1
* Pugna: Level 25 Talent increased from +150 Nether Blast Damage to +200
* Queen of Pain: Base Damage reduced by 4
* Queen of Pain: Level 25 Spell Lifesteal reduced from 70% to 60%
* Razor: Agility gain reduced from 2.0 to 1.8
* Sand King: Caustic Finale timer damage from 45/65/85/110 to 20/50/80/110
* Shadow Demon: Base Strength increased from 19 to 21
* Shadow Demon: Demonic Purge cooldown reduced from 50 to 40
* Sniper: Agility gain increased from 2.5 to 2.7
* Spectre: Base Strength increased from 19 to 20
* Spectre: Level 15 Talent from +20 Movement Speed to +25
* Sven: Warcry cooldown increased from 32/26/20/14 to 34/28/22/16
* Tiny: Toss can now throw units to Spell Immune enemies
* Venomancer: Strength gain reduced from 2.15 to 1.9
* Visage: Grave Chill mana cost reduced from 100 to 90
* Windranger: Windrun manacost reduced from 75 to 60
* Winter Wyvern: Cold Embrace base health regen increased from 20 to 25
* Winter Wyvern: Arctic Burn slow increased from 19/26/33/40% to 22/28/34/40%
===
* Neutral small camps gold bounty increased by 10%
* Veil of Discord: Recipe cost increased from 400 to 500
* Bloodthorn: Critical Strike damage reduced from 1.45x to 1.4x
* Heaven's Halberd: Disarm duration on ranged heroes reduced from 5.5 to 5
* Alchemist: Base Agility increased from 11 to 16
* Alchemist: Greevil's Greed Bounty Rune multiplier increased from 2x to 2.5x
* Arc Warden: Turn rate improved from 0.4 to 0.6
* Batrider: Flaming Lasso cooldown increased from 90/75/60 to 100/80/60
* Brewmaster: Fire brewling health increased from 1200 to 1300
* Brewmaster: Level 10 Talent changed from +30 Attack Speed to +30 Damage
* Brewmaster: Level 25 Talent changed from +120 Damage to +140 Attack Speed
* Broodmother: Level 20 Talent from +12 Spiders Attack Damage to +14
* Bristleback: Base damage reduced by 4
* Chen: Hand of God Heal increased from 225/325/425 to 225/350/475
* Chen: Level 20 Talent increased from +90 Gold/Min to +120
* Clockwerk: Battery Assault manacost increased from 75 to 100
* Clockwerk: Base damage reduced by 3
* Dark Seer: Surge cooldown increased from 12/11/10/9 to 13/12/11/10
* Enchantress: Nature's Attendants manacost reduced from 125/140/155/170 to 125
* Io: Spirits manacost increased from 120/130/140/150 to 150
* Legion Commander: Press The Attack cast range reduced from 800 to 700
* Leshrac: Level 15 Talent increased from +10% Magic Resistance to +15%
* Leshrac: Pulse Nova damage increased from 100/130/160 to 100/140/180
* Lifestealer: Strength gain reduced from 3.3 to 3.1
* Lina: Dragon Slave damage reduced from 110/180/250/320 to 85/160/235/310
* Lina: Level 25 Talent from +40/4% Fiery Soul to +35/3%
* Luna: Level 10 Talent from +15 Movement Speed to +20
* Luna: Level 20 Talent from +10% Magic Resistance to +15%
* Lycan: Howl cooldown increased from 55/50/45/40 to 60/55/50/45
* Monkey King: Boundless Strike cooldown reduced from 25 to 22
* Monkey King: Wukong's Command Attack Interval improved from 1.6 to 1.4
* Morphling: Base Attack Time improved from 1.55 to 1.5
* Naga Siren: Base health regen increased from 0.5 to 1.5
* Nightstalker: Base Intelligence reduced from 16 to 13
* Nightstalker: Hunter In The Night cooldown increased from 26/22/18/14 to 30/26/22/18
* Nyx Assassin: Movement Speed reduced from 305 to 300
* Ogre Magi: Level 15 Talent increased from +8% Magic Resistance to +12%
* Ogre Magi: Level 20 Talent increased from +250 Health to +350
* Ogre Magi: Level 20 Talent increased from +25 Movement Speed to +30
* Phantom Lancer: Agility gain increased from 2.6 to 2.8
* Phoenix: Level 10 Talent from +175 Health to +200
* Puck: Base Armor reduced by 1
* Pugna: Level 25 Talent increased from +150 Nether Blast Damage to +200
* Queen of Pain: Base Damage reduced by 4
* Queen of Pain: Level 25 Spell Lifesteal reduced from 70% to 60%
* Razor: Agility gain reduced from 2.0 to 1.8
* Sand King: Caustic Finale timer damage from 45/65/85/110 to 20/50/80/110
* Shadow Demon: Base Strength increased from 19 to 21
* Shadow Demon: Demonic Purge cooldown reduced from 50 to 40
* Sniper: Agility gain increased from 2.5 to 2.7
* Spectre: Base Strength increased from 19 to 20
* Spectre: Level 15 Talent from +20 Movement Speed to +25
* Sven: Warcry cooldown increased from 32/26/20/14 to 34/28/22/16
* Tiny: Toss can now throw units to Spell Immune enemies
* Venomancer: Strength gain reduced from 2.15 to 1.9
* Visage: Grave Chill mana cost reduced from 100 to 90
* Windranger: Windrun manacost reduced from 75 to 60
* Winter Wyvern: Cold Embrace base health regen increased from 20 to 25
* Winter Wyvern: Arctic Burn slow increased from 19/26/33/40% to 22/28/34/40%
Kunkka & Tidehunter Announcer Pack
July 01, 2017

Today's update rolls out the new Kunkka & Tidehunter Announcer Pack, available to all Battle Pass owners who raise their Battle Level to 75 or above. Featuring the voices of both the seadog Admiral and the lurking Leviathan, this pack replaces the default announcer and mega-kill exclamations with a pair of naval nemeses who always bring the right kind of salt into each game.
You can equip the announcers from the Global Items menu in the Heroes tab, and any players who already claimed the bundle from their rewards line can find the now-unlocked item waiting to be opened and equipped in the Armory.
In other news, the Regional Qualifiers have concluded, and we're just six weeks away from crowning a new champion at The International. Congratulations to all eighteen teams that will make the journey to Seattle. Check out the full list of this year's competitors on the tournament invites page.