Matchmaking Update

April 21, 2017



Today's update focuses on improving the matchmaking experience with the restoration of Solo Queue, the addition of Phone Linking, and multiple other adjustments.

Quality matchmaking is a core component of an enjoyable Dota session, and today's changes work to address several issues that can affect the player experience when queuing for a game.

LINKED PHONE NUMBER

The first major change is that players must register a unique phone number to their account in order to queue for Ranked matches.

Players using multiple accounts create a negative matchmaking experience at all skill brackets, so our goal is to add just enough friction to this process that the number of players doing this will be noticeably reduced. Having more players using their primary accounts will have a positive effect on both Ranked and Unranked Matchmaking.

There will be a two-week grace period from today during which players have time to register a number, but starting on May 4th, accounts without a registered number will no longer be eligible for Ranked play. If a phone number is removed from an account after registration, a new number can be added, but there will be a three-month waiting period before the removed number can be registered on a new account. This is to prevent using the same number on multiple accounts. Online services that provide phone numbers are not allowed.

SOLO QUEUE

With the return of the Solo Queue, solo players who enter Ranked Matchmaking can now choose to be matched only with other solo players. Any player who selects this option will be placed into matches where all ten players are queuing solo.

PARTY CHANGES

Starting today, if a player's Solo MMR is higher than their Party MMR, queuing in a party will result in the matchmaker assigning a higher MMR to that player. Effectively, these players will search for a match as if their MMR were halfway between the Solo and Party MMR values.

While the current Party MMR number generally reflects the likelihood that you’ll win a given match correctly, we’ve found that when a Solo MMR is dramatically higher than a Party MMR, the match becomes extremely volatile, resulting in an unpleasant and uncompetitive experience for both teams.

Simply having an even chance to win over the long run does not necessarily correlate to having competitive matches, but this change will make it so the matchmaker is able to take into account both the party teamwork skill component and the individual capability of the players on both teams. With both teams having this same mechanic applied to them, the chance for each team to win over a large sample will still be the same as before, but with reduced volatility on a per-match basis.

MATCHMAKING BEHAVIOR

This update also includes several changes intended to remove undesirable behavior from the matchmaking pool.

First, being marked for low-priority matches now results in a duration-based ban from the Ranked queue, in addition to the current game-count-based low priority requirement. The ban will start at a low threshold of a few hours, and increase up to four days for players who are very frequently in low priority.

Next, it should go without saying that while the wide variety of playstyles that Dota players bring to a given match will always be welcome, intentionally ruining games for other players is never condoned. To help address concerns in this area, we've also added better detection for clear cases of intentional feeding, and will be applying stricter punishments to those who violate this rule.

Finally, we’ve also added detection for users that are botting, and with this update have issued a permanent ban to a large number of recently-detected bot accounts. This should help resolve several areas in which these bot accounts have a negative effect on the experience of the Dota community.

REGIONAL CHANGES

Ranked Matchmaking will no longer be available in South Africa, India, and Dubai. We will update these servers as the unranked populations in these regions grow to the critical mass needed to be able to support splitting the user base into Ranked and Unranked queues.

While there are some players that used these servers for Ranked, the low populations made them prime targets for various Ranked Matchmaking abuses. For the time being, players in these regions will need to join Ranked Matchmaking queues in one of the other nearby supported servers.

Dota 2 Update - April 20th 2017

April 20, 2017

* Matchmaking Update: http://blog.dota2.com/2017/04/matchmaking-update/

* Players can now edge pan while dragging items
* Fixed a visibility exploit with Monkey King
* Fixed an issue where players would not see pregame inventory purchases displayed in the UI in certain modes
* Fixed compendium predictions not allowing picking of players from DC, Team Random, and Mousesports.
* Fixed the Games Played compendium prediction to have correct values.

The Kiev Major and Beyond

April 20, 2017



THE KIEV MAJOR

Final preparations for The Kiev Major are in full swing, and the Swiss-style Group Stage kicks off on Monday, April 24 at 9:00 a.m. EET. Make sure to fill out your Tournament Predictions and set your Fantasy Lineup, and then tune in via the Dota 2 client or Twitch to watch the action unfold.

After Group Stage wraps up, the single-elimination Main Event will kick off on Thursday, April 27 at 10:00 a.m EET from the National Palace of Arts in Kiev, with sixteen of the world's best Dota teams battling to capture the last Dota 2 Major Championship before The International in August.

THE INTERNATIONAL



Once a champion is crowned in Kiev to cap off the Winter season, the focus of the Dota community will turn towards The International and debates over who can walk away from this year's tournament as the undisputed best Dota team in the world.

As such, it's nearly time to unveil The International Battle Pass—once all immortals are sufficiently polished—and prepare for the annual celebration of top-tier Dota that draws fans, pros, and neophytes alike to KeyArena in Seattle.

This year, to distinguish the players who support The International and contribute directly to the tournament prize pool, all TI Battle Pass items will remain exclusive through next year's International. Items that you earn can each be gifted once, and players who unlock Ultra Rare items will still be able to trade them as in the past.

For teams who would join the ranks of the year's top tournament, The International Regional Qualifiers will be held on June 26th – 29th to determine the final contenders who will meet in Seattle August 7 - 12 for a chance at ultimate victory.

TODAY'S UPDATE



Today's update includes the addition of a Stats section to every hero's About tab. Now you can easily see details on each hero's Attributes and level gains; their base attack, defense, and mobility stats; and base health/mana pools and regeneration.

We've also updated the report-granting mechanism to scale directly with the number of games played, fixed the Player Conduct Summary not showing recent commends, and changed report functionality so enemy players can now only be reported for communication abuse.

There are also some performance improvements to help during teamfights on various low-end hardware configurations, and a fix has been added to stop calculating player XPM once they reach level 25.

The Kiev Major and Beyond

April 20, 2017



THE KIEV MAJOR

Final preparations for The Kiev Major are in full swing, and the Swiss-style Group Stage kicks off on Monday, April 24 at 9:00 a.m. EET. Make sure to fill out your Tournament Predictions and set your Fantasy Lineup, and then tune in via the Dota 2 client or Twitch to watch the action unfold.

After Group Stage wraps up, the single-elimination Main Event will kick off on Thursday, April 27 at 10:00 a.m EET from the National Palace of Arts in Kiev, with sixteen of the world's best Dota teams battling to capture the last Dota 2 Major Championship before The International in August.

THE INTERNATIONAL



Once a champion is crowned in Kiev to cap off the Winter season, the focus of the Dota community will turn towards The International and debates over who can walk away from this year's tournament as the undisputed best Dota team in the world.

As such, it's nearly time to unveil The International Battle Pass—once all immortals are sufficiently polished—and prepare for the annual celebration of top-tier Dota that draws fans, pros, and neophytes alike to KeyArena in Seattle.

This year, to distinguish the players who support The International and contribute directly to the tournament prize pool, all TI Battle Pass items will remain exclusive through next year's International. Items that you earn can each be gifted once, and players who unlock Ultra Rare items will still be able to trade them as in the past.

For teams who would join the ranks of the year's top tournament, The International Regional Qualifiers will be held on June 26th – 29th to determine the final contenders who will meet in Seattle August 7 - 12 for a chance at ultimate victory.

TODAY'S UPDATE



Today's update includes the addition of a Stats section to every hero's About tab. Now you can easily see details on each hero's Attributes and level gains; their base attack, defense, and mobility stats; and base health/mana pools and regeneration.

We've also updated the report-granting mechanism to scale directly with the number of games played, fixed the Player Conduct Summary not showing recent commends, and changed report functionality so enemy players can now only be reported for communication abuse.

There are also some performance improvements to help during teamfights on various low-end hardware configurations, and a fix has been added to stop calculating player XPM once they reach level 25.

The Kiev Major Compendium

April 15, 2017



The Kiev Major kicks off competition in less than two weeks, with Group Stage play on April 24 - 25, and the Main Event taking place April 27 - 30 at the National Palace of Arts in Kiev, Ukraine.

Head to the Compendium section of your Battle Pass to open your Player Cards and fill out your Fantasy Lineups, make your Tournament Predictions, and see the full roster of broadcast talent.

Once the Group Stage concludes, you'll also have the chance to fill out a Bracket Prediction for the Main Event. You'll need to decide: Will old favorites reign supreme, or can another group of upstarts wreak havoc on the main stage? The more accurate your predictions, the more Battle Points that await you.

We look forward to welcoming the teams, talent, and fans to Kiev for another showdown to determine who stands atop the best sixteen teams in the world.

The Kiev Major Compendium

April 15, 2017



The Kiev Major kicks off competition in less than two weeks, with Group Stage play on April 24 - 25, and the Main Event taking place April 27 - 30 at the National Palace of Arts in Kiev, Ukraine.

Head to the Compendium section of your Battle Pass to open your Player Cards and fill out your Fantasy Lineups, make your Tournament Predictions, and see the full roster of broadcast talent.

Once the Group Stage concludes, you'll also have the chance to fill out a Bracket Prediction for the Main Event. You'll need to decide: Will old favorites reign supreme, or can another group of upstarts wreak havoc on the main stage? The more accurate your predictions, the more Battle Points that await you.

We look forward to welcoming the teams, talent, and fans to Kiev for another showdown to determine who stands atop the best sixteen teams in the world.

Dota 2 Update - April 13th, 2017

April 13, 2017

* Fixed a bug where mouse input would sometimes not register.
* Added setting for muting chat from the enemy team.
* Recipes will now prefer backpack slots over activatable slots when purchasing or retrieving from courier.
* Fixed muting a player causing chat disconnect/connect/pause messages to no longer be displayed.
* Fixed Wukong's Command duplicating Gem of True Sight.
* Fixed Scepter upgraded Empower not benefiting from the Empower Talent.
* Fixed a bug which prevented Rubick from stealing a higher level of the spell he currently has stolen.
* Fixed issue where 1v1 post game screen was not showing proper data for players.
* Fixed issue where team images would not download properly in some cases.

Dota 2 Update - April 9th, 2017

April 10, 2017

7.05:
=====


General:
--
* Enabled Treant Protector in Captains Mode
* Towers base armor reduced by 2
* Towers now gain 1 more armor per nearby enemy hero (3 total per enemy now)
* Towers bonus armor based on nearby enemy heroes AoE increased from 1200 to 1400
* Shrines base health regen reduced from 100 to 90
* Intelligence based Spell Amplification increased from 1% per 16 Intelligence to 1% per 15
* XP required to go from level 20 to 25 reduced from 10895 to 10000 (1600/1900/2200/2500/2695 to 1500/1750/2000/2250/2500)


Items:
--
* Hand of Midas: XP bonus reduced from 2.5x to 1.75x
* Hand of Midas: Gold bonus increased from 190 to 220
* Orb of Venom: Slow duration reduced from 4 to 3
* Orb of Venom: DPS increased from 3 to 5
* Tranquil Boots: Requires Wind Lace instead of Ring of Protection
* Tranquil Boots: No longer provides armor
* Tranquil Boots: Active state regeneration increased from 12 to 14
* Tranquil Boots: Active state movement speed increased from 85 to 90
* Tranquil Boots: Disabled state movement speed increased from 55 to 65
* Power Treads: Attribute bonus increased from 9 to 10
* Quelling Blade: Bonus damage no longer stacks with Iron Talon


Heroes:
--
* Abaddon: Strength gain reduced from 2.5 to 2.3
* Ancient Apparition: Cold Feet damage per tick rescaled from 37.5/50/62.5/75 to 30/50/70/90
* Ancient Apparition: Cold Feet cooldown from 13/11/9/7 to 10/9/8/7
* Alchemist: Acid Spray radius rescaled from 625 to 400/475/550/625
* Alchemist: Chemical Rage cooldown increased from 45 to 55
* Bane: Level 15 Talent increased from +25% XP Gain to +30%
* Bane: Level 20 Talent increased from +75 Enfeeble Damage Reduction to +90
* Brewmaster: Earth Primal Unit's Demolish now gives +90/180/270 damage vs buildings (effectively 300% of base damage, instead of 300% of total damage)
* Brewmaster: Earth Primal Unit's BAT reduced from 1.35 to 1.25
* Brewmaster: Level 15 Talent increased from +12% Magic Resistance to +15%
* Brewmaster: Level 20 Talent increased from -35s Respawn Time to -40s
* Brewmaster: Level 25 Talent increased from +75 Damage to +120
* Brewmaster: Level 25 Talent changed from +20 Primal Split Unit Armor to +2000 Health to Primal Split Units
* Bristleback: Quill Spray AoE increased from 650 to 700
* Bristleback: Level 15 Talent increased from +200 Health to +225
* Bristleback: Level 25 Talent increased from +25 Health Regen to +30
* Bristleback: Level 25 Talent increased from +20 Quill Stack Damage to +25
* Broodmother: Incapacitating Bite slow increased from 14/24/34/44% to 16/26/36/46%
* Broodmother: Level 15 Talent increased from +325 Health to +350
* Broodmother: Level 25 Talent increased from +200 Spiders Health to +225
* Chen: Level 10 Talent increased from +25 Movement Speed to +30
* Chen: Level 20 Talent increased from -40s Respawn Time to -45s
* Clockwerk: Base strength increased by 2
* Death Prophet: Strength gain increased from 1.9 to 2.3
* Death Prophet: Level 15 Talent increased from -1s Crypt Swarm Cooldown to -1.5s
* Death Prophet: Level 15 Talent increased from +100 Cast Range to +150
* Doom: Doom damage increased from 20/35/50 to 25/40/55
* Doom: Level 10 Talent increased from +250 Health to +275
* Doom: Level 15 Talent increased from +20 Movement Speed to +25
* Doom: Level 20 Talent increased from +35 Doom DPS to +40
* Doom: Level 20 Talent changed from +25 Health Regen to Devour Can Target Ancients
* Doom: Level 25 Talent changed from Devour Can Target Ancients to +40 Health Regen
* Dragon Knight: Level 10 Talent increased from +9 Strength to +10
* Dragon Knight: Level 10 Talent increased from +25 Attack Speed to +30
* Dragon Knight: Level 15 Talent increased from +35% XP Gain to +40%
* Earth Spirit: Rolling Boulder slow duration reduced from 1.4/1.6/1.8/2.0 to 0.8/1.2/1.6/2
* Ember Spirit: Strength gain reduced from 2.0 to 1.8
* Enchantress: Intelligence growth increased from 2.8 to 3.1
* Enchantress: Level 15 Talent increased from +7 Nature's Attendants Wisps to +8
* Faceless Void: Agility gain increased from 2.65 to 2.8
* Invoker: Base strength reduced by 1
* Juggernaut: Base movement speed reduced by 5
* Lich: Chain Frost slow increased from -30% to -50%
* Lich: Chain Frost slow duration reduced from 4 to 2.5
* Lich: Sacrifice cooldown reduced from 60/50/40/30 to 60/48/36/24
* Lifestealer: Open Wounds manacost rescaled from 110 to 140/130/120/110
* Lifestealer: Rage attack speed from 50/60/70/80 to 40/50/60/70
* Lina: Level 10 Talent changed from -30s Respawn Time to +125 Cast Range
* Lina: Level 15 Talent changed from +125 Cast Range to -30s Respawn Time
* Lycan: Level 10 Talent increased from +175 Health to +200
* Lycan: Shapeshift critical strike damage increased from 140/160/180 to 160/180/200%
* Magnus: Empower manacost increased from 30/40/50/60 to 30/50/70/90
* Magnus: Level 20 Talent reduced from +15% Empower Damage/Cleave to +10%
* Monkey King: Boundless Strike stun duration reduced from 0.5/1/1.5/2.0 to 0.4/0.8/1.2/1.6
* Monkey King: Primal Spring manacost rescaled from 100/110/120/130 to 130/120/110/100
* Monkey King: Primal Spring slow from 30/45/60/75% to 20/40/60/80%
* Monkey King: Primal Spring cooldown from 16 to 19/17/15/13
* Monkey King: Strength growth from 2.2 to 2.5
* Monkey King: Wukong's Command cooldown from 100/85/70 to 130/110/90
* Nature's Prophet: Base damage increased by 6
* Phantom Lancer: Phantom Rush bonus agility from 6/12/18/24 to 6/14/22/30
* Phoenix: Base strength increased by 2
* Pugna: Base movement speed increased from 330 to 335
* Pugna: Level 25 Talent increased from +125 Nether Blast Damage to +150
* Queen of Pain: Level 10 Talent increased from +9 Strength to +10
* Queen of Pain: Shadow Strike cast range from 450/475/500/525 to 450/500/550/600
* Queen of Pain: Shadow Strike damage per tick from 30/40/50/60 to 30/45/60/75
* Razor: Base intelligence increased from 19 to 21
* Razor: Level 10 Talent increased from +20 Movement Speed to +25
* Razor: Level 15 Talent increased from +150 Cast Range to +175
* Razor: Level 20 Talent increased from +325 Health to +400
* Shadow Shaman: Level 10 Talent increased from +175 Health to +200
* Shadow Shaman: Level 10 Talent increased from +20 Movement Speed to +25
* Shadow Shaman: Level 15 Talent increased from +30% XP Gain to +35%
* Shadow Shaman: Level 20 Talent changed from +20% Magic Resistance to +3 Shackles Duration
* Shadow Shaman: Level 25 Talent changed from +3s Shackles Duration to +350 Ether Shock Damage
* Skywrath Mage: Base movement speed increased from 325 to 330
* Skywrath Mage: Level 10 Talent increased from +125 Health to +150
* Sven: Great Cleave distance increased from 550 to 570
* Sven: Level 10 Talent increased from +200 Mana to +225
* Sven: Level 20 Talent increased from +15% Evasion to +20%
* Sven: Level 25 Talent increased from -6s Storm Hammer Cooldown to -8s
* Techies: Added a sound effect when Proximity Mines are being primed to explode
* Techies: Level 20 Talent changed from -60s Respawn Time to +400 Blast Off Damage
* Techies: Level 25 Talent changed from +400 Blast Off Damage to -60s Respawn Time
* Tiny: Base damage increased by 3
* Tiny: Level 15 Talent increased from +35 Movement Speed to +40
* Treant Protector: Enabled in Captains Mode
* Treant Protector: Leech Seed slow reduced from 22/24/26/28% to 16/20/24/28%
* Treant Protector: Overgrowth cooldown rescaled from 70 to 100/85/70
* Treant Protector: Base movement speed reduced by 5
* Underlord: Level 10 Talent increased from +4 Armor to +5
* Underlord: Level 15 Talent increased from +10% Spell Amplification to +12%
* Underlord: Level 15 Talent increased from +35 Movement Speed to +40
* Viper: Level 10 Talent increased from +150 Health to +175
* Viper: Level 15 Talent increased from +8 Strength to +10
* Viper: Level 15 Talent increased from +14 Agility to +16
* Viper: Level 20 Talent changed from +7 Armor to Poison Attack Affects Buildings
* Viper: Level 25 Talent changed from Poison Attack Affects Buildings to +20 Armor
* Winter Wyvern: Level 15 Talent increased from +40 Damage to +50
* Winter Wyvern: Level 15 Talent increased from +15 Movement Speed to +20
* Zeus: Base intelligence increased by 2
* Zeus: Level 10 Talent changed from +200 Health to +25 Movement Speed
* Zeus: Level 15 Talent increased from +10% Magic Resistance to +15%
* Zeus: Level 15 Talent increased from +5 Armor to +7 Armor
* Zeus: Level 20 Talent changed from +35 Movement Speed to +75 Arc Lightning Damage

Dota 2 Update - April 9th 2017

April 10, 2017

7.05:
=====


General:
--
* Enabled Treant Protector in Captains Mode
* Towers base armor reduced by 2
* Towers now gain 1 more armor per nearby enemy hero (3 total per enemy now)
* Towers bonus armor based on nearby enemy heroes AoE increased from 1200 to 1400
* Shrines base health regen reduced from 100 to 90
* Intelligence based Spell Amplification increased from 1% per 16 Intelligence to 1% per 15
* XP required to go from level 20 to 25 reduced from 10895 to 10000 (1600/1900/2200/2500/2695 to 1500/1750/2000/2250/2500)


Items:
--
* Hand of Midas: XP bonus reduced from 2.5x to 1.75x
* Hand of Midas: Gold bonus increased from 190 to 220
* Orb of Venom: Slow duration reduced from 4 to 3
* Orb of Venom: DPS increased from 3 to 5
* Tranquil Boots: Requires Wind Lace instead of Ring of Protection
* Tranquil Boots: No longer provides armor
* Tranquil Boots: Active state regeneration increased from 12 to 14
* Tranquil Boots: Active state movement speed increased from 85 to 90
* Tranquil Boots: Disabled state movement speed increased from 55 to 65
* Power Treads: Attribute bonus increased from 9 to 10
* Quelling Blade: Bonus damage no longer stacks with Iron Talon


Heroes:
--
* Abaddon: Strength gain reduced from 2.5 to 2.3
* Ancient Apparition: Cold Feet damage per tick rescaled from 37.5/50/62.5/75 to 30/50/70/90
* Ancient Apparition: Cold Feet cooldown from 13/11/9/7 to 10/9/8/7
* Alchemist: Acid Spray radius rescaled from 625 to 400/475/550/625
* Alchemist: Chemical Rage cooldown increased from 45 to 55
* Bane: Level 15 Talent increased from +25% XP Gain to +30%
* Bane: Level 20 Talent increased from +75 Enfeeble Damage Reduction to +90
* Brewmaster: Earth Primal Unit's Demolish now gives +90/180/270 damage vs buildings (effectively 300% of base damage, instead of 300% of total damage)
* Brewmaster: Earth Primal Unit's BAT reduced from 1.35 to 1.25
* Brewmaster: Level 15 Talent increased from +12% Magic Resistance to +15%
* Brewmaster: Level 20 Talent increased from -35s Respawn Time to -40s
* Brewmaster: Level 25 Talent increased from +75 Damage to +120
* Brewmaster: Level 25 Talent changed from +20 Primal Split Unit Armor to +2000 Health to Primal Split Units
* Bristleback: Quill Spray AoE increased from 650 to 700
* Bristleback: Level 15 Talent increased from +200 Health to +225
* Bristleback: Level 25 Talent increased from +25 Health Regen to +30
* Bristleback: Level 25 Talent increased from +20 Quill Stack Damage to +25
* Broodmother: Incapacitating Bite slow increased from 14/24/34/44% to 16/26/36/46%
* Broodmother: Level 15 Talent increased from +325 Health to +350
* Broodmother: Level 25 Talent increased from +200 Spiders Health to +225
* Chen: Level 10 Talent increased from +25 Movement Speed to +30
* Chen: Level 20 Talent increased from -40s Respawn Time to -45s
* Clockwerk: Base strength increased by 2
* Death Prophet: Strength gain increased from 1.9 to 2.3
* Death Prophet: Level 15 Talent increased from -1s Crypt Swarm Cooldown to -1.5s
* Death Prophet: Level 15 Talent increased from +100 Cast Range to +150
* Doom: Doom damage increased from 20/35/50 to 25/40/55
* Doom: Level 10 Talent increased from +250 Health to +275
* Doom: Level 15 Talent increased from +20 Movement Speed to +25
* Doom: Level 20 Talent increased from +35 Doom DPS to +40
* Doom: Level 20 Talent changed from +25 Health Regen to Devour Can Target Ancients
* Doom: Level 25 Talent changed from Devour Can Target Ancients to +40 Health Regen
* Dragon Knight: Level 10 Talent increased from +9 Strength to +10
* Dragon Knight: Level 10 Talent increased from +25 Attack Speed to +30
* Dragon Knight: Level 15 Talent increased from +35% XP Gain to +40%
* Earth Spirit: Rolling Boulder slow duration reduced from 1.4/1.6/1.8/2.0 to 0.8/1.2/1.6/2
* Ember Spirit: Strength gain reduced from 2.0 to 1.8
* Enchantress: Intelligence growth increased from 2.8 to 3.1
* Enchantress: Level 15 Talent increased from +7 Nature's Attendants Wisps to +8
* Faceless Void: Agility gain increased from 2.65 to 2.8
* Invoker: Base strength reduced by 1
* Juggernaut: Base movement speed reduced by 5
* Lich: Chain Frost slow increased from -30% to -50%
* Lich: Chain Frost slow duration reduced from 4 to 2.5
* Lich: Sacrifice cooldown reduced from 60/50/40/30 to 60/48/36/24
* Lifestealer: Open Wounds manacost rescaled from 110 to 140/130/120/110
* Lifestealer: Rage attack speed from 50/60/70/80 to 40/50/60/70
* Lina: Level 10 Talent changed from -30s Respawn Time to +125 Cast Range
* Lina: Level 15 Talent changed from +125 Cast Range to -30s Respawn Time
* Lycan: Level 10 Talent increased from +175 Health to +200
* Lycan: Shapeshift critical strike damage increased from 140/160/180 to 160/180/200%
* Magnus: Empower manacost increased from 30/40/50/60 to 30/50/70/90
* Magnus: Level 20 Talent reduced from +15% Empower Damage/Cleave to +10%
* Monkey King: Boundless Strike stun duration reduced from 0.5/1/1.5/2.0 to 0.4/0.8/1.2/1.6
* Monkey King: Primal Spring manacost rescaled from 100/110/120/130 to 130/120/110/100
* Monkey King: Primal Spring slow from 30/45/60/75% to 20/40/60/80%
* Monkey King: Primal Spring cooldown from 16 to 19/17/15/13
* Monkey King: Strength growth from 2.2 to 2.5
* Monkey King: Wukong's Command cooldown from 100/85/70 to 130/110/90
* Nature's Prophet: Base damage increased by 6
* Phantom Lancer: Phantom Rush bonus agility from 6/12/18/24 to 6/14/22/30
* Phoenix: Base strength increased by 2
* Pugna: Base movement speed increased from 330 to 335
* Pugna: Level 25 Talent increased from +125 Nether Blast Damage to +150
* Queen of Pain: Level 10 Talent increased from +9 Strength to +10
* Queen of Pain: Shadow Strike cast range from 450/475/500/525 to 450/500/550/600
* Queen of Pain: Shadow Strike damage per tick from 30/40/50/60 to 30/45/60/75
* Razor: Base intelligence increased from 19 to 21
* Razor: Level 10 Talent increased from +20 Movement Speed to +25
* Razor: Level 15 Talent increased from +150 Cast Range to +175
* Razor: Level 20 Talent increased from +325 Health to +400
* Shadow Shaman: Level 10 Talent increased from +175 Health to +200
* Shadow Shaman: Level 10 Talent increased from +20 Movement Speed to +25
* Shadow Shaman: Level 15 Talent increased from +30% XP Gain to +35%
* Shadow Shaman: Level 20 Talent changed from +20% Magic Resistance to +3 Shackles Duration
* Shadow Shaman: Level 25 Talent changed from +3s Shackles Duration to +350 Ether Shock Damage
* Skywrath Mage: Base movement speed increased from 325 to 330
* Skywrath Mage: Level 10 Talent increased from +125 Health to +150
* Sven: Great Cleave distance increased from 550 to 570
* Sven: Level 10 Talent increased from +200 Mana to +225
* Sven: Level 20 Talent increased from +15% Evasion to +20%
* Sven: Level 25 Talent increased from -6s Storm Hammer Cooldown to -8s
* Techies: Added a sound effect when Proximity Mines are being primed to explode
* Techies: Level 20 Talent changed from -60s Respawn Time to +400 Blast Off Damage
* Techies: Level 25 Talent changed from +400 Blast Off Damage to -60s Respawn Time
* Tiny: Base damage increased by 3
* Tiny: Level 15 Talent increased from +35 Movement Speed to +40
* Treant Protector: Enabled in Captains Mode
* Treant Protector: Leech Seed slow reduced from 22/24/26/28% to 16/20/24/28%
* Treant Protector: Overgrowth cooldown rescaled from 70 to 100/85/70
* Treant Protector: Base movement speed reduced by 5
* Underlord: Level 10 Talent increased from +4 Armor to +5
* Underlord: Level 15 Talent increased from +10% Spell Amplification to +12%
* Underlord: Level 15 Talent increased from +35 Movement Speed to +40
* Viper: Level 10 Talent increased from +150 Health to +175
* Viper: Level 15 Talent increased from +8 Strength to +10
* Viper: Level 15 Talent increased from +14 Agility to +16
* Viper: Level 20 Talent changed from +7 Armor to Poison Attack Affects Buildings
* Viper: Level 25 Talent changed from Poison Attack Affects Buildings to +20 Armor
* Winter Wyvern: Level 15 Talent increased from +40 Damage to +50
* Winter Wyvern: Level 15 Talent increased from +15 Movement Speed to +20
* Zeus: Base intelligence increased by 2
* Zeus: Level 10 Talent changed from +200 Health to +25 Movement Speed
* Zeus: Level 15 Talent increased from +10% Magic Resistance to +15%
* Zeus: Level 15 Talent increased from +5 Armor to +7 Armor
* Zeus: Level 20 Talent changed from +35 Movement Speed to +75 Arc Lightning Damage

Dota 2 Update - April 9th 2017

April 10, 2017

7.05:
=====


General:
--
* Enabled Treant Protector in Captains Mode
* Towers base armor reduced by 2
* Towers now gain 1 more armor per nearby enemy hero (3 total per enemy now)
* Towers bonus armor based on nearby enemy heroes AoE increased from 1200 to 1400
* Shrines base health regen reduced from 100 to 90
* Intelligence based Spell Amplification increased from 1% per 16 Intelligence to 1% per 15
* XP required to go from level 20 to 25 reduced from 10895 to 10000 (1600/1900/2200/2500/2695 to 1500/1750/2000/2250/2500)


Items:
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* Hand of Midas: XP bonus reduced from 2.5x to 1.75x
* Hand of Midas: Gold bonus increased from 190 to 220
* Orb of Venom: Slow duration reduced from 4 to 3
* Orb of Venom: DPS increased from 3 to 5
* Tranquil Boots: Requires Wind Lace instead of Ring of Protection
* Tranquil Boots: No longer provides armor
* Tranquil Boots: Active state regeneration increased from 12 to 14
* Tranquil Boots: Active state movement speed increased from 85 to 90
* Tranquil Boots: Disabled state movement speed increased from 55 to 65
* Power Treads: Attribute bonus increased from 9 to 10
* Quelling Blade: Bonus damage no longer stacks with Iron Talon


Heroes:
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* Abaddon: Strength gain reduced from 2.5 to 2.3
* Ancient Apparition: Cold Feet damage per tick rescaled from 37.5/50/62.5/75 to 30/50/70/90
* Ancient Apparition: Cold Feet cooldown from 13/11/9/7 to 10/9/8/7
* Alchemist: Acid Spray radius rescaled from 625 to 400/475/550/625
* Alchemist: Chemical Rage cooldown increased from 45 to 55
* Bane: Level 15 Talent increased from +25% XP Gain to +30%
* Bane: Level 20 Talent increased from +75 Enfeeble Damage Reduction to +90
* Brewmaster: Earth Primal Unit's Demolish now gives +90/180/270 damage vs buildings (effectively 300% of base damage, instead of 300% of total damage)
* Brewmaster: Earth Primal Unit's BAT reduced from 1.35 to 1.25
* Brewmaster: Level 15 Talent increased from +12% Magic Resistance to +15%
* Brewmaster: Level 20 Talent increased from -35s Respawn Time to -40s
* Brewmaster: Level 25 Talent increased from +75 Damage to +120
* Brewmaster: Level 25 Talent changed from +20 Primal Split Unit Armor to +2000 Health to Primal Split Units
* Bristleback: Quill Spray AoE increased from 650 to 700
* Bristleback: Level 15 Talent increased from +200 Health to +225
* Bristleback: Level 25 Talent increased from +25 Health Regen to +30
* Bristleback: Level 25 Talent increased from +20 Quill Stack Damage to +25
* Broodmother: Incapacitating Bite slow increased from 14/24/34/44% to 16/26/36/46%
* Broodmother: Level 15 Talent increased from +325 Health to +350
* Broodmother: Level 25 Talent increased from +200 Spiders Health to +225
* Chen: Level 10 Talent increased from +25 Movement Speed to +30
* Chen: Level 20 Talent increased from -40s Respawn Time to -45s
* Clockwerk: Base strength increased by 2
* Death Prophet: Strength gain increased from 1.9 to 2.3
* Death Prophet: Level 15 Talent increased from -1s Crypt Swarm Cooldown to -1.5s
* Death Prophet: Level 15 Talent increased from +100 Cast Range to +150
* Doom: Doom damage increased from 20/35/50 to 25/40/55
* Doom: Level 10 Talent increased from +250 Health to +275
* Doom: Level 15 Talent increased from +20 Movement Speed to +25
* Doom: Level 20 Talent increased from +35 Doom DPS to +40
* Doom: Level 20 Talent changed from +25 Health Regen to Devour Can Target Ancients
* Doom: Level 25 Talent changed from Devour Can Target Ancients to +40 Health Regen
* Dragon Knight: Level 10 Talent increased from +9 Strength to +10
* Dragon Knight: Level 10 Talent increased from +25 Attack Speed to +30
* Dragon Knight: Level 15 Talent increased from +35% XP Gain to +40%
* Earth Spirit: Rolling Boulder slow duration reduced from 1.4/1.6/1.8/2.0 to 0.8/1.2/1.6/2
* Ember Spirit: Strength gain reduced from 2.0 to 1.8
* Enchantress: Intelligence growth increased from 2.8 to 3.1
* Enchantress: Level 15 Talent increased from +7 Nature's Attendants Wisps to +8
* Faceless Void: Agility gain increased from 2.65 to 2.8
* Invoker: Base strength reduced by 1
* Juggernaut: Base movement speed reduced by 5
* Lich: Chain Frost slow increased from -30% to -50%
* Lich: Chain Frost slow duration reduced from 4 to 2.5
* Lich: Sacrifice cooldown reduced from 60/50/40/30 to 60/48/36/24
* Lifestealer: Open Wounds manacost rescaled from 110 to 140/130/120/110
* Lifestealer: Rage attack speed from 50/60/70/80 to 40/50/60/70
* Lina: Level 10 Talent changed from -30s Respawn Time to +125 Cast Range
* Lina: Level 15 Talent changed from +125 Cast Range to -30s Respawn Time
* Lycan: Level 10 Talent increased from +175 Health to +200
* Lycan: Shapeshift critical strike damage increased from 140/160/180 to 160/180/200%
* Magnus: Empower manacost increased from 30/40/50/60 to 30/50/70/90
* Magnus: Level 20 Talent reduced from +15% Empower Damage/Cleave to +10%
* Monkey King: Boundless Strike stun duration reduced from 0.5/1/1.5/2.0 to 0.4/0.8/1.2/1.6
* Monkey King: Primal Spring manacost rescaled from 100/110/120/130 to 130/120/110/100
* Monkey King: Primal Spring slow from 30/45/60/75% to 20/40/60/80%
* Monkey King: Primal Spring cooldown from 16 to 19/17/15/13
* Monkey King: Strength growth from 2.2 to 2.5
* Monkey King: Wukong's Command cooldown from 100/85/70 to 130/110/90
* Nature's Prophet: Base damage increased by 6
* Phantom Lancer: Phantom Rush bonus agility from 6/12/18/24 to 6/14/22/30
* Phoenix: Base strength increased by 2
* Pugna: Base movement speed increased from 330 to 335
* Pugna: Level 25 Talent increased from +125 Nether Blast Damage to +150
* Queen of Pain: Level 10 Talent increased from +9 Strength to +10
* Queen of Pain: Shadow Strike cast range from 450/475/500/525 to 450/500/550/600
* Queen of Pain: Shadow Strike damage per tick from 30/40/50/60 to 30/45/60/75
* Razor: Base intelligence increased from 19 to 21
* Razor: Level 10 Talent increased from +20 Movement Speed to +25
* Razor: Level 15 Talent increased from +150 Cast Range to +175
* Razor: Level 20 Talent increased from +325 Health to +400
* Shadow Shaman: Level 10 Talent increased from +175 Health to +200
* Shadow Shaman: Level 10 Talent increased from +20 Movement Speed to +25
* Shadow Shaman: Level 15 Talent increased from +30% XP Gain to +35%
* Shadow Shaman: Level 20 Talent changed from +20% Magic Resistance to +3 Shackles Duration
* Shadow Shaman: Level 25 Talent changed from +3s Shackles Duration to +350 Ether Shock Damage
* Skywrath Mage: Base movement speed increased from 325 to 330
* Skywrath Mage: Level 10 Talent increased from +125 Health to +150
* Sven: Great Cleave distance increased from 550 to 570
* Sven: Level 10 Talent increased from +200 Mana to +225
* Sven: Level 20 Talent increased from +15% Evasion to +20%
* Sven: Level 25 Talent increased from -6s Storm Hammer Cooldown to -8s
* Techies: Added a sound effect when Proximity Mines are being primed to explode
* Techies: Level 20 Talent changed from -60s Respawn Time to +400 Blast Off Damage
* Techies: Level 25 Talent changed from +400 Blast Off Damage to -60s Respawn Time
* Tiny: Base damage increased by 3
* Tiny: Level 15 Talent increased from +35 Movement Speed to +40
* Treant Protector: Enabled in Captains Mode
* Treant Protector: Leech Seed slow reduced from 22/24/26/28% to 16/20/24/28%
* Treant Protector: Overgrowth cooldown rescaled from 70 to 100/85/70
* Treant Protector: Base movement speed reduced by 5
* Underlord: Level 10 Talent increased from +4 Armor to +5
* Underlord: Level 15 Talent increased from +10% Spell Amplification to +12%
* Underlord: Level 15 Talent increased from +35 Movement Speed to +40
* Viper: Level 10 Talent increased from +150 Health to +175
* Viper: Level 15 Talent increased from +8 Strength to +10
* Viper: Level 15 Talent increased from +14 Agility to +16
* Viper: Level 20 Talent changed from +7 Armor to Poison Attack Affects Buildings
* Viper: Level 25 Talent changed from Poison Attack Affects Buildings to +20 Armor
* Winter Wyvern: Level 15 Talent increased from +40 Damage to +50
* Winter Wyvern: Level 15 Talent increased from +15 Movement Speed to +20
* Zeus: Base intelligence increased by 2
* Zeus: Level 10 Talent changed from +200 Health to +25 Movement Speed
* Zeus: Level 15 Talent increased from +10% Magic Resistance to +15%
* Zeus: Level 15 Talent increased from +5 Armor to +7 Armor
* Zeus: Level 20 Talent changed from +35 Movement Speed to +75 Arc Lightning Damage

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