Fall 2020 Call to Arms

July 31, 2020

As we move into the later days of summer, it's time now to also start thinking about the approaching fall season and new possibilities for treasure to come. To help prepare, we're inviting all Dota 2 Workshop creators to dream up the latest in Dota 2 fashion and other combat accoutrements.

We're now officially accepting submissions—themed around autumn, Halloween, or perhaps some other innovations of your own—and we're interested in putting a larger quantity of items to use than in the past.

Over the next week or two, we'll be increasing the budgets for workshop items to give you more to work with. If you discover certain slots haven't been improved sufficiently, please send us your feedback so we can make any appropriate adjustments.

Please make sure to mark your submissions with the "Fall 2020" tag when tendering items to the Workshop. We request that all submissions be on the Dota 2 Workshop by the morning of Thursday, September 24th, 2020. As usual, we would like to ask artists to avoid the use of any concepts that involve human skulls, blood, and gore.

Additionally, all Dota fans should remember to regularly visit the Workshop and vote through the Queue to ensure your voices are heard in the selection process.

Dota 2 - Aghanim's Labyrinth Update - July 30, 2020

July 31, 2020

General
- The next of Aghanim's Trials will be set to Grand Magus ascension level
- Fixed a bug where passives would sometimes not update their values from upgrades immediately

Ursa
- Earthshock bonus damage upgrade increased from 75 to 100
- Fixed Relentless stacks getting wiped by re-casting Overpower
- Relentless: stacks gained increased from 1 to 2
- Ursa Minor: Cubs' Fury Swipes damage increased from 20% to 25%
- Fixed Ursa being able to get permanent Concealed

Weaver
- Fixed Weaver being able to reduce Swarm's attack interval to near zero

Several Encounters have had their difficulty adjusted down
- The Malorkian Hammers
- An Unwinnable Standoff
- The Soothing Sounds of Sirens

Several Encounters have had their difficulty adjusted up
- The Beastly Babies
- Rizzrick the Razorsaw
- A Bad Trading Post

Immortal Treasure II

July 25, 2020



Immortal Treasure II is now available, featuring all-new items for Magnus, Slardar, Troll Warlord, Sven, Silencer, and Witch Doctor.

In addition to these items, each of these treasures you open also offers increasing odds of receiving a rare set of wings for Jakiro, a very rare Golden version of the Slardar or Witch Doctor items, or an ultra rare Ursa cub carrier. There’s even a cosmically rare chance you’ll discover a Divine Emblem.

All Battle Pass owners can find an Immortal Treasure II ready to unbox in the Armory, and you can earn more treasures by increasing your Battle Level. In the meantime, head over to the Battle Pass page for a preview of the new items and custom effects featured in the treasure.

Dota 2 - Aghanim's Labyrinth Update - July 24, 2020

July 25, 2020

General
- The next of Aghanim's Trials will take place on Sorcerer.
- The damage and health of enemies in Sorcerer and Grand Magus Act 1 / 2 now ramp up more slowly, better matching the curve in Apprentice and Magician (Act 3 unchanged).
- Many common and elite shards with low selection or efficacy rates have had their values increased or been removed (i.e. Witch Doctor 5% evasion, many mana cost shards)
- Fixed a bug where Viper and Magnus could get multiple ultimate ability upgrade options in the starting room
- Trap room treasure chests and the items they drop are removed if they are not picked up when the encounter completes
- Improved behavior when units like grumpy ogre seals bounce out of the level
- Boots of Travel: increased bonus move speed 32 -> 90
- Fixed several cases where enemies would not aggro on damage.
- Gary's armor now increases per ascension level.
- Time before creatures detect invisible players increased from 2.5 to 5 minutes
- Time before providing vision of remaining creatures to players increased from 4 to 5 minutes

Several Encounters have had their difficulty adjusted down
- Splitsville
- The Silent Killer
- Jungle Hijinx
- Blind Bombardiers and their Brethren
- A Strange Morphology
- Al, the Chemist
- The Last of the Corpulent Killers
- Toothy Toothums
- The Malorkian Hammers
- An Unwinnable Standoff
- A Mind-Tingling Offer
- Mister Cleaver
- A Bad Trading Post
- The Soothing Sound of Sirens

Several Encounters have had their difficulty adjusted up
- Hoppy Bats
- The Beastly Babies
- The Scarabs of Scuttletown
- Urn Your Keep

Ursa
- Fury Swipes are no longer affected by creature status resistance.
- Base max Fury Swipes stack count from 5 -> 6
- Added two new Earthshock Legendary Shards: Digging In and Relentless
- Digging In: Earthshock applies and has its damage increased by Fury Swipes.
- Relentless: Enemies that die under Earthshock's debuff give Ursa 1 stack of Overpower.
- Added two new Fury Swipes Legendary Shards: Rend and Ursa Minor
- Rend: Each stack of Fury Swipes grants Ursa 3% lifesteal/spell lifesteal.
- Ursa Minor: Fury Swipes gains an active component that summons 3 invulnerable, uncontrollable Ursa Cubs. The cubs deal 0 base damage, but randomly attack and apply Fury Swipes to nearby enemies, dealing 20% of the Fury Swipes bonus damage.
- Added a new Enrage Legendary Shard: Rampage
- Rampage: An Earthshock is triggered at Ursa's position every second while Enrage is active.
- Removed Blunt Their Claws Legendary Shard
- Removed Anger Legendary Shard
- Removed Tough Skin Legendary Shard

Snapfire
- Raisin Firesnaps now create the current level of Mortimer Kisses blob impact at the end position.
- When taking the "Lil' Shredder Uses Your Attack" talent, the fixed damage from Lil' Shredder is now applied to those attacks as bonus damage (such that taking bonus Lil' Shredder damage is no longer wasted)
- Stopping Power now additionally has the effect of Longer Barrels (deals the point blank damage to all targets) in addition to its knockback, and Longer Barrels has been removed.
- Autocannon shotgun interval shortened from 2.0 to 1.0
- Explosive Shells now also applies the Lil' Shredder debuff in the area instead of just the damage.
- Fixed Raisin Firesnaps not being targetable on enemy channeling targets.

Magnus
- Blast Off has been reworked. It now deals an attack on each Skewered enemy as it is passed through.
- Fixed Reverse Polarity and Reverse Reverse Polarity instantly killing Aghanim's Spell Shards.

Mars
- Added new Bulwark Legendary Scepter Shard: Retort
- Retort: During Active Bulwark, Mars has a 17% chance to counter attack with God's Rebuke if attacked from the front

Sniper
- Assassinate: cast point reduced from 2.0 to 1.5
- Added a common / elite shard to reduce Assassinate aim duration
- Hipshot now reduces aim duration by 50% rather than to a fixed duration
- Big Game Hunter: no longer provides bonus agility per Captain kill
- Big Game Hunter: provides +100 Assassinate damage per Captain kill, once per encounter
- Buckshot: fixed it failing to chain Assassinate projectiles to units that were beyond a certain range from the caster

Weaver
- Give Some, Take Some now additionally has the effect of Stay Back (knocking back the target of geminate attack hit), and Stay Back has been removed.
- Changed beetle attack rate reduction upgrade from -0.15 to -15%

Winter Wyvern
- Cool and Collected now also applies your current level of Arctic Burn debuff to the vacuumed targets.
- Arctic Burn: cooldown rescaled from 20/18/16/14 to 19/18/17/16
- Arctic Burn: duration reduced from 8 to 7
- Winter's Breath: number of additional attacks reduced from 4 to 3, damage to secondary targets reduced from 65% to 50%

Echo Slam Potion
- Initial damage increased 180 -> 300
- Echo damage increased 110 -> 130
- Cost reduced 750 -> 650

Ravage Potion
- Damage increased 600 -> 800

Explosive Barrel
- Now also applies 0.75 second stun

Map Changes:
- Nav fixes for The Long And Winding Path, The Hallway of Pain, The Cliffs of Sacrifice, Corridors of Chaos, No Time To Brood, Badland Bandits, The Bomb Squad, Battle Squawks, The King Returns and The Apex Mage.
- Added trees to the west entrance of Rizzrick the Razorsaw.

Dota 2 - Aghanim's Labyrinth Update - July 20, 2020

July 21, 2020

Bug Fixes:
- Fixed being able to use abilities and items in the Rolling In Riches Bonus Room.
- Flight is now disabled upon entering Trap rooms.
- Fixed Voodoo Restoration's Mana Cost upgrade increasing the mana cost.
- Fixed a case where players could die to Astral Step after The Shadow of Inai was defeated.
- Fixed players being able to die in the Aghanim victory sequence by dodging the invulnerability period with Eul's Scepter.
- The Tusk Walrus Wallop upgrade can no longer move Rizzrick.
- Fixed Witch Doctor's Death Ward being killable in some cases.
- Fixed Witch Doctor's Max Health Voodoo Restoration talent affecting Aghanim with Hocus Pocus.
- Fixed a case where Aghanim could be instantly killed by Winter's Curse.
- Fixed a server crash with Raisin Firesnaps.

Map Changes:
- Nav fixes for A Mind-Tingling Offer, Arrows Of The Moon, The Pugilist Pixies of Plague Wood, Manipulators of Time and Space, Mister Cleaver, The Soothing Sound of Sirens, They Speak in Spectral Tongues, Bogdugg the Bad-Bringer, The Fowl Feast, Al, the Chemist, My Rock Collection, Storegga The Ample, and Angry stuff with wings.

Aghanims Labyrinth General Update

July 18, 2020

General

  • Damage and Health scaling of enemies in Apprentice and Magician has been adjusted down.
  • Gold per gold bag increased by 25% in the Penguin, Morty, and Pangolier bonus rooms.
  • All Trap Rooms now provide Elite Rewards (2x)
  • Increased the rate at which players earn Battle Points by 30%
  • The following encounters have had their difficulty adjusted down:
    - Blind Bombardiers and their Brethren
    - The Demonic Dozens
    - A Strange Morphology
    - The Silent Killer
    - Al, The Chemist
    - The Apex Mage


Map Changes
Fixed issues with players getting stuck in The Tomato Men from an Alternate Dimension, Some Grouchy Dogs, Blind Bombardiers and their Brethren, Jungle Hijinx, The Scarabs of Scuttletown, The Beastly Babies, A Strange Morphology, Hoppy Bats, The Demonic Dozens, The Malorkian Hammers

Aghanims Labyrinth Gameplay Update

July 17, 2020

General

  • Fixed a number of places where players could get stuck in terrain
  • Fixed an exploit with Aghanim and summoned units
  • Chance to randomly drop a mana potion from an enemy reduced from 3% to 2%


Encounters

  • Fixed issues with players getting stuck in Your Friend Grunch, Urn Your Keep, Jungle Hijinx, Chippy Conifers, Rizzrick the Razorsaw, A Bad Trading Post and The Briney Boys encounters
  • Added lower level arena to Rizzrick the Razorsaw Encounter
  • Fixed a case where Storegga would not throw the last remaining player
  • Fixed a case where Badland Bandits encounter did not spawn the last two portals
  • Fixed issues of multiple splits with ascension modifiers in Splitsville
  • Fixed an issue with Doom not casting Doom in Urn Your Keep


Items

  • Bogdugg's Lucky Femur
    - When Lucky Femur procs, it is placed on cooldown for the duration of the refreshed ability's cooldown.
  • Heart of Tarrasque
    - Recipe cost increased from 650 to 1400
    - Cooldown increased 5 to 10
    - Now has a max item stock of 4 that does not replenish
  • Black King Bar
    - Cooldown decreased from 70 to 60
  • Bottle
    - Mana Restore per charge decreased from 12 to 8
  • Stonework Pendant
    - Health Spell Cost multiplier increased from 2x to 3x
  • Bloodthorn
    - Recipe cost increased from 1000 to 2000
    - Cooldown increased from 15s to 30s
    - Debuff duration increased from 5s to 3s
    - Debuff damage increased from 30% to 15%
  • Orchid Malevolence
    - Cooldown increased from 15s to 30s
    - Debuff duration decreased from 5s to 3s
    - Debuff damage decreased from 30% to 15%
  • Force Boots
    - Gold Cost / Reward Value increased from 4500 to 5500
  • Slippers of the Abyss
    - Gold cost / Reward Value increased from 5000 to 5500


Heroes
Tusk

  • Ice Shards
    - Cooldown decreased from 20/18/14/12 to 18/16/14/12
    - Manacost increased 100/105/110/115 to 100/110/120/130
    - Damage increased from 80/160/240/320 to 100/160/240/300
    - Duration decreased from 4/4.5/5/5.5 to 3
    - Decreased duration from common upgrade from 1s to 0.5s
    - Icebreaker damage percentage increased from 15% to 30%
  • Tag Team
    - Cool Party lifesteal decreased from 10% to 8%
  • Walrus Punch
    - Walrus Punch can no longer be used on Aghanim's Spell Swap crystals
    - Walrus Punch Crit Multiplier upgrade decreased from +100 to +75


Omniknight

  • Guardian Angel
    - Base Duration decreased from 4/5.5/7 to 4/5/6
    - Base Mana cost increased from 125/175/250 to 150/200/250
    - Base Health Regen increased from 8/12/16 to 10/14/18
    - Angelic Flight now grants 30% magic resistance instead of magic immunity
    - Heal Life Angel trigger chance reduced from 25% to 12%
    - Heal Life Angel cooldown increased from 0.75 to 1.25
    - Guardian angel duration upgrade decreased from 1.5s to 0.75s
  • Purification
    - Added Purification cast range upgrade +100
    - Stalwart reduction upgrade increased from 0.3s to 0.4s
  • Degen Aura
    - Righteous Path affect allies for 50% of attack and movement speed values
    - Absolution restoration increased from 3% to 3.5%
  • Heavenly Grace
    - Judgement damage increased from 100% of Omniknights attack to 150%


Disruptor

  • Kinetic Field
    - Base duration rescaled from 2.6/3.2/3.8/4.4 to 2.8/3.2/3.6/4
    - Base mana cost increased from 70 to 70/80/90/100
    - Base cooldown rescaled from 20/17/14/11 to 18/16/14/12
    - Area of Bliss reworked from healing 4% of max HP to 50% of Disruptor's Intelligence
  • Glimpse
    - Blast In The Past reworked damage from Base attack damage to 150% of Disruptor's Intelligence
    - Shocking Travel reworked from 30% Base Attack damage to 50% of Disruptor's Intelligence
    - Glimpse Bonus Damage minor upgrade 20->30
  • Static Storm
    - Field of Dreams reworked from 100% chance to do a 140% critical strike to 30% chance to do a 150% critical strike
    - Pacific Storm damage reduction decreased from 50% to 30%


Viper

  • Level 10 talent decreased 8% spell lifesteal to 6% spell lifesteal
  • Corrosive skin
    - +8% magic resist minor upgrade reduced to +5%


Weaver

  • Shukuchi
    - Removed Greater Shukuchi upgrade


Witch Doctor

  • Death Ward
    - Death Ward's primary attack can now damage Aghanim's Spell Swap crystals
    - Death Ward attacks no longer bounces to Aghanim's Spell Swap crystals
  • Maledict
    - Blighted Area of effect increased from 250 to 300
    - Mumbo Jumbo Heal of Damage Dealt increased from 50% to 60%


Winter Wyvern

  • Arctic Burn
    - Base attack range bonus decreased from 350/425/500/575 to 300/350/400/450
    - Split shot no longer affects Aghanim's Crystals
    - Split shot secondary target damage decreased from -25% to -35%
    - Minor Duration upgrade decreased from +4s to +1s
    - Second Degree Burn cooldown increased from 2 to 3.5
    - Arctic Splash radius decreased from 200 to 175
  • Cold embrace
    - Base Heal percentage decreased from 2.5/3.75/5/6.25 to 2.5/3.5/4.5/5.5


Mars

  • Spear
    - Shish Kebab upgrade increased from 5 enemies to 7 enemies
  • Bulwark
    - Bulwark Return upgrade increased from 25% attack damage to 35% attack damage
  • Arena of Blood
    - Coliseum attack speed decreased from 50 Damage, 50 attack speed to 25 damage, 35 attack speed


Ursa

  • Earthshock
    - Cannonball now stuns enemies for 1.5 seconds
    - Cannonball decreased knockback distance to 125
    - Earthshock movement slow upgrade increased from 15% to 20%
    - Blunt Their Claws miss chance increased from 30% to 40%
  • Enrage
    - Protect the Cubs now provides allies with all the benefits of Enrage, instead of magic immunity


Sniper

  • Take Aim
    - Range upgrade decreased from 75 to 50
  • Headshot
    - Decreased headshot damage upgrade from 35 to 30


Magnus

  • Empower
    - Damage upgrade decreased from 10% to 5%
    - Cleave upgrade reduced from 15% to 10%
  • Skewer
    - Fixed level 2 skewer having 9000 range
    - Skewer Slow Minor upgrade increased from 20% to 25%
    - Spit Take heal percentage increased from 50% to 60%


Snapfire

  • Firesnaps
    - Raisin Cookies deals 2x damage to cookie eater
    - Baker's Dozen radius increased from 250 to 300
    - Impact radius upgrade increased from +75 to +85
    - Freshly Baked duration increased from 5 to 6.5
  • Mortimer Kisses
    - Movement slow upgrade increased from +15% to +20%


Dota 2 Update - July 16th 2020

July 16, 2020

- Fixed a bug with Bloodrage that caused it to do more damage to yourself than intended

The Summer Event Arrives

July 15, 2020

After being lost across multiple dimensions, Aghanim the Mighty, Aghanim the All-Knowing, Aghanim the Absolutely-Yoked-and-Handsome, has found his way back to the realm — and he doesn’t arrive alone. Available to everyone and completely free-to-play, Aghanim’s Labyrinth is a four-player, cooperative roguelike that pits your party against Aghanim’s curated collection of interdimensional monsters. No Battle Pass required (although owners of the Battle Pass can earn points by playing).



Lost far beyond the astral plane for what felt to him like millennia, Aghanim tumbled hither and yon through the mists of creation, enriching his mind with magic from across the void. Aghanim became impossibly rich with unknowable insights — save for the simple knowledge of how to return. It was only before a chorus of faint voices broke through the din that he believed hope was lost. There, through darkness intertwined with ribbons of horror, could he hear hero after hero building HIS scepter.
Gather your party and check out the Aghanim’s Labyrinth for a full overview of the mode. Hurry, Aghanim awaits!

The Disciple's Path — Anti-Mage Hero Persona

July 11, 2020



From the ashes of a fallen faith, a young warrior joins the fight against the perversions of the arcane. Available now to all Battle Pass owners who reach level 305, the new Disciple's Path Hero Persona for Anti-Mage features an all-new model, animations, and voice performance to ensure she can carry on the lost traditions resurrected by the Anti-Mage.

Rescued at a young age by the Anti-Mage, and fostered by his allies, the disciple Wei began her training as soon as her mentor would allow. Now, after years of study and meditation, Wei is called upon to journey into the world and wage battle by the tenets of a new order—to tear down the pillars of magic and bring the wizards of these realms to their vile knees.

Head over to The Disciple's Path update page to learn more, and then blink into the lanes to farm up and lay waste to your enemies.

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