Collector's Cache Call to Arms Deadline Extension
April 28, 2020
While the original deadline for this year's Collector's Cache Call to Arms has already arrived, we've decided to extend the submission period for one more week.
Please make sure to submit your entries to the Workshop by the end of Sunday, May 3rd, and mark your submissions with the "Collector’s Cache 2020" tag.
This extension also means there is still time for fans to visit the Workshop and vote through the Queue to take part in the selection process. Vote now to ensure your voice is heard.
Please make sure to submit your entries to the Workshop by the end of Sunday, May 3rd, and mark your submissions with the "Collector’s Cache 2020" tag.
This extension also means there is still time for fans to visit the Workshop and vote through the Queue to take part in the selection process. Vote now to ensure your voice is heard.
Dota 2 Update - April 22nd, 2020
April 22, 2020
- Fixed some bugs with lifesteal amplification (caused things like heart and divine favor to affect it)
Dota 2 Update - April 2nd 2020
April 02, 2020
- Fixed an exploit which duplicated neutral items.
- Fixed Primal Split immolation dealing too much damage.
- Fixed Primal Split immolation dealing too much damage.
Dota 2 Update - April 1st 2020
April 02, 2020
- Further minor camera adjustments following the previous iteration
Dota 2 Update - March 26th 2020
March 27, 2020
- Fixed an XP bug that was recently introduced that caused streaks to give much more XP than intended
Gameplay Update 7.25
March 19, 2020
Dota 2 Update - March 5th, 2020
March 06, 2020
In this update we are introducing a new system for gathering data on the type of changes that are harder to evaluate or predict without very large number of games, such as gold bounty formula changes.
We expect the number of times that we actually do this during the year to be very low, however when we do it it'll be during weekdays only at the lowest point of user activity, between 4 and 6PM Seattle time. In addition, we are adding a convar "dota_disable_experimental_gameplay" that can be used by players to disable it. Any gameplay changes will only be active in matchmaking games where no players have the convar set. The changes will never be active in lobby and league games.
We recognize that in some cases players will back solve what changes were done, however we won't announce changes ourselves in part because we don't want players to overcompensate with knowledge of them and because generally we prefer to not reveal potential upcoming changes.
Although the type of changes we are thinking about, like gold distribution, take much more than a game or two to show their full impact, we will still be able to get meaningful data and analysis on the direction and scale of changes.
We expect the number of times that we actually do this during the year to be very low, however when we do it it'll be during weekdays only at the lowest point of user activity, between 4 and 6PM Seattle time. In addition, we are adding a convar "dota_disable_experimental_gameplay" that can be used by players to disable it. Any gameplay changes will only be active in matchmaking games where no players have the convar set. The changes will never be active in lobby and league games.
We recognize that in some cases players will back solve what changes were done, however we won't announce changes ourselves in part because we don't want players to overcompensate with knowledge of them and because generally we prefer to not reveal potential upcoming changes.
Although the type of changes we are thinking about, like gold distribution, take much more than a game or two to show their full impact, we will still be able to get meaningful data and analysis on the direction and scale of changes.
Dota 2 Update - March 2nd, 2020
March 02, 2020
- The rarity of “Very Rare” treasure items has changed to be closer to the halfway point between “Rare” and “Ultra Rare” items.
Dota 2 Update - February 26th, 2020
February 27, 2020
- Fixed a bug with combining Bloodstone or Rapier when some components were in your backpack.
- Fixed the interaction of backdoor protection and Lone Druid's Bear and Brewmaster's Primal Split.
- When selling stacked wards both sentry and observer wards now restock correctly.
- Fixed a bug where a gem stolen from the enemy team would credit the wrong player with bounty for wards killed.
- Fixed a bug where a creep killing a ward did not award bounty gold to the player who placed the detection.
- Fixed the interaction of Lone Druid's Spirit Bear and Magic Lamp.
- Dark Seer's Surge and Legion Commander's Press the Attack with the AoE talents will no longer cause the caster to pivot when self-casting.
- Fixed the interaction of backdoor protection and Lone Druid's Bear and Brewmaster's Primal Split.
- When selling stacked wards both sentry and observer wards now restock correctly.
- Fixed a bug where a gem stolen from the enemy team would credit the wrong player with bounty for wards killed.
- Fixed a bug where a creep killing a ward did not award bounty gold to the player who placed the detection.
- Fixed the interaction of Lone Druid's Spirit Bear and Magic Lamp.
- Dark Seer's Surge and Legion Commander's Press the Attack with the AoE talents will no longer cause the caster to pivot when self-casting.
The International 2020 Collector's Cache Call to Arms
February 13, 2020
We're six months away from The International 2020 in Stockholm, but it's never too early to start dreaming up new treasure ideas for this year's event — meaning that it's time once again to invite all Dota 2 Workshop creators to plumb the depths of their imaginations for new designs to include in the next Collector's Cache.
Similar to last year, we're not looking for sets confined within a specific theme. We encourage artists to explore any ideas they think will be compelling additions to their favorite hero's item collection. We would, however, still like to ask artists to avoid the use of any concepts that involve human skulls, blood, and gore.
Make sure to mark your submissions with the "Collector’s Cache 2020" tag when tendering items to the Workshop. All submissions must be on the Dota 2 Workshop by Monday, April 27th. We encourage all Dota fans to regularly visit the Workshop and vote through the Queue to ensure your voices are heard in the selection process.
Our merchandise partners are also ready to create some new designs for this year's Dota 2 merchandise release. If you've got a concept you think will resonate with fans, submit your design to the Workshop with the "Merchandise" tag and see how much community support it garners.
Similar to last year, we're not looking for sets confined within a specific theme. We encourage artists to explore any ideas they think will be compelling additions to their favorite hero's item collection. We would, however, still like to ask artists to avoid the use of any concepts that involve human skulls, blood, and gore.
Make sure to mark your submissions with the "Collector’s Cache 2020" tag when tendering items to the Workshop. All submissions must be on the Dota 2 Workshop by Monday, April 27th. We encourage all Dota fans to regularly visit the Workshop and vote through the Queue to ensure your voices are heard in the selection process.
Our merchandise partners are also ready to create some new designs for this year's Dota 2 merchandise release. If you've got a concept you think will resonate with fans, submit your design to the Workshop with the "Merchandise" tag and see how much community support it garners.