Dota 2 Update - July 16th 2020

July 16, 2020

- Fixed a bug with Bloodrage that caused it to do more damage to yourself than intended

The Summer Event Arrives

July 15, 2020

After being lost across multiple dimensions, Aghanim the Mighty, Aghanim the All-Knowing, Aghanim the Absolutely-Yoked-and-Handsome, has found his way back to the realm — and he doesn’t arrive alone. Available to everyone and completely free-to-play, Aghanim’s Labyrinth is a four-player, cooperative roguelike that pits your party against Aghanim’s curated collection of interdimensional monsters. No Battle Pass required (although owners of the Battle Pass can earn points by playing).



Lost far beyond the astral plane for what felt to him like millennia, Aghanim tumbled hither and yon through the mists of creation, enriching his mind with magic from across the void. Aghanim became impossibly rich with unknowable insights — save for the simple knowledge of how to return. It was only before a chorus of faint voices broke through the din that he believed hope was lost. There, through darkness intertwined with ribbons of horror, could he hear hero after hero building HIS scepter.
Gather your party and check out the Aghanim’s Labyrinth for a full overview of the mode. Hurry, Aghanim awaits!

The Disciple's Path — Anti-Mage Hero Persona

July 11, 2020



From the ashes of a fallen faith, a young warrior joins the fight against the perversions of the arcane. Available now to all Battle Pass owners who reach level 305, the new Disciple's Path Hero Persona for Anti-Mage features an all-new model, animations, and voice performance to ensure she can carry on the lost traditions resurrected by the Anti-Mage.

Rescued at a young age by the Anti-Mage, and fostered by his allies, the disciple Wei began her training as soon as her mentor would allow. Now, after years of study and meditation, Wei is called upon to journey into the world and wage battle by the tenets of a new order—to tear down the pillars of magic and bring the wizards of these realms to their vile knees.

Head over to The Disciple's Path update page to learn more, and then blink into the lanes to farm up and lay waste to your enemies.

The International 10 Collector's Cache

July 03, 2020



The final votes have been tallied and The International 10 Collector's Cache is now available, loaded with the top 18 eligible item sets as voted on by the Dota 2 community.

Unboxing 15 treasures will automatically grant you 36 Battle Levels, and the odds of receiving a bonus rare item will increase with each treasure you open. You can also recycle any unwanted items for 2 Battle Levels.

The International 10 Collector's Cache is available for $2.49 and will only be on sale for 30 days. This will be the only way to acquire these exclusive items, except for the ultra rare Mirana item, which will be marketable sometime after The International 11 concludes. Each purchase of this treasure contributes 25% of sales directly to The International 10 prize pool.

The final vote tally is listed below, with the exception of a second Grimstroke set at rank 17 – that set will be released at some point in the future.


Rank
Hero
Votes

1
Tiny
533,094

2
Night Stalker
513,300

3
Underlord
462,155

4
Mars
461,980

5
Ancient Apparition
445,540

6
Warlock
434,483

7
Juggernaut
424,958

8
Disruptor
416,678

9
Silencer
410,484

10
Mirana
405,545

11
Pudge
400,718

12
Bounty Hunter
393,102

13
Huskar
390,656

14
Jakiro
390,030

15
Grimstroke
388,186

16
Nature's Prophet
379,109

17
Lina
367,285

18
Enchantress
363,905


We once again thank the community artists who tendered submissions for this year's treasure, as well as the entire Battle Pass community for casting votes in support of their favorite item sets. We look forward to seeing your top selections in the lanes.

Gameplay Update: Patch 7.27

June 30, 2020

The Dota 7.27 update is out with a lot of general changes, item balance changes and two all-new items.

Check the patchnotes here.

Battle Level Bundle

June 25, 2020



Explore ever deeper into the reaches of the Battle Pass rewards line with the Battle Level Bundle, available for a limited time only. Battle Pass customers can purchase this discounted bundle from now until the morning of Monday, June 29 to unlock 120 Battle Levels, 9x Immortal Treasure I, 6x Immortal Treasure II, and 3x Immortal Treasure III for only $29.99.

This bundle offers 75% savings on the combined value of the levels and treasures, and will contribute 25% of each sale directly to The International 10 prize pool. Each customer can buy up to two bundles.

The International 10 Battle Pass is jam packed with amazing rewards: the Sanctums of the Divine Terrain at level 160, the Toy Butcher Pudge Persona at level 255, the Disciple’s Path Anti-Mage Persona at level 305, the One True King Wraith King Arcana at level 375, the Eminence of Ristul Queen of Pain Arcana at level 445, the Compass of the Rising Gale Windranger Arcana at level 575, and the Collector’s Aegis at level 1000 to name just a few. The Battle Level Bundle is just the tool needed to unearth the full potential of this year’s Battle Pass.

Dota 2 Update - June 22nd, 2020

June 23, 2020

- Turbo: instant banning is back
- Turbo: neutral item times reflected in HUD

Dota 2 Update - June 19th, 2020

June 20, 2020

- Fixed flying vision not applying to some heroes with stolen spells. (i.e. Morphling with Tree Dance, all relevant spells in Ability Draft)
- Fixed Morphling, Rubick, and all heroes in Ability Draft being visible to enemies when using Tree Dance.
- Ability Draft: Tinker's Rearm now restores a single charge on abilities with charges when cast.
- Ability Draft: After Tree Dance is cast, the ability is replaced with Primal Spring while the hero is in a tree.

Collector’s Cache Submissions

June 17, 2020

We've received messages from workshop artists concerned about fairness in the upcoming Collector’s Cache, specifically that some item sets were over the polygon limits allotted by our workshop tools. We agree that this provides an unfair advantage and have removed them from the selection pool. Periodically we contract workshop artists that we've had a good experience with to create customized content. As part of that process, we need to tag their accounts so they can submit the raw files for a variety of types of content, privately, through the workshop. This system was intended to be used only for contract work, and not as a way to gain an advantage in general workshop submissions, which have their own guidelines, such as for the Collector’s Cache. We should have been more vigilant in monitoring submissions, as we’ve discovered several artists have submitted over-budget content in the past as well. We will be changing the submission process for contract work to prevent this from happening in the future.

Upon reviewing the community's top selections to construct the treasure list, we found two of the selections to be over the stated budgets. They will be replaced by the next two most highly-voted sets.

There was also a question as to why some sets had references to particles prior to the voting. This is a regular development process that we have for workshop items in general. If a Valve artist wants to do something different in between tasks, or has some availability and an idea to enhance a specific item from the workshop, they are encouraged to explore it. The reason for that is because it can be released at a later date in another treasure if it doesn't make it in the community-driven portion of the Collector's Cache. A similar scenario happened last year, where we had enough extra resources to be able to create a second Cache using some older popular items and some newer ones. For this year we aren't sure if we will release a second Cache, or instead use items we found interesting for a future treasure. That depends entirely on how the production schedule plays out, and if some things take longer or shorter than expected.

A couple notes for clarity: 1) polygon limits are the limits for what contributors should submit, and not the limit for what content is in the game necessarily, as there are often adjustments and changes that are done after a set is accepted. 2) None of the internal particles were part of the in-game display for voting

Finally, per feedback we've gotten from workshop artists, we will be reviewing the existing polygon limits for workshop submissions and evaluate doing an across-the-board increase to the limits.

Dota 2 Update - June 16th, 2020

June 17, 2020

- Turbo: MVP enabled
- Turbo: Couriers are invulnerable

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