Collector's Cache Battle Pass Vote

June 06, 2020



The Dota 2 Workshop has seen an amazing amount of high-quality submissions for this year's Collector's Cache. As is custom, we'd like to invite all Battle Pass owners to weigh in on the process and help make the final selection.

From now until Friday, June 12, the final candidates for the Collector’s Cache will be featured for preview in the Dota 2 client, where all players can see a lineup of the item sets for easy comparison. Battle Pass owners can give a thumbs up or down to each set under consideration, and sets with the highest scores will be included as the main items of the Cache.

We'd like to thank all of the workshop artists who have submitted items, and we look forward to unveiling the collection that best represents the community's favor.

Dota 2 Update - June 5th, 2020

June 05, 2020

In this update we are rolling back two features to be like they were last year: Weekly Wagering & Recycling/Sideshop.

The amount of weekly battle points available from wagering is now the same as last year.

Sithil and Quirt’s reimagined Sideshop has been shut down. Immortals can now be recycled using the same system as last year. For players that have already recycled immortals, the system will automatically back fill your progress on this replaced system and grant you additional immortal treasures as appropriate. Any rewards previously earned through the Sideshop will remain in player inventories, and if you still have gold and wish to continue rolling in the Sideshop, you can use the dota_show_sideshop command.

As part of this update we are also removing ticketing requirements for the Gauntlet.

Dota 2 Update - June 1st, 2020

June 02, 2020

We've read feedback from the community that leveling feels harder this year. We looked into how things compare so far to last year. For battle pass players of all levels, on average players have earned 1.95% more free levels than last year. If we consider only players who after a week were below level 200, on average they have earned 7.91% more free levels than last year. However, we recognize that players still feel that they wish playing granted more, so we have a few changes included in this update:

- Wagering battle point rewards are now increased by 50%
- Guild contract battle point rewards are now increased by 100%
- Sideshop gold for Recycling is increased by 65%
- Sideshop gold for Guild contracts and upgrades are increased by 100%

All these changes are effective as of this update. For sideshop gold earned through previous recycles, we will be granting the extra gold over the next few hours.

The International 10 Battle Pass

May 25, 2020



The International Battle Pass has arrived, ready to fill your summer with the epic trappings of Dota and unveil an overflowing vault of seasonal features, effects, and extraordinary rewards. Check out the full Battle Pass website to dive into everything in store.

You'll be able to create Guilds and undertake group assignments; face a new daily dose of competitive Dota in the Battle Gauntlet; and eliminate specific enemy heroes for special Bounty Killing bonuses. With prizes awaiting you on the rewards line like a custom terrain; two hero-bending Pudge and Anti-Mage Personas; three new Arcana items for Wraith King, Queen of Pain, and Windranger; and so much more, the most-anticipated season in Dota has now begun.

Please note that Immortal items from The International 10 Battle Pass—including Ultra Rares—cannot be traded or marketed until The International 11 Battle Pass concludes. Until then, each item can be gifted once.

As for The International itself, we will continue to monitor the global situation and will announce new dates when we can be confident in our ability to deliver a safe and uncompromised tournament for the players and fans. As always, 25% of all Battle Pass sales will go directly to the prize pool of this event.

Dota 2 Update - May 18th 2020

May 18, 2020

Custom Games: Declining to accept a match for a custom game now applies a custom game cooldown.

The International

May 01, 2020



After extensive consideration of the global health emergency stemming from COVID-19, we have made the difficult choice to delay The International. We have been exploring various date possibilities, but it is likely that the event will need to happen in 2021. Given the highly volatile landscape for local gathering restrictions, virus trajectory, and global travel policies, we don't expect to have enough confidence to communicate firm dates in the near future. In the meantime, we are working on restructuring the DPC season for the fall, and will be providing more information as soon as we have it.

The 10th International prize pool will be funded by 25% of sales of the next Battle Pass, which we are planning to release soon instead of closer to the event itself. However, with our team working from home and things taking longer to complete, the release date of the Battle Pass will be at least a couple of weeks later than usual.

We hope everyone in the Dota community is staying as safe as possible, and look forward to a time when we can once again welcome everyone to enjoy the spectacle of The International.

Collector's Cache Call to Arms Deadline Extension

April 28, 2020

While the original deadline for this year's Collector's Cache Call to Arms has already arrived, we've decided to extend the submission period for one more week.

Please make sure to submit your entries to the Workshop by the end of Sunday, May 3rd, and mark your submissions with the "Collector’s Cache 2020" tag.

This extension also means there is still time for fans to visit the Workshop and vote through the Queue to take part in the selection process. Vote now to ensure your voice is heard.

Dota 2 Update - April 22nd, 2020

April 22, 2020

- Fixed some bugs with lifesteal amplification (caused things like heart and divine favor to affect it)

Dota 2 Update - April 2nd 2020

April 02, 2020

- Fixed an exploit which duplicated neutral items.
- Fixed Primal Split immolation dealing too much damage.

Dota 2 Update - April 1st 2020

April 02, 2020

- Further minor camera adjustments following the previous iteration

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